Player Matchup

Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Dycedarg123
Athena
Level 158
God Stats
6W - 0L
1,811 SR
Queue Stats
548W - 549L
1,484 Elo+
Solo
Artemis
Artemis
Kidronmac
Artemis
Level 58
God Stats
62W - 58L
1,622 SR
Queue Stats
75W - 86L
1,511 Elo+
Solo
Ravana
Ravana
True_Coconut
Ravana
Level 140
God Stats
3W - 7L
1,243 SR
Queue Stats
392W - 394L
1,412 Elo+
Solo
Chang'e
Chang'e
its Treeva
Chang'e
Level 101
God Stats
5W - 6L
1,067 SR
Queue Stats
664W - 651L
1,438 Elo+
Solo
Team Averages
Level 113
1,448 SR
1,469 Elo+

VS

Team Averages
Level 86
1,574 SR
1,469 Elo+
Thanatos
Thanatos
AJ ReGamer
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 141L
1,542 Elo+
Solo
Ares
Ares
DylanLV420
Ares
Level 54
God Stats
8W - 14L
1,340 SR
Queue Stats
131W - 157L
1,277 Elo+
Solo
Gilgamesh
Gilgamesh
Shadrex213
Gilgamesh
Level 105
God Stats
13W - 7L
1,739 SR
Queue Stats
227W - 226L
1,513 Elo+
Solo
Medusa
Medusa
TwIzTeD iNoZeNz
Medusa
Level 103
God Stats
21W - 7L
1,829 SR
Queue Stats
142W - 128L
1,521 Elo+
Solo
Zeus
Zeus
VlaamsBelang4eve
Zeus
Level 62
God Stats
24W - 32L
1,461 SR
Queue Stats
506W - 554L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 3 / 5
9,835
579
9,028
10,612
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
14
6 / 2 / 9
9,350
550
12,497
13,325
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Kidronmac
Artemis
14
1 / 4 / 4
8,565
504
7,558
9,826
4,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
16
6 / 0 / 3
9,661
568
5,360
5,956
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
its Treeva
Chang'e
15
2 / 1 / 6
8,782
517
5,930
10,602
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AJ ReGamer
Thanatos
11
0 / 3 / 3
7,169
422
3,730
9,672
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 6 / 4
7,648
450
4,417
15,749
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Shadrex213
Gilgamesh
16
5 / 2 / 1
9,196
541
7,437
12,230
9,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 5 / 2
7,081
417
8,520
10,532
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 4 / 2
9,067
533
9,122
8,057
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
20
Kills
10
10
Deaths
20
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
5
2.5
L
Thanatos
AJ ReGamer
Thanatos
0
3
3
0.5
W
Athena
6
2
9
5.25
L
1
6
4
0.5
W
Artemis
Kidronmac
Artemis
1
4
4
0.75
L
Gilgamesh
Shadrex213
Gilgamesh
5
2
1
2.75
W
Ravana
6
0
3
7.5
L
2
5
2
0.6
L
2
4
2
0.75
W
Chang'e
its Treeva
Chang'e
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,373
Damage
33,226
50,321
Taken
56,240
27,182
Mitigated
29,695
18,300
Healing
18,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,028
6,025
386
3,829
10,612
3,277
3,462
2,606
7,916
0
72,769
L
Thanatos
AJ ReGamer
Thanatos
3,730
1,103
0
6,636
9,672
3,231
0
3,254
6,338
0
36,938
W
Athena
12,497
3,459
0
2,935
13,325
12,433
0
2,807
10,492
32,848
0
L
4,417
533
0
3,219
15,749
11,157
214
5,954
9,665
28,696
0
W
Artemis
Kidronmac
Artemis
7,558
4,197
0
1,401
9,826
4,014
580
2,049
7,727
0
47,579
L
Gilgamesh
Shadrex213
Gilgamesh
7,437
2,082
0
2,755
12,230
9,645
0
3,556
8,642
0
46,634
W
Ravana
5,360
712
0
3,394
5,956
3,166
0
2,253
3,610
0
61,690
L
8,520
3,592
0
2,583
10,532
3,163
770
4,209
6,293
0
40,681
L
9,122
497
0
3,125
8,057
2,499
0
1,080
6,875
65,006
0
W
Chang'e
its Treeva
Chang'e
5,930
517
1,194
5,161
10,602
4,292
244
3,405
7,037
47,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,193
Gold Earned
40,161
490
Minions Killed
402
0
Camps Cleared
0
1,473,244
Distance Traveled
1,432,518
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,835
579
139
8
0
264,605
0
L
Thanatos
7,169
422
75
4
0
306,247
3
W
Athena
9,350
550
37
2
0
304,730
2
L
Ares
7,648
450
54
3
0
299,060
3
W
Artemis
8,565
504
84
5
0
258,746
3
L
Gilgamesh
9,196
541
100
6
0
324,821
2
W
Ravana
9,661
568
117
7
0
346,673
1
L
Medusa
7,081
417
53
3
0
223,290
3
L
Zeus
9,067
533
120
7
0
279,100
5
W
Chang'e
8,782
517
113
7
0
298,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role