Player Matchup

Ares
Ares
Cardeni
Ares
Level 18
God Stats
0W - 3L
1,231 SR
Queue Stats
100W - 110L
1,398 Elo+
Party 2
Ne Zha
Ne Zha
Purppee
Ne Zha
Level 29
God Stats
11W - 6L
1,695 SR
Queue Stats
29W - 26L
1,489 Elo+
Solo
Artemis
Artemis
TheMox04
Artemis
Level 15
God Stats
10W - 14L
1,586 SR
Queue Stats
58W - 62L
1,323 Elo+
Party 2
Merlin
Merlin
Thickee
Merlin
Level 24
God Stats
9W - 8L
1,627 SR
Queue Stats
63W - 53L
1,474 Elo+
Solo
King Arthur
King Arthur
YogTheTripod
King Arthur
Level 29
God Stats
9W - 16L
1,425 SR
Queue Stats
130W - 146L
1,431 Elo+
Solo
Team Averages
Level 23
1,513 SR
1,423 Elo+

VS

Team Averages
Level 20
1,437 SR
1,403 Elo+
Hachiman
Hachiman
AymishTayy
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
NiallGN
Set
Level 29
God Stats
12W - 18L
1,286 SR
Queue Stats
89W - 135L
1,388 Elo+
Solo
Tyr
Tyr
davililloleon
Tyr
Level 28
God Stats
9W - 4L
1,500 SR
Queue Stats
29W - 18L
1,500 Elo+
Solo
Cerberus
Cerberus
twicetwist
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,313 Elo+
Party 1
Sol
Sol
xDarkNesSx25
Sol
Level 7
God Stats
2W - 3L
1,397 SR
Queue Stats
3W - 7L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cardeni
Ares
13
0 / 5 / 5
8,978
374
5,692
18,094
14,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
Purppee
Ne Zha
13
2 / 5 / 5
9,532
397
7,448
14,719
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
TheMox04
Artemis
14
2 / 8 / 5
9,569
399
11,070
16,060
7,628
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Thickee
Merlin
16
6 / 8 / 6
11,014
459
29,482
15,845
7,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
YogTheTripod
King Arthur
17
6 / 8 / 1
11,323
472
13,788
31,891
24,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AymishTayy
Hachiman
18
3 / 2 / 13
12,999
542
13,648
14,782
7,339
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Set
20
5 / 2 / 6
13,025
543
5,992
18,164
10,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
15 / 2 / 3
14,245
594
24,677
29,142
33,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
twicetwist
Cerberus
15
9 / 5 / 10
12,685
529
16,835
24,964
28,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
2 / 5 / 7
12,590
525
18,808
17,897
7,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
73
16
Kills
34
34
Deaths
16
22
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AymishTayy
Hachiman
3
2
13
4.75
L
Ares
Cardeni
Ares
0
5
5
0.5
W
Set
5
2
6
4
L
Ne Zha
Purppee
Ne Zha
2
5
5
0.9
L
Artemis
TheMox04
Artemis
2
8
5
0.56
L
Merlin
Thickee
Merlin
6
8
6
1.13
L
King Arthur
YogTheTripod
King Arthur
6
8
1
0.81
W
15
2
3
8.25
W
Cerberus
twicetwist
Cerberus
9
5
10
2.8
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,480
Damage
79,960
96,609
Taken
104,949
59,355
Mitigated
87,220
17,755
Healing
34,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AymishTayy
Hachiman
13,648
4,878
0
3,708
14,782
7,339
6,600
3,586
11,196
0
81,875
L
Ares
Cardeni
Ares
5,692
265
0
1,463
18,094
14,435
637
10,151
7,943
29,209
0
W
Set
5,992
1,838
0
7,864
18,164
10,176
1,044
5,125
13,039
0
102,169
L
Ne Zha
Purppee
Ne Zha
7,448
1,379
0
4,625
14,719
5,320
0
4,504
10,215
0
43,799
L
Artemis
TheMox04
Artemis
11,070
6,786
0
2,737
16,060
7,628
1,296
3,917
12,143
0
44,670
L
Merlin
Thickee
Merlin
29,482
2,002
0
500
15,845
7,136
0
5,056
10,789
79,755
0
L
King Arthur
YogTheTripod
King Arthur
13,788
1,209
0
8,430
31,891
24,836
0
11,707
20,184
0
49,932
W
24,677
3,355
0
13,106
29,142
33,930
936
6,191
22,951
0
81,613
W
Cerberus
twicetwist
Cerberus
16,835
1,645
0
3,796
24,964
28,123
384
11,116
13,848
36,977
0
W
18,808
3,945
0
6,473
17,897
7,652
3,224
9,156
8,741
85,132
3,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,416
Gold Earned
65,544
397
Minions Killed
604
0
Camps Cleared
0
2,008,128
Distance Traveled
2,310,781
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,999
542
139
6
0
476,631
5
L
Ares
8,978
374
45
2
0
467,548
4
W
Set
13,025
543
138
6
0
420,239
0
L
Ne Zha
9,532
397
77
3
0
345,847
1
L
Artemis
9,569
399
74
3
0
347,365
0
L
Merlin
11,014
459
113
5
0
389,082
4
L
King Arthur
11,323
472
88
4
0
458,286
0
W
Tyr
14,245
594
124
5
0
502,920
1
W
Cerberus
12,685
529
63
3
0
469,685
1
W
Sol
12,590
525
140
6
0
441,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role