Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
SultanOfSultans
Zhong Kui
Level 65
God Stats
7W - 13L
1,484 SR
Queue Stats
478W - 541L
1,416 Elo+
Party 1
Sol
Sol
kokeinov
Sol
Level 127
God Stats
26W - 27L
1,564 SR
Queue Stats
400W - 468L
1,412 Elo+
Party 2
Fenrir
Fenrir
polludukes
Fenrir
Level 104
God Stats
0W - 1L
1,285 SR
Queue Stats
99W - 102L
1,510 Elo+
Solo
Bacchus
Bacchus
sayonarazorrita
Bacchus
Level 127
God Stats
11W - 8L
1,596 SR
Queue Stats
219W - 211L
1,445 Elo+
Party 2
Team Averages
Level 97
1,486 SR
1,457 Elo+

VS

Team Averages
Level 90
1,338 SR
1,397 Elo+
Scylla
Scylla
Colonel-Ploutos
Scylla
Level 92
God Stats
33W - 40L
1,373 SR
Queue Stats
98W - 106L
1,364 Elo+
Solo
Hades
Hades
boom fatty boom
Hades
Level 107
God Stats
12W - 6L
1,269 SR
Queue Stats
388W - 386L
1,363 Elo+
Solo
Chernobog
Chernobog
furisman96
Chernobog
Level 69
God Stats
1W - 1L
1,283 SR
Queue Stats
194W - 194L
1,439 Elo+
Solo
Loki
Loki
orhun__the__boy
Loki
Level 99
God Stats
6W - 18L
1,340 SR
Queue Stats
266W - 315L
1,430 Elo+
Solo
Hachiman
Hachiman
villam0770
Hachiman
Level 83
God Stats
25W - 32L
1,428 SR
Queue Stats
173W - 175L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 2 / 2
8,272
517
8,482
14,002
9,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SultanOfSultans
Zhong Kui
15
3 / 4 / 0
8,884
555
6,959
11,580
7,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 3
7,164
448
6,213
7,971
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
polludukes
Fenrir
13
3 / 2 / 3
8,166
510
3,876
8,445
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 3 / 0
8,078
505
3,976
9,359
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
8,633
540
6,327
7,705
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
7,914
495
5,856
8,789
4,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
furisman96
Chernobog
15
1 / 3 / 2
8,766
548
9,895
13,782
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 5
8,794
550
4,562
9,327
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
villam0770
Hachiman
14
3 / 1 / 3
8,189
512
5,401
8,312
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
10
Kills
12
13
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
2
1
W
1
2
3
1.25
L
Zhong Kui
SultanOfSultans
Zhong Kui
3
4
0
0.75
W
2
2
3
1.75
W
Chernobog
furisman96
Chernobog
1
3
2
0.67
L
0
2
3
0.75
W
5
2
5
3.75
L
Fenrir
polludukes
Fenrir
3
2
3
2.25
L
3
3
0
1
W
Hachiman
villam0770
Hachiman
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,506
Damage
32,041
51,357
Taken
47,915
28,320
Mitigated
17,943
17,356
Healing
21,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,482
2,420
0
2,954
14,002
9,180
59
0
14,002
0
52,945
W
6,327
520
0
3,380
7,705
2,597
0
4,796
2,909
54,935
0
L
Zhong Kui
SultanOfSultans
Zhong Kui
6,959
1,072
0
4,198
11,580
7,323
0
4,743
6,453
54,420
0
W
5,856
383
578
3,742
8,789
4,708
620
5,316
3,473
44,941
0
W
Chernobog
furisman96
Chernobog
9,895
6,382
0
5,919
13,782
5,450
0
0
13,782
0
66,668
L
6,213
1,042
0
4,195
7,971
2,200
957
2,558
5,413
46,344
0
W
4,562
1,157
0
3,802
9,327
2,730
0
3,064
6,263
0
51,288
L
Fenrir
polludukes
Fenrir
3,876
955
576
3,430
8,445
2,753
0
1,118
7,245
0
27,692
L
3,976
228
0
2,003
9,359
6,864
195
3,298
6,061
24,304
0
W
Hachiman
villam0770
Hachiman
5,401
2,183
0
3,930
8,312
2,458
378
3,972
4,340
0
44,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,564
Gold Earned
42,296
406
Minions Killed
490
0
Camps Cleared
0
1,508,701
Distance Traveled
1,426,575
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,272
517
93
6
0
348,591
5
W
Scylla
8,633
540
99
6
0
263,987
6
L
Zhong Kui
8,884
555
119
7
0
273,528
4
W
Hades
7,914
495
79
5
0
255,292
0
W
Chernobog
8,766
548
123
8
0
265,217
2
L
Sol
7,164
448
89
6
0
274,841
3
W
Loki
8,794
550
97
6
0
373,134
0
L
Fenrir
8,166
510
66
4
0
319,106
4
L
Bacchus
8,078
505
39
2
0
292,635
0
W
Hachiman
8,189
512
92
6
0
268,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role