Player Matchup

Ra
Ra
Silver II
Asaltö
Ra
Silver II
Level 127
God Stats
1W - 0L
1,290 SR
Queue Stats
18W - 11L
1,464 MMR
Solo
King Arthur
King Arthur
Gold II
Gojø
King Arthur
Gold II
Level 129
God Stats
13W - 15L
1,633 SR
Queue Stats
206W - 210L
1,576 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Jeximus
Tsukuyomi
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
PleaseStopDad
Artio
Gold V
Level 156
God Stats
12W - 4L
1,766 SR
Queue Stats
100W - 82L
1,392 MMR
Solo
Ullr
Ullr
Gold V
WomenAreHOT
Ullr
Gold V
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,538 SR
1,486 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,525 SR
1,569 MMR
Khepri
Khepri
Gold IV
ChromaSharkeh
Khepri
Gold IV
Level 158
God Stats
12W - 4L
1,621 SR
Queue Stats
110W - 93L
1,548 MMR
Party 1
Thoth
Thoth
Platinum II
GFintheKitchen
Thoth
Platinum II
Level 124
God Stats
95W - 116L
1,514 SR
Queue Stats
567W - 581L
1,756 MMR
Solo
Hun Batz
Hun Batz
Gold V
PH1L1PSTARK
Hun Batz
Gold V
Level 147
God Stats
0W - 1L
1,337 SR
Queue Stats
96W - 106L
1,264 MMR
Party 2
Osiris
Osiris
Gold III
Voltrex242
Osiris
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold I
Xarxith
Anhur
Gold I
Level 160
God Stats
5W - 5L
1,651 SR
Queue Stats
114W - 97L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 5
8,852
590
6,568
8,921
2,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Gojø
King Arthur
15
7 / 2 / 4
9,285
619
12,725
12,562
9,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Jeximus
Tsukuyomi
16
5 / 2 / 6
9,050
603
7,680
8,859
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
5 / 2 / 6
8,292
553
6,265
12,749
9,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 1 / 4
9,092
606
6,682
7,186
2,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
Guan YuScyllaSetTiamatAthena

VS

Bans
ApolloAchillesNemesisJanusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,573
438
2,412
10,148
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 7 / 1
7,758
517
7,539
9,317
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
PH1L1PSTARK
Hun Batz
13
1 / 5 / 3
7,626
508
3,234
12,795
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Voltrex242
Osiris
14
1 / 6 / 1
7,685
512
5,643
14,461
9,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Xarxith
Anhur
15
3 / 3 / 1
8,224
548
7,851
8,487
2,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
26
Kills
11
11
Deaths
26
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
1
5
3
0.5
L
5
7
1
0.79
W
King Arthur
Gojø
King Arthur
7
2
4
4.5
W
Tsukuyomi
Jeximus
Tsukuyomi
5
2
6
4
L
Hun Batz
PH1L1PSTARK
Hun Batz
1
5
3
0.5
W
5
2
6
4
L
Osiris
Voltrex242
Osiris
1
6
1
0.25
W
3
1
4
5
L
Anhur
Xarxith
Anhur
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,920
Damage
26,679
50,277
Taken
55,208
27,586
Mitigated
27,341
15,530
Healing
11,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,568
1,365
818
2,824
8,921
2,893
278
3,926
4,609
56,857
0
L
2,412
413
0
678
10,148
8,075
30
4,062
6,086
14,562
0
L
7,539
338
0
100
9,317
3,370
954
3,359
5,958
37,453
0
W
King Arthur
Gojø
King Arthur
12,725
2,250
0
2,620
12,562
9,073
339
1,977
10,463
0
57,381
W
Tsukuyomi
Jeximus
Tsukuyomi
7,680
1,462
0
3,096
8,859
3,668
161
904
7,901
0
59,247
L
Hun Batz
PH1L1PSTARK
Hun Batz
3,234
1,064
0
2,941
12,795
4,341
0
1,804
10,991
0
44,093
W
6,265
815
1,002
4,216
12,749
9,727
140
2,725
9,938
19,709
0
L
Osiris
Voltrex242
Osiris
5,643
2,052
0
5,454
14,461
9,136
472
1,676
12,785
2,363
43,988
W
6,682
2,552
0
954
7,186
2,225
42
160
7,026
0
75,775
L
Anhur
Xarxith
Anhur
7,851
5,511
0
1,943
8,487
2,419
276
1,932
6,555
0
61,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,571
Gold Earned
37,866
530
Minions Killed
419
0
Camps Cleared
0
1,469,419
Distance Traveled
1,316,796
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,852
590
120
8
0
283,168
6
L
Khepri
6,573
438
8
1
0
277,099
4
L
Thoth
7,758
517
76
5
0
269,171
5
W
King Arthur
9,285
619
121
8
0
293,923
2
W
Tsukuyomi
9,050
603
127
8
0
330,225
5
L
Hun Batz
7,626
508
97
6
0
260,658
1
W
Artio
8,292
553
18
1
0
282,983
4
L
Osiris
7,685
512
102
7
0
248,224
1
W
Ullr
9,092
606
144
10
0
279,120
7
L
Anhur
8,224
548
136
9
0
261,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role