Player Matchup

Ullr
Ullr
 
Ullr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BJLG
Merlin
Level 147
God Stats
7W - 13L
1,626 SR
Queue Stats
413W - 423L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
Darkpaperz
Gilgamesh
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 90L
1,543 Elo+
Party 2
Tiamat
Tiamat
Ruisleipa
Tiamat
Level 27
God Stats
28W - 8L
1,906 SR
Queue Stats
91W - 41L
1,808 Elo+
Party 2
Geb
Geb
Xketunleipä
Geb
Level 18
God Stats
10W - 2L
1,904 SR
Queue Stats
31W - 11L
1,741 Elo+
Party 2
Team Averages
Level 83
1,687 SR
1,617 Elo+

VS

Team Averages
Level 90
1,537 SR
1,536 Elo+
Apollo
Apollo
Eraticus1234
Apollo
Level 129
God Stats
12W - 20L
1,525 SR
Queue Stats
319W - 320L
1,475 Elo+
Solo
Kumbhakarna
Kumbhakarna
Fluejakt
Kumbhakarna
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
rexy15
Bakasura
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
你真他妈的善变哦你个小妖精
Zhong Kui
Level 158
God Stats
12W - 9L
1,500 SR
Queue Stats
719W - 567L
1,625 Elo+
Party 1
Nu Wa
Nu Wa
卓卓看起来很好吃
Nu Wa
Level 28
God Stats
82W - 58L
1,663 SR
Queue Stats
93W - 64L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
8 / 0 / 1
7,319
732
6,794
4,521
1,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
BJLG
Merlin
11
1 / 1 / 4
6,007
601
5,868
4,962
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Darkpaperz
Gilgamesh
9
1 / 2 / 0
5,229
523
2,376
7,491
3,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Ruisleipa
Tiamat
11
3 / 1 / 4
6,318
632
4,562
5,281
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 1 / 7
5,495
550
3,557
6,986
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 3 / 0
5,084
508
2,611
7,835
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Kumbhakarna
Fluejakt
Kumbhakarna
8
1 / 4 / 1
5,288
529
3,779
8,285
2,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
rexy15
Bakasura
9
1 / 3 / 1
5,404
540
2,259
7,794
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
3 / 1 / 0
6,777
678
5,963
7,247
4,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 3
5,600
560
4,121
4,269
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
0
1
8.5
W
Merlin
BJLG
Merlin
1
1
4
3
W
Gilgamesh
Darkpaperz
Gilgamesh
1
2
0
0.5
L
Apollo
0
3
0
0
L
Kumbhakarna
Fluejakt
Kumbhakarna
1
4
1
0.38
W
Tiamat
Ruisleipa
Tiamat
3
1
4
5
W
0
1
7
3.5
L
Bakasura
rexy15
Bakasura
1
3
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,157
Damage
18,733
29,241
Taken
35,430
12,554
Mitigated
12,855
11,181
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,794
3,580
0
2,242
4,521
1,369
807
1,657
2,808
0
37,984
W
Merlin
BJLG
Merlin
5,868
623
0
1,619
4,962
1,566
78
1,345
3,571
41,608
0
W
Gilgamesh
Darkpaperz
Gilgamesh
2,376
596
0
2,056
7,491
3,611
0
4,603
2,532
0
23,848
L
Apollo
2,611
994
0
2,952
7,835
1,993
0
1,196
6,639
0
28,942
L
Kumbhakarna
Fluejakt
Kumbhakarna
3,779
271
0
1,680
8,285
2,456
0
4,053
4,232
15,029
0
W
Tiamat
Ruisleipa
Tiamat
4,562
678
0
2,493
5,281
3,292
671
1,924
3,044
37,186
0
W
3,557
475
0
2,771
6,986
2,716
0
3,536
3,308
11,523
0
L
Bakasura
rexy15
Bakasura
2,259
1,565
0
3,045
7,794
2,361
0
3,550
4,244
0
19,386
L
5,963
342
0
3,665
7,247
4,606
574
2,103
4,944
39,889
0
L
4,121
726
0
396
4,269
1,439
219
3,085
1,184
31,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
28,153
320
Minions Killed
288
0
Camps Cleared
0
1,010,751
Distance Traveled
947,365
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,319
732
83
8
0
182,032
1
W
Merlin
6,007
601
90
9
0
194,840
4
W
Gilgamesh
5,229
523
52
5
0
197,024
3
L
Apollo
5,084
508
56
6
0
148,899
4
L
Kumbhakarna
5,288
529
21
2
0
212,682
3
W
Tiamat
6,318
632
82
8
0
211,310
3
W
Geb
5,495
550
13
1
0
225,545
4
L
Bakasura
5,404
540
52
5
0
208,727
0
L
Zhong Kui
6,777
678
89
9
0
202,128
1
L
Nu Wa
5,600
560
70
7
0
174,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role