Player Matchup

Tyr
Tyr
Okaynbadwrds
Tyr
Level 7
God Stats
3W - 0L
1,663 SR
Queue Stats
58W - 56L
1,693 Elo+
Party 1
Bacchus
Bacchus
TrueKingofbeans
Bacchus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 104L
1,401 Elo+
Solo
Chiron
Chiron
UNDRETHEDARKNES
Chiron
Level 107
God Stats
11W - 8L
1,382 SR
Queue Stats
59W - 83L
1,408 Elo+
Party 1
Athena
Athena
aStr8upGangster
Athena
Level 13
God Stats
11W - 1L
1,796 SR
Queue Stats
25W - 11L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
guacamocha
Nu Wa
Level 17
God Stats
3W - 7L
1,414 SR
Queue Stats
41W - 56L
1,549 Elo+
Solo
Team Averages
Level 32
1,551 SR
1,525 Elo+

VS

Team Averages
Level 18
1,518 SR
1,501 Elo+
Nemesis
Nemesis
BlackRaven66592
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,177 Elo+
Solo
Gilgamesh
Gilgamesh
DNA
Gilgamesh
Level 24
God Stats
5W - 1L
1,938 SR
Queue Stats
6W - 2L
1,686 Elo+
Solo
Izanami
Izanami
Ghettorider413
Izanami
Level 27
God Stats
17W - 23L
1,439 SR
Queue Stats
263W - 259L
1,458 Elo+
Solo
Sobek
Sobek
Shroomduckling
Sobek
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 23L
1,604 Elo+
Solo
Osiris
Osiris
ninja_cheif358
Osiris
Level 27
God Stats
1W - 3L
1,214 SR
Queue Stats
242W - 181L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
6,649
665
5,289
10,314
4,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 2 / 1
5,412
541
2,644
4,649
2,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 2 / 2
5,831
583
5,154
4,907
1,239
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
6 / 2 / 7
6,603
660
6,328
7,234
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
10
3 / 0 / 3
6,252
625
2,243
2,721
439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 10 / 0
4,072
407
542
8,341
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
DNA
Gilgamesh
9
3 / 4 / 3
5,882
588
4,846
6,950
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 1 / 0
6,344
634
1,910
4,127
1,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 3
5,490
549
3,686
5,993
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 2
5,657
566
4,622
9,578
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
16
Kills
9
9
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
L
Gilgamesh
DNA
Gilgamesh
3
4
3
1.13
L
3
1
0
3
W
2
3
2
1
L
1
0
3
2.5
W
1
2
1
0.75
W
4
2
2
2.5
W
6
2
7
4.75
W
Nu Wa
3
0
3
4.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,658
Damage
15,606
29,825
Taken
34,989
11,157
Mitigated
13,470
9,467
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
542
293
0
309
8,341
1,707
20
2,426
5,781
0
6,949
L
Gilgamesh
DNA
Gilgamesh
4,846
1,363
0
107
6,950
2,743
0
2,491
4,355
0
14,942
L
1,910
1,330
0
1,601
4,127
1,067
40
1,192
2,889
0
36,223
W
5,289
904
0
4,719
10,314
4,405
140
0
10,314
0
41,043
L
3,686
70
0
3,293
5,993
3,386
0
1,958
3,983
19,519
0
W
2,644
125
0
0
4,649
2,387
160
554
4,026
19,003
0
W
5,154
2,428
440
2,246
4,907
1,239
0
1,776
3,006
0
21,869
W
6,328
2,016
0
980
7,234
2,687
0
687
6,447
28,201
0
W
Nu Wa
2,243
502
0
1,082
2,721
439
440
325
2,346
22,134
0
L
4,622
2,942
0
4,829
9,578
4,567
0
2,623
6,766
0
24,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,747
Gold Earned
27,445
265
Minions Killed
199
0
Camps Cleared
0
995,883
Distance Traveled
1,023,973
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,072
407
10
1
0
219,083
2
L
Gilgamesh
5,882
588
24
2
0
234,181
0
L
Izanami
6,344
634
83
8
0
170,815
2
W
Tyr
6,649
665
91
9
0
216,598
4
L
Sobek
5,490
549
33
3
0
204,719
3
W
Bacchus
5,412
541
51
5
0
204,176
0
W
Chiron
5,831
583
34
3
0
184,236
2
W
Athena
6,603
660
54
5
0
229,301
2
W
Nu Wa
6,252
625
35
4
0
161,572
5
L
Osiris
5,657
566
49
5
0
195,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role