Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Flygerman
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,156 Elo+
Solo
Loki
Loki
IIRanaIl
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 61L
1,355 Elo+
Party 2
Anubis
Anubis
ShroomsterOg
Anubis
Level 29
God Stats
4W - 6L
1,519 SR
Queue Stats
165W - 227L
1,371 Elo+
Solo
Neith
Neith
davidelrizos
Neith
Level 15
God Stats
24W - 29L
1,396 SR
Queue Stats
35W - 43L
1,353 Elo+
Solo
Team Averages
Level 23
1,483 SR
1,347 Elo+

VS

Team Averages
Level 23
1,460 SR
1,318 Elo+
Scylla
Scylla
Caitirn
Scylla
Level 26
God Stats
29W - 31L
1,524 SR
Queue Stats
128W - 127L
1,440 Elo+
Solo
Guan Yu
Guan Yu
Kurac_Rasur99
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,015 Elo+
Party 1
Medusa
Medusa
Oossooss11
Medusa
Level 27
God Stats
10W - 21L
1,241 SR
Queue Stats
92W - 111L
1,311 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RaphaX28
Ah Muzen Cab
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 92L
1,382 Elo+
Solo
Loki
Loki
silviano2000
Loki
Level 32
God Stats
50W - 50L
1,537 SR
Queue Stats
173W - 193L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 2 / 3
6,552
596
4,994
5,696
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Flygerman
Merlin
5
0 / 7 / 0
4,074
370
553
4,325
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
7
1 / 4 / 2
4,983
453
2,792
4,608
842
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
2 / 2 / 1
6,045
550
2,525
4,214
1,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

9
3 / 1 / 2
5,533
503
3,653
6,382
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Caitirn
Scylla
10
6 / 1 / 1
6,716
611
3,127
3,995
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
6
1 / 4 / 2
4,770
434
1,910
6,598
2,581
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Oossooss11
Medusa
10
4 / 1 / 5
6,130
557
3,954
4,387
1,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
RaphaX28
Ah Muzen Cab
9
2 / 3 / 3
5,462
497
3,753
5,585
2,386
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 2 / 0
6,040
549
3,279
4,526
996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
10
Kills
16
16
Deaths
11
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
2
3
2.75
W
Scylla
Caitirn
Scylla
6
1
1
6.5
L
Merlin
Flygerman
Merlin
0
7
0
0
L
Loki
1
4
2
0.5
W
Guan Yu
1
4
2
0.5
W
Medusa
Oossooss11
Medusa
4
1
5
6.5
W
Ah Muzen Cab
RaphaX28
Ah Muzen Cab
2
3
3
1.17
L
Anubis
2
2
1
1.25
L
3
1
2
4
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,517
Damage
16,023
25,225
Taken
25,091
7,166
Mitigated
8,428
5,561
Healing
4,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,994
1,727
0
1,542
5,696
1,843
0
617
5,007
0
37,433
W
Scylla
Caitirn
Scylla
3,127
439
0
1,195
3,995
866
995
938
2,975
23,412
0
L
Merlin
Flygerman
Merlin
553
332
0
0
4,325
1,050
0
1,338
2,796
4,668
0
L
Loki
2,792
659
0
402
4,608
842
181
0
4,583
0
15,025
W
Guan Yu
1,910
683
155
568
6,598
2,581
0
783
5,815
0
11,659
W
Medusa
Oossooss11
Medusa
3,954
2,219
0
0
4,387
1,599
151
45
4,342
0
27,000
W
Ah Muzen Cab
RaphaX28
Ah Muzen Cab
3,753
2,105
0
1,919
5,585
2,386
745
34
5,551
0
21,559
L
Anubis
2,525
188
0
1,877
4,214
1,946
304
0
4,214
28,521
0
L
3,653
1,655
0
1,740
6,382
1,485
162
873
5,473
0
19,087
W
3,279
489
0
318
4,526
996
183
1,196
3,330
0
26,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,187
Gold Earned
29,118
216
Minions Killed
212
0
Camps Cleared
0
978,708
Distance Traveled
994,168
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,552
596
77
7
0
213,723
0
W
Scylla
6,716
611
58
5
0
203,434
2
L
Merlin
4,074
370
5
0
0
206,493
0
L
Loki
4,983
453
26
2
0
197,042
0
W
Guan Yu
4,770
434
19
2
0
189,492
4
W
Medusa
6,130
557
48
4
0
227,123
1
W
Ah Muzen Cab
5,462
497
41
4
0
163,239
0
L
Anubis
6,045
550
64
6
0
153,422
2
L
Neith
5,533
503
44
4
0
208,028
0
W
Loki
6,040
549
46
4
0
210,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role