Player Matchup

Arachne
Arachne
IINotGamer
Arachne
Level 26
God Stats
14W - 9L
1,743 SR
Queue Stats
138W - 166L
1,451 Elo+
Solo
Sol
Sol
Ludioox
Sol
Level 18
God Stats
1W - 4L
1,357 SR
Queue Stats
17W - 25L
1,300 Elo+
Solo
Skadi
Skadi
MurderOne1313
Skadi
Level 20
God Stats
9W - 2L
1,250 SR
Queue Stats
144W - 164L
1,348 Elo+
Party 1
Freya
Freya
Shurken3390
Freya
Level 28
God Stats
4W - 3L
1,559 SR
Queue Stats
48W - 53L
1,360 Elo+
Solo
Yemoja
Yemoja
Wallriver
Yemoja
Level 16
God Stats
11W - 10L
1,310 SR
Queue Stats
104W - 117L
1,305 Elo+
Party 1
Team Averages
Level 22
1,444 SR
1,353 Elo+

VS

Team Averages
Level 10
1,533 SR
1,357 Elo+
Sylvanus
Sylvanus
Hmcywrm
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
SugarFTW
Mercury
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 49L
1,350 Elo+
Party 2
Nemesis
Nemesis
emixam28
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 54L
1,201 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
kaosw
Ah Muzen Cab
Level 13
God Stats
9W - 6L
1,500 SR
Queue Stats
256W - 242L
1,423 Elo+
Solo
Merlin
Merlin
sirMiridin
Merlin
Level 16
God Stats
6W - 6L
1,665 SR
Queue Stats
87W - 92L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IINotGamer
Arachne
13
6 / 2 / 9
8,901
524
9,007
10,846
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
15
6 / 2 / 11
9,151
538
8,989
9,461
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 11
8,472
498
9,748
10,051
4,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
13 / 4 / 5
9,766
574
10,594
12,408
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Wallriver
Yemoja
13
3 / 1 / 15
8,640
508
8,322
5,548
3,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hmcywrm
Sylvanus
8
0 / 7 / 1
5,815
342
3,122
12,319
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
SugarFTW
Mercury
12
2 / 6 / 5
8,176
481
5,132
11,117
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
emixam28
Nemesis
11
2 / 6 / 4
7,540
444
5,729
11,862
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
kaosw
Ah Muzen Cab
13
4 / 7 / 0
8,139
479
11,131
13,633
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
sirMiridin
Merlin
13
2 / 7 / 3
7,824
460
7,893
10,194
3,642
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
33
Kills
10
10
Deaths
33
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Hmcywrm
Sylvanus
0
7
1
0.07
W
Arachne
IINotGamer
Arachne
6
2
9
5.25
W
Sol
6
2
11
5.75
W
5
1
11
10.5
W
13
4
5
3.88
L
Mercury
SugarFTW
Mercury
2
6
5
0.75
W
Yemoja
Wallriver
Yemoja
3
1
15
10.5
L
Nemesis
emixam28
Nemesis
2
6
4
0.67
L
Ah Muzen Cab
kaosw
Ah Muzen Cab
4
7
0
0.57
L
Merlin
sirMiridin
Merlin
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,660
Damage
33,007
48,314
Taken
59,125
21,860
Mitigated
25,031
15,772
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Hmcywrm
Sylvanus
3,122
1,357
1,837
1,855
12,319
6,686
0
8,277
4,042
13,941
1,878
W
Arachne
IINotGamer
Arachne
9,007
5,520
0
2,897
10,846
4,790
0
1,455
9,391
0
45,579
W
Sol
8,989
2,773
0
1,815
9,461
4,158
2,742
3,026
6,435
43,245
2,062
W
9,748
4,675
0
203
10,051
4,483
1,403
1,653
8,398
0
42,291
W
10,594
4,372
0
5,597
12,408
4,846
566
2,919
9,489
46,016
0
L
Mercury
SugarFTW
Mercury
5,132
2,327
0
499
11,117
4,084
0
4,502
6,615
0
33,410
W
Yemoja
Wallriver
Yemoja
8,322
1,706
3,677
1,583
5,548
3,583
645
1,688
3,860
27,056
0
L
Nemesis
emixam28
Nemesis
5,729
2,593
0
2,874
11,862
5,107
0
3,691
8,171
0
39,053
L
Ah Muzen Cab
kaosw
Ah Muzen Cab
11,131
5,430
0
3,666
13,633
5,512
0
5,429
8,204
0
43,209
L
Merlin
sirMiridin
Merlin
7,893
875
0
1,760
10,194
3,642
0
5,740
4,454
30,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,930
Gold Earned
37,494
378
Minions Killed
308
0
Camps Cleared
0
1,523,686
Distance Traveled
1,462,369
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,815
342
33
2
0
260,482
0
W
Arachne
8,901
524
77
5
0
372,972
4
W
Sol
9,151
538
91
5
0
300,606
0
W
Skadi
8,472
498
73
4
0
280,029
0
W
Freya
9,766
574
85
5
0
298,160
1
L
Mercury
8,176
481
83
5
0
314,334
0
W
Yemoja
8,640
508
52
3
0
271,919
8
L
Nemesis
7,540
444
75
4
0
329,407
1
L
Ah Muzen Cab
8,139
479
77
5
0
274,270
4
L
Merlin
7,824
460
40
2
0
283,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role