Player Matchup

Zeus
Zeus
Georgie6695
Zeus
Level 40
God Stats
5W - 8L
1,329 SR
Queue Stats
39W - 65L
1,342 Elo+
Party 1
Artio
Artio
Jasterup
Artio
Level 29
God Stats
7W - 7L
1,453 SR
Queue Stats
19W - 28L
1,360 Elo+
Solo
Scylla
Scylla
Kebinsx
Scylla
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 42L
1,302 Elo+
Party 1
Anhur
Anhur
ManuelSpamuel
Anhur
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 35L
1,270 Elo+
Party 1
Thor
Thor
lopot2020
Thor
Level 8
God Stats
4W - 12L
1,244 SR
Queue Stats
5W - 12L
1,171 Elo+
Solo
Team Averages
Level 25
1,405 SR
1,289 Elo+

VS

Team Averages
Level 16
1,456 SR
1,458 Elo+
Thanatos
Thanatos
Dibzn
Thanatos
Level 29
God Stats
28W - 26L
1,464 SR
Queue Stats
135W - 129L
1,396 Elo+
Solo
Olorun
Olorun
GhostFace-1SH
Olorun
Level 26
God Stats
53W - 67L
1,371 SR
Queue Stats
120W - 165L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
Mashila02
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
SKI_Lucas
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,500 Elo+
Solo
Thor
Thor
mack2_3
Thor
Level 15
God Stats
0W - 1L
1,444 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 8 / 10
14,427
627
26,179
16,223
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Jasterup
Artio
15
5 / 5 / 17
11,133
484
8,941
22,822
28,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Kebinsx
Scylla
16
9 / 8 / 14
11,442
497
9,887
12,875
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 3 / 8
11,833
514
13,214
12,803
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
12
3 / 12 / 3
9,501
413
3,751
16,557
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dibzn
Thanatos
19
21 / 7 / 8
13,345
580
24,828
22,888
8,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 8 / 8
10,183
443
9,977
16,407
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Mashila02
Sun Wukong
6
0 / 4 / 3
6,903
300
514
3,966
1,380
Zeus
14
5 / 13 / 5
9,642
419
10,863
16,968
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
mack2_3
Thor
13
2 / 15 / 7
9,177
399
5,321
23,228
9,883
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
62
44
Kills
31
36
Deaths
47
52
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Dibzn
Thanatos
21
7
8
3.57
W
19
8
10
3
L
3
8
8
0.88
W
Artio
Jasterup
Artio
5
5
17
2.7
W
Scylla
Kebinsx
Scylla
9
8
14
2
W
8
3
8
4
L
Sun Wukong
Mashila02
Sun Wukong
0
4
3
0.38
L
Zeus
5
13
5
0.58
W
Thor
3
12
3
0.38
L
Thor
mack2_3
Thor
2
15
7
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,972
Damage
51,503
81,280
Taken
83,457
48,522
Mitigated
31,810
17,450
Healing
20,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Dibzn
Thanatos
24,828
8,300
231
13,696
22,888
8,991
0
10,287
12,483
0
85,811
W
26,179
4,517
0
5,001
16,223
5,636
3,380
5,492
10,453
89,516
0
L
9,977
3,842
2,083
3,559
16,407
6,991
1,096
8,940
7,467
43,781
0
W
Artio
Jasterup
Artio
8,941
1,610
856
3,210
22,822
28,152
148
4,039
18,573
26,559
0
W
Scylla
Kebinsx
Scylla
9,887
2,294
154
779
12,875
4,593
1,488
4,482
8,221
34,284
0
W
13,214
7,825
975
4,771
12,803
4,631
4,455
3,510
9,213
0
64,012
L
Sun Wukong
Mashila02
Sun Wukong
514
350
0
0
3,966
1,380
0
2,357
1,583
0
2,277
L
Zeus
10,863
2,006
0
1,241
16,968
4,565
686
9,624
7,277
35,850
0
W
Thor
3,751
1,448
0
1,704
16,557
5,510
76
2,489
13,980
0
30,978
L
Thor
mack2_3
Thor
5,321
1,430
0
0
23,228
9,883
198
13,470
9,640
0
17,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,336
Gold Earned
49,250
347
Minions Killed
263
0
Camps Cleared
0
1,835,369
Distance Traveled
1,457,367
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,345
580
112
5
0
391,417
0
W
Zeus
14,427
627
138
6
0
329,928
0
L
Olorun
10,183
443
64
3
0
265,894
1
W
Artio
11,133
484
30
1
0
424,103
2
W
Scylla
11,442
497
48
2
0
361,298
0
W
Anhur
11,833
514
78
3
0
362,432
2
L
Sun Wukong
6,903
300
5
0
0
110,352
0
L
Zeus
9,642
419
63
3
0
336,106
2
W
Thor
9,501
413
53
2
0
357,608
1
L
Thor
9,177
399
19
1
0
353,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role