Player Matchup

Hera
Hera
Amazonite
Hera
Level 148
God Stats
4W - 1L
1,818 SR
Queue Stats
22W - 16L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
Blackmarvin
Danzaburou
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 34L
1,470 Elo+
Party 1
Khepri
Khepri
CoinMaker
Khepri
Level 129
God Stats
10W - 5L
1,396 SR
Queue Stats
85W - 61L
1,662 Elo+
Party 1
Team Averages
Level 145
1,571 SR
1,564 Elo+

VS

Team Averages
Level 46
1,463 SR
1,531 Elo+
Artemis
Artemis
Gabalito
Artemis
Level 15
God Stats
0W - 2L
1,354 SR
Queue Stats
26W - 28L
1,349 Elo+
Solo
Scylla
Scylla
MrJavii
Scylla
Level 107
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 2L
1,296 Elo+
Solo
Anhur
Anhur
Roufanc
Anhur
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 7L
1,948 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
9 / 5 / 4
9,281
928
8,159
7,213
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Blackmarvin
Danzaburou
11
5 / 2 / 7
8,195
820
5,825
7,784
2,282
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
CoinMaker
Khepri
12
5 / 2 / 11
8,825
883
4,208
6,811
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gabalito
Artemis
8
0 / 12 / 5
6,491
649
379
11,008
3,600
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
MrJavii
Scylla
11
2 / 4 / 6
7,910
791
7,497
7,264
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Roufanc
Anhur
12
7 / 3 / 1
8,402
840
9,503
7,124
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
19
Kills
9
9
Deaths
19
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hera
9
5
4
2.2
W
Danzaburou
Blackmarvin
Danzaburou
5
2
7
4.25
W
Khepri
CoinMaker
Khepri
5
2
11
5.25
L
Artemis
Gabalito
Artemis
0
12
5
0.21
L
Scylla
MrJavii
Scylla
2
4
6
1.25
L
Anhur
Roufanc
Anhur
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,192
Damage
17,379
21,808
Taken
25,396
10,623
Mitigated
9,243
3,043
Healing
1,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
8,159
2,913
0
575
7,213
2,089
443
2,297
4,722
19,090
0
W
Danzaburou
Blackmarvin
Danzaburou
5,825
2,358
0
2,010
7,784
2,282
637
3,106
4,436
0
22,978
W
Khepri
CoinMaker
Khepri
4,208
589
0
458
6,811
6,252
92
1,581
5,128
15,193
0
L
Artemis
Gabalito
Artemis
379
42
0
15
11,008
3,600
0
5,248
5,760
0
1,875
L
Scylla
MrJavii
Scylla
7,497
520
0
901
7,264
2,627
0
3,551
3,713
34,024
0
L
Anhur
Roufanc
Anhur
9,503
5,273
0
510
7,124
3,016
0
3,692
3,432
0
27,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
22,803
90
Minions Killed
101
0
Camps Cleared
0
532,964
Distance Traveled
442,541
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,281
928
31
3
0
159,162
3
W
Danzaburou
8,195
820
40
4
0
188,511
3
W
Khepri
8,825
883
19
2
0
185,291
2
L
Artemis
6,491
649
4
0
0
146,892
0
L
Scylla
7,910
791
51
5
0
152,706
4
L
Anhur
8,402
840
46
5
0
142,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role