Player Matchup

Tsukuyomi
Tsukuyomi
Asimilate
Tsukuyomi
Level 28
God Stats
22W - 5L
1,860 SR
Queue Stats
217W - 204L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
TonyTakeOut
Nu Wa
Level 43
God Stats
1W - 1L
1,238 SR
Queue Stats
79W - 83L
1,451 Elo+
Solo
Cerberus
Cerberus
awesomefrith34
Cerberus
Level 140
God Stats
7W - 4L
1,330 SR
Queue Stats
279W - 253L
1,497 Elo+
Party 2
Izanami
Izanami
cyromarine
Izanami
Level 44
God Stats
12W - 14L
1,464 SR
Queue Stats
51W - 46L
1,464 Elo+
Party 2
Gilgamesh
Gilgamesh
supe-saiyan-blue
Gilgamesh
Level 120
God Stats
4W - 0L
1,841 SR
Queue Stats
86W - 81L
1,494 Elo+
Party 2
Team Averages
Level 75
1,547 SR
1,477 Elo+

VS

Team Averages
Level 49
1,526 SR
1,389 Elo+
Kukulkan
Kukulkan
CharginCollins
Kukulkan
Level 18
God Stats
13W - 20L
1,586 SR
Queue Stats
22W - 36L
1,411 Elo+
Party 3
Chiron
Chiron
FireMan950
Chiron
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
461W - 487L
1,472 Elo+
Party 3
Gilgamesh
Gilgamesh
SlyBlue007
Gilgamesh
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
104W - 147L
1,292 Elo+
Party 1
Danzaburou
Danzaburou
TuCompaFire
Danzaburou
Level 28
God Stats
42W - 47L
1,544 SR
Queue Stats
62W - 75L
1,437 Elo+
Party 3
Set
Set
cadelandee17
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 182L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Asimilate
Tsukuyomi
14
8 / 3 / 6
8,293
592
10,707
11,412
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 2 / 6
6,106
436
2,394
5,737
1,486
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Cerberus
9
5 / 4 / 9
7,158
511
6,073
10,677
6,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
cyromarine
Izanami
14
5 / 4 / 1
8,667
619
6,713
7,558
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
13
7 / 1 / 2
7,707
551
8,087
8,790
5,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
0 / 4 / 2
6,200
443
3,740
5,004
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
FireMan950
Chiron
11
2 / 6 / 4
6,790
485
6,093
9,772
2,499
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SlyBlue007
Gilgamesh
9
1 / 7 / 3
6,265
448
3,109
10,642
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
TuCompaFire
Danzaburou
13
8 / 2 / 1
8,182
584
4,893
6,260
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 7 / 1
6,609
472
2,966
12,197
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
26
Kills
12
14
Deaths
26
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Asimilate
Tsukuyomi
8
3
6
3.67
L
Kukulkan
0
4
2
0.25
L
Chiron
FireMan950
Chiron
2
6
4
0.67
L
Gilgamesh
SlyBlue007
Gilgamesh
1
7
3
0.36
W
1
2
6
2
L
Danzaburou
TuCompaFire
Danzaburou
8
2
1
4.25
W
Cerberus
5
4
9
2.38
L
1
7
1
0.21
W
Izanami
cyromarine
Izanami
5
4
1
1.38
W
Gilgamesh
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,974
Damage
20,801
44,174
Taken
43,875
19,726
Mitigated
14,931
14,144
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Asimilate
Tsukuyomi
10,707
3,352
0
4,519
11,412
4,353
96
1,540
9,684
0
54,506
L
Kukulkan
3,740
486
0
707
5,004
1,337
339
1,408
3,592
25,932
0
L
Chiron
FireMan950
Chiron
6,093
1,995
139
1,852
9,772
2,499
338
1,369
8,337
0
26,802
L
Gilgamesh
SlyBlue007
Gilgamesh
3,109
821
0
902
10,642
5,407
341
1,078
9,274
0
21,311
W
2,394
667
0
1,465
5,737
1,486
950
1,235
4,320
15,126
0
L
Danzaburou
TuCompaFire
Danzaburou
4,893
2,205
0
1,003
6,260
1,995
1,295
1,183
5,012
0
34,932
W
Cerberus
6,073
460
0
3,545
10,677
6,122
674
273
10,390
14,737
0
L
2,966
2,150
0
2,984
12,197
3,693
0
3,269
8,788
0
25,772
W
Izanami
cyromarine
Izanami
6,713
4,331
0
754
7,558
2,628
1,492
0
7,558
0
52,512
W
Gilgamesh
8,087
1,751
0
3,861
8,790
5,137
280
268
8,482
0
34,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
34,046
323
Minions Killed
259
0
Camps Cleared
0
1,229,872
Distance Traveled
1,176,907
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,293
592
91
7
0
278,685
1
L
Kukulkan
6,200
443
57
4
0
198,670
1
L
Chiron
6,790
485
47
3
0
222,399
2
L
Gilgamesh
6,265
448
38
3
0
247,462
1
W
Nu Wa
6,106
436
25
2
0
210,394
2
L
Danzaburou
8,182
584
62
4
0
278,923
3
W
Cerberus
7,158
511
30
2
0
268,604
0
L
Set
6,609
472
55
4
0
229,453
0
W
Izanami
8,667
619
107
8
0
233,742
2
W
Gilgamesh
7,707
551
70
5
0
238,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role