Player Matchup

Fenrir
Fenrir
ErebusDarkstar
Fenrir
Level 122
God Stats
1W - 6L
1,471 SR
Queue Stats
207W - 180L
1,514 Elo+
Solo
Ymir
Ymir
JoeyTwoHands69
Ymir
Level 65
God Stats
3W - 2L
1,400 SR
Queue Stats
143W - 106L
1,612 Elo+
Party 2
Gilgamesh
Gilgamesh
KEM1STRY
Gilgamesh
Level 159
God Stats
3W - 6L
1,639 SR
Queue Stats
19W - 29L
1,610 Elo+
Solo
Persephone
Persephone
LikeABoss1883
Persephone
Level 105
God Stats
21W - 28L
1,369 SR
Queue Stats
255W - 288L
1,358 Elo+
Solo
Sol
Sol
Manilowpehz
Sol
Level 29
God Stats
28W - 17L
1,682 SR
Queue Stats
117W - 96L
1,574 Elo+
Party 2
Team Averages
Level 96
1,512 SR
1,533 Elo+

VS

Team Averages
Level 100
1,497 SR
1,519 Elo+
Hel
Hel
Calshren
Hel
Level 101
God Stats
6W - 3L
1,575 SR
Queue Stats
28W - 28L
1,529 Elo+
Party 1
Bakasura
Bakasura
Leafstrom
Bakasura
Level 41
God Stats
5W - 6L
1,480 SR
Queue Stats
51W - 49L
1,547 Elo+
Solo
Hachiman
Hachiman
Sambarta
Hachiman
Level 149
God Stats
14W - 18L
1,430 SR
Queue Stats
345W - 373L
1,453 Elo+
Solo
Sobek
Sobek
Tobiz2
Sobek
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 62L
1,566 Elo+
Party 1
Fenrir
Fenrir
美丽世界的狐儿
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
8,018
501
2,292
10,544
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
4 / 3 / 1
7,805
488
8,224
12,773
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
KEM1STRY
Gilgamesh
14
0 / 4 / 1
8,233
515
5,208
12,071
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
LikeABoss1883
Persephone
14
1 / 4 / 2
7,958
497
3,421
6,942
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 0 / 6
8,733
546
8,192
7,006
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,831
489
5,895
9,762
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Leafstrom
Bakasura
16
6 / 0 / 3
9,327
583
5,209
9,145
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Sambarta
Hachiman
14
0 / 2 / 1
8,697
544
2,729
8,983
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
Tobiz2
Sobek
10
1 / 3 / 5
6,595
412
4,638
10,930
5,515
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 3
9,179
574
7,947
11,526
7,313
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
13
13
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
2
2
1
1.25
L
4
3
1
1.5
L
Gilgamesh
KEM1STRY
Gilgamesh
0
4
1
0.13
W
Bakasura
Leafstrom
Bakasura
6
0
3
7.5
L
Persephone
LikeABoss1883
Persephone
1
4
2
0.5
L
1
0
6
4
W
Hachiman
Sambarta
Hachiman
0
2
1
0.25
W
Sobek
Tobiz2
Sobek
1
3
5
1.17
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,337
Damage
26,418
49,336
Taken
50,346
24,586
Mitigated
23,172
16,790
Healing
23,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,895
0
2,705
5,644
9,762
3,674
0
5,661
3,856
39,145
0
L
2,292
736
0
5,217
10,544
4,185
0
1,848
8,551
0
44,706
L
8,224
1,054
245
3,715
12,773
9,440
140
4,670
7,536
21,644
0
L
Gilgamesh
KEM1STRY
Gilgamesh
5,208
1,288
0
2,116
12,071
6,283
0
386
11,531
0
49,538
W
Bakasura
Leafstrom
Bakasura
5,209
3,801
0
4,332
9,145
3,828
180
1,158
7,985
0
56,681
L
Persephone
LikeABoss1883
Persephone
3,421
502
0
1,052
6,942
2,124
0
2,483
4,061
48,934
0
L
8,192
3,829
0
4,445
7,006
2,554
726
1,379
5,625
53,508
5,971
W
Hachiman
Sambarta
Hachiman
2,729
836
0
3,934
8,983
2,842
0
5,656
3,327
0
57,362
W
Sobek
Tobiz2
Sobek
4,638
547
592
3,976
10,930
5,515
16
5,272
5,526
15,415
0
W
7,947
1,387
0
2,523
11,526
7,313
1,048
1,188
10,332
6,153
42,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
41,629
405
Minions Killed
451
0
Camps Cleared
0
1,396,781
Distance Traveled
1,582,483
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,831
489
84
5
0
328,850
0
L
Fenrir
8,018
501
87
5
0
300,815
6
L
Ymir
7,805
488
21
1
0
289,736
3
L
Gilgamesh
8,233
515
97
6
0
236,780
2
W
Bakasura
9,327
583
127
8
0
365,722
0
L
Persephone
7,958
497
100
6
0
288,795
4
L
Sol
8,733
546
100
6
0
280,655
2
W
Hachiman
8,697
544
124
8
0
261,140
3
W
Sobek
6,595
412
20
1
0
318,149
5
W
Fenrir
9,179
574
96
6
0
308,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role