Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Comrade Wojtek
Ah Muzen Cab
Level 8
God Stats
0W - 2L
1,265 SR
Queue Stats
8W - 10L
1,418 Elo+
Solo
Tiamat
Tiamat
Hayabusa_FS
Tiamat
Level 25
God Stats
6W - 9L
1,397 SR
Queue Stats
9W - 18L
1,307 Elo+
Solo
Ra
Ra
PresentBasket27
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Solo
Ymir
Ymir
Uncle__Saba
Ymir
Level 21
God Stats
5W - 7L
1,517 SR
Queue Stats
21W - 38L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
jpmonteiro12
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,109 Elo+
Solo
Team Averages
Level 13
1,436 SR
1,282 Elo+

VS

Team Averages
Level 23
1,439 SR
1,454 Elo+
Eset
Eset
Devil Woman7400
Eset
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
RNS_SNR123
Ne Zha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,665 Elo+
Solo
Janus
Janus
Sky Android3950
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 126L
1,382 Elo+
Solo
Izanami
Izanami
Soldierly XIII
Izanami
Level 28
God Stats
1W - 3L
1,193 SR
Queue Stats
72W - 72L
1,500 Elo+
Solo
Horus
Horus
xFallen312
Horus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 116L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Comrade Wojtek
Ah Muzen Cab
15
0 / 11 / 7
13,188
338
2,687
17,405
5,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
20
19 / 6 / 7
23,196
595
40,414
30,894
19,688
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
12 / 10 / 7
22,188
569
35,928
48,977
26,587
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
16 / 7 / 9
21,062
540
29,173
48,695
75,311
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
jpmonteiro12
Sun Wukong
8
0 / 7 / 3
11,072
284
213
6,295
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 17 / 3
14,638
375
983
21,583
7,212
Ne Zha
RNS_SNR123
Ne Zha
20
22 / 6 / 6
26,467
679
47,520
48,909
22,810
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 13 / 11
18,553
476
24,825
34,001
12,198
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
12 / 10 / 7
21,053
540
40,178
44,071
16,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
6
0 / 1 / 0
10,986
282
159
1,055
400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
67
47
Kills
40
41
Deaths
47
33
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Comrade Wojtek
Ah Muzen Cab
0
11
7
0.32
W
0
17
3
0.09
L
Tiamat
19
6
7
3.75
L
12
10
7
1.55
W
Ne Zha
RNS_SNR123
Ne Zha
22
6
6
4.17
W
6
13
11
0.88
W
12
10
7
1.55
L
16
7
9
2.93
L
Sun Wukong
jpmonteiro12
Sun Wukong
0
7
3
0.21
W
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,415
Damage
113,665
152,266
Taken
149,619
129,805
Mitigated
58,828
50,640
Healing
51,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Comrade Wojtek
Ah Muzen Cab
2,687
1,268
0
1,988
17,405
5,968
1,361
2,190
15,103
0
29,884
W
983
456
56
187
21,583
7,212
571
16,122
5,213
39,655
0
L
Tiamat
40,414
5,247
530
10,265
30,894
19,688
4,091
5,663
24,906
163,979
0
L
35,928
2,412
5,616
25,388
48,977
26,587
2,668
9,107
39,588
186,219
0
W
Ne Zha
RNS_SNR123
Ne Zha
47,520
26,505
0
27,269
48,909
22,810
10,525
28,393
20,342
0
299,454
W
24,825
1,803
0
6,437
34,001
12,198
515
26,241
7,398
108,724
0
W
40,178
31,604
0
16,858
44,071
16,208
6,596
36,153
7,704
0
145,310
L
29,173
5,437
0
6,825
48,695
75,311
1,251
9,271
38,985
140,509
0
L
Sun Wukong
jpmonteiro12
Sun Wukong
213
70
0
28
6,295
2,251
391
957
5,274
0
4,667
W
Horus
159
98
36
197
1,055
400
0
326
729
0
2,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,706
Gold Earned
91,697
771
Minions Killed
815
0
Camps Cleared
0
2,417,629
Distance Traveled
2,375,466
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,188
338
57
1
0
286,416
1
W
Eset
14,638
375
74
2
0
427,687
0
L
Tiamat
23,196
595
252
6
0
689,394
3
L
Ra
22,188
569
274
7
0
621,333
0
W
Ne Zha
26,467
679
325
8
0
740,465
3
W
Janus
18,553
476
164
4
0
569,915
3
W
Izanami
21,053
540
245
6
0
590,989
4
L
Ymir
21,062
540
174
4
0
650,990
1
L
Sun Wukong
11,072
284
14
0
0
169,496
2
W
Horus
10,986
282
7
0
0
46,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role