Player Matchup

Anhur
Anhur
CILVETI12
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Pecaille
Mercury
Level 43
God Stats
11W - 11L
1,585 SR
Queue Stats
376W - 402L
1,469 Elo+
Solo
Ares
Ares
ThunderJumper
Ares
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
150W - 136L
1,585 Elo+
Solo
Ah Puch
Ah Puch
haplo33
Ah Puch
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Δssa
Zhong Kui
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,549 Elo+
Solo
Team Averages
Level 80
1,517 SR
1,521 Elo+

VS

Team Averages
Level 100
1,522 SR
1,534 Elo+
Ravana
Ravana
LoneJusticeTyr
Ravana
Level 159
God Stats
19W - 17L
1,552 SR
Queue Stats
828W - 629L
1,677 Elo+
Party 1
Ares
Ares
Trovel1
Ares
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 9L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
ふじまるリづが
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
你真他妈的善变哦你个小妖精
Apollo
Level 158
God Stats
12W - 9L
1,432 SR
Queue Stats
719W - 567L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
卓卓看起来很好吃
Nu Wa
Level 28
God Stats
82W - 58L
1,624 SR
Queue Stats
93W - 64L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CILVETI12
Anhur
10
0 / 7 / 1
5,961
426
1,969
9,594
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Pecaille
Mercury
11
0 / 4 / 2
6,406
458
2,405
10,984
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 0
6,587
471
2,522
12,899
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
haplo33
Ah Puch
11
1 / 4 / 2
6,759
483
7,664
10,905
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
Δssa
Zhong Kui
14
4 / 4 / 0
8,423
602
12,543
16,206
17,008
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
8,874
634
9,803
10,791
8,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
Trovel1
Ares
12
1 / 2 / 10
7,677
548
3,762
9,109
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 0 / 4
10,194
728
10,875
8,298
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 2 / 3
9,289
664
8,816
9,861
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 2 / 7
8,788
628
9,435
6,467
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
7
Kills
23
23
Deaths
7
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
CILVETI12
Anhur
0
7
1
0.07
W
2
1
5
4.5
L
Mercury
Pecaille
Mercury
0
4
2
0.25
L
2
4
0
0.5
W
Ares
Trovel1
Ares
1
2
10
3
L
Ah Puch
haplo33
Ah Puch
1
4
2
0.5
L
Zhong Kui
Δssa
Zhong Kui
4
4
0
1
W
9
0
4
11
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,103
Damage
42,691
60,588
Taken
44,526
33,029
Mitigated
26,026
18,780
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CILVETI12
Anhur
1,969
1,154
0
1,731
9,594
1,939
329
2,245
7,261
0
28,995
W
9,803
2,759
0
3,988
10,791
8,895
216
8,144
2,647
0
55,717
L
Mercury
Pecaille
Mercury
2,405
931
0
835
10,984
3,228
0
2,042
8,784
0
39,619
L
2,522
359
0
2,999
12,899
7,808
0
1,984
10,853
25,772
0
W
Ares
Trovel1
Ares
3,762
642
0
1,472
9,109
7,339
0
4,544
4,565
10,787
0
L
Ah Puch
haplo33
Ah Puch
7,664
498
44
4,161
10,905
3,046
171
4,818
5,831
44,968
0
L
Zhong Kui
Δssa
Zhong Kui
12,543
2,191
0
9,010
16,206
17,008
96
1,488
14,662
61,752
0
W
10,875
5,703
0
4,565
8,298
3,574
1,857
1,197
7,101
0
77,068
W
8,816
5,525
0
741
9,861
3,913
0
4,614
5,247
0
60,926
W
9,435
1,929
0
1,068
6,467
2,305
1,407
4,230
2,237
55,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,136
Gold Earned
44,822
410
Minions Killed
497
0
Camps Cleared
0
1,114,758
Distance Traveled
1,356,024
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,961
426
69
5
0
200,108
3
W
Ravana
8,874
634
108
8
0
259,520
7
L
Mercury
6,406
458
79
6
0
267,739
1
L
Ares
6,587
471
39
3
0
226,784
4
W
Ares
7,677
548
10
1
0
301,230
5
L
Ah Puch
6,759
483
93
7
0
194,294
1
L
Zhong Kui
8,423
602
130
9
0
225,833
4
W
Danzaburou
10,194
728
131
9
0
268,173
6
W
Apollo
9,289
664
120
9
0
306,485
2
W
Nu Wa
8,788
628
128
9
0
220,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role