Player Matchup

Nemesis
Nemesis
Bronze I
ChemaBF
Nemesis
Bronze I
Level 62
God Stats
3W - 2L
1,486 SR
Queue Stats
43W - 60L
441 MMR
Party 1
Guan Yu
Guan Yu
Silver V
TDM_Gh0ost
Guan Yu
Silver V
Level 43
God Stats
1W - 4L
1,077 SR
Queue Stats
31W - 47L
565 MMR
Party 1
Cernunnos
Cernunnos
Silver V
dyltheinsatiable
Cernunnos
Silver V
Level 101
God Stats
18W - 28L
1,399 SR
Queue Stats
282W - 309L
392 MMR
Solo
Tiamat
Tiamat
Bronze I
isdobby
Tiamat
Bronze I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze II
oldsko0oL
Baron Samedi
Bronze II
Level 160
God Stats
5W - 1L
1,338 SR
Queue Stats
183W - 188L
124 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,360 SR
604 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,424 SR
387 MMR
Hel
Hel
Bronze III
DrPoopersMD
Hel
Bronze III
Level 108
God Stats
27W - 29L
1,454 SR
Queue Stats
104W - 132L
94 MMR
Solo
Sun Wukong
Sun Wukong
Bronze II
Fercho2429
Sun Wukong
Bronze II
Level 43
God Stats
15W - 17L
1,515 SR
Queue Stats
36W - 76L
356 MMR
Solo
Merlin
Merlin
Bronze II
Triggerdman
Merlin
Bronze II
Level 49
God Stats
1W - 2L
1,389 SR
Queue Stats
125W - 162L
248 MMR
Solo
Danzaburou
Danzaburou
Silver I
raFa__nM
Danzaburou
Silver I
Level 109
God Stats
4W - 5L
1,540 SR
Queue Stats
80W - 95L
1,291 MMR
Solo
Apollo
Apollo
Bronze III
sponge rods
Apollo
Bronze III
Level 107
God Stats
7W - 27L
1,221 SR
Queue Stats
356W - 416L
-52 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChemaBF
Nemesis
17
6 / 0 / 4
9,804
613
6,106
9,966
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
TDM_Gh0ost
Guan Yu
15
5 / 3 / 4
8,941
559
11,226
9,449
9,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
13
5 / 1 / 2
8,533
533
8,031
8,306
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
isdobby
Tiamat
13
3 / 0 / 9
7,682
480
7,518
7,665
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
oldsko0oL
Baron Samedi
14
6 / 1 / 5
8,480
530
7,895
11,302
9,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetTsukuyomiNu WaCu ChulainnAo Kuang

VS

Bans
ScyllaAthenaCerberusSkadiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,177
386
2,489
12,024
4,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Fercho2429
Sun Wukong
12
3 / 5 / 0
7,696
481
4,024
13,446
5,121
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
12
1 / 4 / 0
7,098
444
6,382
9,991
3,826
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
raFa__nM
Danzaburou
13
1 / 5 / 0
8,316
520
3,627
11,398
3,841
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
10
0 / 4 / 0
6,475
405
2,992
9,293
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
25
Kills
5
5
Deaths
26
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ChemaBF
Nemesis
6
0
4
8
L
0
8
1
0.06
L
Sun Wukong
Fercho2429
Sun Wukong
3
5
0
0.6
W
Guan Yu
TDM_Gh0ost
Guan Yu
5
3
4
2.33
L
Merlin
1
4
0
0.25
W
Cernunnos
5
1
2
6
W
Tiamat
isdobby
Tiamat
3
0
9
7.5
W
Baron Samedi
oldsko0oL
Baron Samedi
6
1
5
8.5
L
Danzaburou
raFa__nM
Danzaburou
1
5
0
0.2
L
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,776
Damage
19,514
46,688
Taken
56,152
31,722
Mitigated
20,097
16,174
Healing
15,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ChemaBF
Nemesis
6,106
2,225
0
360
9,966
5,227
0
1,172
8,794
0
75,310
L
2,489
329
650
2,309
12,024
4,467
382
4,842
7,014
23,067
0
L
Sun Wukong
Fercho2429
Sun Wukong
4,024
910
0
3,417
13,446
5,121
0
562
12,772
0
36,847
W
Guan Yu
TDM_Gh0ost
Guan Yu
11,226
1,325
222
2,639
9,449
9,525
244
0
9,449
0
52,943
L
Merlin
6,382
1,169
176
2,786
9,991
3,826
300
4,212
5,389
40,742
0
W
Cernunnos
8,031
4,129
0
2,336
8,306
3,150
1,556
1,918
6,388
0
41,678
W
Tiamat
isdobby
Tiamat
7,518
778
0
5,340
7,665
4,407
400
1,980
5,685
25,009
0
W
Baron Samedi
oldsko0oL
Baron Samedi
7,895
472
170
5,107
11,302
9,413
1,269
3,801
7,501
43,030
0
L
Danzaburou
raFa__nM
Danzaburou
3,627
1,458
0
3,309
11,398
3,841
310
2,770
8,556
0
49,692
L
Apollo
2,992
1,648
0
2,467
9,293
2,842
82
2,069
7,008
0
34,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,440
Gold Earned
35,762
410
Minions Killed
318
0
Camps Cleared
0
1,543,084
Distance Traveled
1,247,054
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,804
613
140
9
0
354,636
4
L
Hel
6,177
386
32
2
0
243,701
0
L
Sun Wukong
7,696
481
48
3
0
222,823
3
W
Guan Yu
8,941
559
97
6
0
315,759
0
L
Merlin
7,098
444
75
5
0
277,411
4
W
Cernunnos
8,533
533
75
5
0
304,166
4
W
Tiamat
7,682
480
39
2
0
307,502
2
W
Baron Samedi
8,480
530
59
4
0
261,021
5
L
Danzaburou
8,316
520
94
6
0
243,463
2
L
Apollo
6,475
405
69
4
0
259,656
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role