Player Matchup

Sylvanus
Sylvanus
DannyHipHop
Sylvanus
Level 28
God Stats
26W - 11L
1,872 SR
Queue Stats
68W - 43L
1,700 Elo+
Party 2
Ymir
Ymir
Gojou
Ymir
Level 61
God Stats
3W - 3L
1,784 SR
Queue Stats
100W - 68L
1,675 Elo+
Party 2
Sun Wukong
Sun Wukong
JayvanIsCool
Sun Wukong
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,476 Elo+
Party 2
Rama
Rama
notWHMatt
Rama
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 88L
1,605 Elo+
Party 2
Gilgamesh
Gilgamesh
whispy16
Gilgamesh
Level 26
God Stats
13W - 23L
1,420 SR
Queue Stats
78W - 79L
1,626 Elo+
Solo
Team Averages
Level 31
1,615 SR
1,616 Elo+

VS

Team Averages
Level 45
1,604 SR
1,583 Elo+
Bakasura
Bakasura
AirSupportOg
Bakasura
Level 27
God Stats
4W - 1L
1,748 SR
Queue Stats
123W - 93L
1,708 Elo+
Solo
Geb
Geb
CookieFBC
Geb
Level 143
God Stats
5W - 9L
1,441 SR
Queue Stats
196W - 153L
1,642 Elo+
Party 1
Apollo
Apollo
Fatherchrimbus10
Apollo
Level 26
God Stats
6W - 5L
1,666 SR
Queue Stats
55W - 52L
1,577 Elo+
Solo
Merlin
Merlin
MCGetDizzy
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
YungMcLovin69
Gilgamesh
Level 18
God Stats
3W - 5L
1,664 SR
Queue Stats
91W - 101L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DannyHipHop
Sylvanus
14
7 / 1 / 2
8,787
628
7,003
6,642
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Gojou
Ymir
12
3 / 0 / 4
8,216
587
4,868
7,916
3,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
JayvanIsCool
Sun Wukong
14
4 / 2 / 2
8,868
633
6,544
8,572
6,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
14
4 / 1 / 3
9,075
648
6,549
9,004
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
whispy16
Gilgamesh
12
2 / 3 / 5
7,782
556
5,396
7,663
2,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AirSupportOg
Bakasura
14
3 / 2 / 0
7,900
564
5,248
10,525
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 4 / 3
5,828
416
2,098
11,628
5,048
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 4 / 2
7,301
522
5,992
8,846
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
MCGetDizzy
Merlin
13
0 / 4 / 3
7,042
503
4,545
5,590
1,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
YungMcLovin69
Gilgamesh
12
2 / 6 / 0
6,931
495
4,276
12,084
6,482
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
20
Kills
7
7
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AirSupportOg
Bakasura
3
2
0
1.5
L
1
4
3
0.63
W
Sylvanus
DannyHipHop
Sylvanus
7
1
2
8
L
1
4
2
0.5
W
Ymir
Gojou
Ymir
3
0
4
5
W
Sun Wukong
JayvanIsCool
Sun Wukong
4
2
2
2.5
L
Merlin
MCGetDizzy
Merlin
0
4
3
0.38
L
Gilgamesh
YungMcLovin69
Gilgamesh
2
6
0
0.33
W
Rama
4
1
3
5.5
W
Gilgamesh
whispy16
Gilgamesh
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
22,159
39,797
Taken
48,673
19,333
Mitigated
19,960
11,702
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AirSupportOg
Bakasura
5,248
3,833
0
3,393
10,525
4,319
0
3,666
6,859
0
49,006
L
2,098
385
0
1,962
11,628
5,048
0
3,859
7,769
13,748
0
W
Sylvanus
DannyHipHop
Sylvanus
7,003
1,464
1,522
2,061
6,642
3,394
304
1,543
4,219
45,143
5,072
L
5,992
3,600
0
2,498
8,846
2,458
0
1,594
7,252
0
45,637
W
Ymir
Gojou
Ymir
4,868
1,311
0
908
7,916
3,702
0
2,618
5,298
19,181
0
W
Sun Wukong
JayvanIsCool
Sun Wukong
6,544
1,763
0
488
8,572
6,510
2,912
367
8,205
0
42,951
L
Merlin
MCGetDizzy
Merlin
4,545
386
0
605
5,590
1,653
57
2,408
3,182
47,243
0
L
Gilgamesh
YungMcLovin69
Gilgamesh
4,276
1,396
0
2,266
12,084
6,482
0
181
11,903
0
34,611
W
Rama
6,549
4,480
0
4,205
9,004
2,833
0
1,026
7,978
0
58,095
W
Gilgamesh
whispy16
Gilgamesh
5,396
885
0
2,518
7,663
2,894
0
1,089
6,494
0
34,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,728
Gold Earned
35,002
387
Minions Killed
400
0
Camps Cleared
0
1,299,242
Distance Traveled
1,362,654
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,900
564
121
9
0
327,807
3
L
Geb
5,828
416
19
1
0
314,196
7
W
Sylvanus
8,787
628
87
6
0
254,720
1
L
Apollo
7,301
522
83
6
0
233,437
2
W
Ymir
8,216
587
26
2
0
283,668
5
W
Sun Wukong
8,868
633
89
6
0
265,094
0
L
Merlin
7,042
503
116
8
0
245,571
2
L
Gilgamesh
6,931
495
61
4
0
241,643
0
W
Rama
9,075
648
118
8
0
232,178
0
W
Gilgamesh
7,782
556
67
5
0
263,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role