Player Matchup

Ymir
Ymir
BigBaigot
Ymir
Level 12
God Stats
9W - 4L
1,500 SR
Queue Stats
112W - 87L
1,357 Elo+
Party 1
Cu Chulainn
Cu Chulainn
K3LV4R
Cu Chulainn
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 22L
1,352 Elo+
Party 1
Sol
Sol
MíssDangerField
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 17L
1,596 Elo+
Solo
Bakasura
Bakasura
WizzKAh
Bakasura
Level 28
God Stats
4W - 6L
1,663 SR
Queue Stats
416W - 407L
1,518 Elo+
Solo
Izanami
Izanami
feitozinha59
Izanami
Level 15
God Stats
31W - 32L
1,394 SR
Queue Stats
357W - 390L
1,512 Elo+
Solo
Team Averages
Level 16
1,511 SR
1,467 Elo+

VS

Team Averages
Level 11
1,494 SR
1,399 Elo+
Tyr
Tyr
JustPlayingTyr
Tyr
Level 18
God Stats
7W - 9L
1,540 SR
Queue Stats
26W - 25L
1,508 Elo+
Party 3
Ymir
Ymir
SoyGodVosZzz
Ymir
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,602 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ThoddyKL
Ah Muzen Cab
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,358 Elo+
Party 2
Hercules
Hercules
Viv4r
Hercules
Level 9
God Stats
2W - 7L
1,440 SR
Queue Stats
76W - 90L
1,262 Elo+
Solo
Hel
Hel
danvaz22
Hel
Level 8
God Stats
0W - 2L
1,487 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
8 / 3 / 15
11,856
494
12,591
18,450
21,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
K3LV4R
Cu Chulainn
18
4 / 11 / 11
12,009
500
10,217
21,321
15,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 3 / 11
13,460
561
27,619
16,748
8,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
WizzKAh
Bakasura
19
4 / 6 / 7
12,099
504
10,710
22,069
9,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
feitozinha59
Izanami
20
11 / 3 / 8
14,405
600
16,531
15,086
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 6
13,084
545
18,727
22,593
21,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
6 / 3 / 7
13,096
546
13,901
19,169
8,994
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ThoddyKL
Ah Muzen Cab
15
4 / 11 / 5
10,515
438
16,672
21,569
8,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Viv4r
Hercules
13
0 / 11 / 2
8,662
361
2,944
21,948
10,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 11 / 8
10,765
449
9,683
18,610
6,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
52
39
Kills
24
26
Deaths
39
52
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
8
3
15
5.17
L
11
3
6
4.67
W
Cu Chulainn
K3LV4R
Cu Chulainn
4
11
11
0.86
W
12
3
11
5.83
L
6
3
7
3.17
L
Ah Muzen Cab
ThoddyKL
Ah Muzen Cab
4
11
5
0.59
L
Hercules
Viv4r
Hercules
0
11
2
0.09
W
Bakasura
WizzKAh
Bakasura
4
6
7
1.25
L
3
11
8
0.64
W
Izanami
feitozinha59
Izanami
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,668
Damage
61,927
93,674
Taken
103,889
62,629
Mitigated
56,061
27,764
Healing
22,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,591
1,921
0
1,042
18,450
21,693
66
5,186
12,938
51,442
0
L
18,727
2,906
0
6,792
22,593
21,157
741
7,045
14,816
0
75,581
W
Cu Chulainn
K3LV4R
Cu Chulainn
10,217
2,544
0
2,792
21,321
15,618
687
5,536
15,749
10,115
39,971
W
27,619
11,326
0
8,979
16,748
8,419
4,222
3,435
13,203
85,757
4,105
L
13,901
2,372
0
2,891
19,169
8,994
0
9,113
8,910
99,708
0
L
Ah Muzen Cab
ThoddyKL
Ah Muzen Cab
16,672
6,645
0
2,835
21,569
8,412
576
8,897
12,322
0
68,930
L
Hercules
Viv4r
Hercules
2,944
1,331
0
1,676
21,948
10,596
386
8,391
12,859
0
35,361
W
Bakasura
WizzKAh
Bakasura
10,710
6,451
0
8,512
22,069
9,930
759
4,172
17,873
0
66,982
L
9,683
407
2,980
5,759
18,610
6,902
364
8,035
10,505
37,695
0
W
Izanami
feitozinha59
Izanami
16,531
10,454
0
6,439
15,086
6,969
5,221
4,420
10,327
0
114,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,829
Gold Earned
56,122
651
Minions Killed
512
0
Camps Cleared
0
2,308,012
Distance Traveled
2,139,789
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,856
494
72
3
0
474,043
0
L
Tyr
13,084
545
108
5
0
528,346
3
W
Cu Chulainn
12,009
500
101
4
0
469,584
0
W
Sol
13,460
561
122
5
0
422,693
3
L
Ymir
13,096
546
170
7
0
431,891
0
L
Ah Muzen Cab
10,515
438
108
5
0
388,874
0
L
Hercules
8,662
361
60
3
0
361,617
2
W
Bakasura
12,099
504
140
6
0
490,612
3
L
Hel
10,765
449
66
3
0
429,061
3
W
Izanami
14,405
600
216
9
0
451,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role