Player Matchup

Neith
Neith
Barteksowy
Neith
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Voidum
Cthulhu
Level 13
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 5L
1,210 Elo+
Solo
Medusa
Medusa
achpucz
Medusa
Level 16
God Stats
4W - 5L
1,467 SR
Queue Stats
7W - 14L
1,138 Elo+
Party 2
Team Averages
Level 11
1,441 SR
1,283 Elo+

VS

Team Averages
Level 61
1,416 SR
1,310 Elo+
Cthulhu
Cthulhu
CaptainYorshka
Cthulhu
Level 127
God Stats
3W - 4L
1,618 SR
Queue Stats
32W - 40L
1,503 Elo+
Solo
Fenrir
Fenrir
DeFaMiir
Fenrir
Level 27
God Stats
22W - 24L
1,481 SR
Queue Stats
208W - 366L
1,203 Elo+
Party 1
Hel
Hel
GULLT9
Hel
Level 29
God Stats
3W - 8L
1,151 SR
Queue Stats
218W - 373L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 8 / 4
8,776
585
4,258
9,579
6,519
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Voidum
Cthulhu
9
0 / 6 / 4
7,919
528
5,389
12,500
8,979
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
achpucz
Medusa
13
4 / 6 / 1
9,952
663
13,422
11,048
4,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 14
10,298
687
8,748
13,917
15,947
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
DeFaMiir
Fenrir
14
10 / 3 / 8
11,945
796
9,481
13,029
7,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hel
GULLT9
Hel
15
6 / 1 / 13
10,596
706
9,367
7,678
2,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
5
Kills
20
20
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
1
8
4
0.38
W
4
1
14
11
W
Fenrir
DeFaMiir
Fenrir
10
3
8
4.67
W
Hel
GULLT9
Hel
6
1
13
12.5
L
Cthulhu
Voidum
Cthulhu
0
6
4
0.33
L
Medusa
achpucz
Medusa
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,069
Damage
27,596
33,127
Taken
34,624
19,883
Mitigated
25,904
578
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,258
1,875
0
386
9,579
6,519
0
5,078
4,501
0
20,100
W
8,748
597
219
310
13,917
15,947
1,133
2,414
11,503
35,925
0
W
Fenrir
DeFaMiir
Fenrir
9,481
3,031
681
3,238
13,029
7,202
160
1,030
11,999
0
50,362
W
Hel
GULLT9
Hel
9,367
1,274
6,365
3,429
7,678
2,755
1,202
1,997
5,681
40,746
0
L
Cthulhu
Voidum
Cthulhu
5,389
737
192
0
12,500
8,979
0
7,370
5,130
14,849
0
L
Medusa
achpucz
Medusa
13,422
7,565
0
0
11,048
4,385
0
5,691
5,357
0
42,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,647
Gold Earned
32,839
112
Minions Killed
174
0
Camps Cleared
0
540,931
Distance Traveled
832,190
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,776
585
35
2
0
161,879
0
W
Cthulhu
10,298
687
37
2
0
282,221
7
W
Fenrir
11,945
796
65
4
0
275,161
2
W
Hel
10,596
706
72
5
0
274,808
3
L
Cthulhu
7,919
528
17
1
0
156,129
2
L
Medusa
9,952
663
60
4
0
222,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role