Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
WarlockJ
Eset
Level 119
God Stats
5W - 3L
1,311 SR
Queue Stats
121W - 152L
1,378 Elo+
Solo
Bacchus
Bacchus
callmezacari
Bacchus
Level 65
God Stats
20W - 26L
1,403 SR
Queue Stats
296W - 361L
1,338 Elo+
Solo
Team Averages
Level 103
1,405 SR
1,405 Elo+

VS

Team Averages
Level 69
1,322 SR
1,433 Elo+
Zeus
Zeus
I8YURFACE
Zeus
Level 81
God Stats
0W - 1L
1,388 SR
Queue Stats
29W - 39L
1,227 Elo+
Solo
Danzaburou
Danzaburou
JTwasHERE
Danzaburou
Level 97
God Stats
11W - 10L
1,113 SR
Queue Stats
143W - 138L
1,576 Elo+
Party 1
Artemis
Artemis
YetiSpaghetti2
Artemis
Level 29
God Stats
0W - 1L
1,463 SR
Queue Stats
15W - 15L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
10 / 2 / 6
9,028
821
7,888
9,224
5,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
12
4 / 3 / 11
8,376
761
5,950
7,982
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
callmezacari
Bacchus
11
2 / 0 / 13
8,382
762
7,000
9,106
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 5 / 3
8,185
744
6,274
6,515
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
JTwasHERE
Danzaburou
10
2 / 4 / 2
7,339
667
6,140
7,753
2,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 7 / 2
7,061
642
3,093
9,424
2,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
16
Kills
5
5
Deaths
16
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
2
6
6.5
L
Zeus
2
5
3
0.7
L
Danzaburou
JTwasHERE
Danzaburou
2
4
2
0.75
W
Eset
4
3
11
3.17
L
1
7
2
0.29
W
Bacchus
callmezacari
Bacchus
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
15,507
26,312
Taken
23,692
15,589
Mitigated
6,959
10,218
Healing
3,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,888
605
309
3,672
9,224
5,049
806
2,496
6,728
0
32,590
L
Zeus
6,274
295
0
614
6,515
1,973
0
3,943
2,282
28,143
0
L
Danzaburou
JTwasHERE
Danzaburou
6,140
2,036
0
1,382
7,753
2,449
123
4,039
3,532
0
27,280
W
Eset
5,950
93
497
930
7,982
3,009
254
2,087
5,895
23,927
0
L
3,093
1,140
0
1,495
9,424
2,537
0
4,222
4,868
0
13,719
W
Bacchus
callmezacari
Bacchus
7,000
165
471
4,339
9,106
7,531
195
1,721
7,385
20,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,786
Gold Earned
22,585
121
Minions Killed
121
0
Camps Cleared
0
675,372
Distance Traveled
515,003
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,028
821
54
5
0
231,549
4
L
Zeus
8,185
744
58
5
0
176,316
3
L
Danzaburou
7,339
667
44
4
0
181,796
4
W
Eset
8,376
761
42
4
0
202,174
3
L
Artemis
7,061
642
19
2
0
156,891
0
W
Bacchus
8,382
762
25
2
0
241,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role