Player Matchup

Neith
Neith
CRIS_MH_CR
Neith
Level 23
God Stats
5W - 11L
1,242 SR
Queue Stats
51W - 70L
1,146 Elo+
Party 1
Ymir
Ymir
Qixing_Ryu
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 91L
1,146 Elo+
Party 1
Sun Wukong
Sun Wukong
RNG_Oscar01224
Sun Wukong
Level 28
God Stats
3W - 1L
1,298 SR
Queue Stats
95W - 111L
1,146 Elo+
Party 1
Team Averages
Level 27
1,347 SR
1,146 Elo+

VS

Team Averages
Level 36
1,515 SR
1,411 Elo+
Apollo
Apollo
Denim OnDenim11
Apollo
Level 62
God Stats
6W - 3L
1,580 SR
Queue Stats
73W - 75L
1,590 Elo+
Solo
Gilgamesh
Gilgamesh
DoggyDayzz
Gilgamesh
Level 17
God Stats
11W - 9L
1,430 SR
Queue Stats
113W - 107L
1,216 Elo+
Solo
Bacchus
Bacchus
Dwarfrent
Bacchus
Level 29
God Stats
17W - 16L
1,534 SR
Queue Stats
110W - 108L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 2 / 1
9,406
553
8,210
8,255
3,597
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 6 / 4
11,034
649
5,921
17,469
19,755
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
RNG_Oscar01224
Sun Wukong
12
2 / 9 / 2
9,693
570
10,433
15,425
11,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 11
11,627
684
17,164
13,398
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
DoggyDayzz
Gilgamesh
14
7 / 3 / 6
11,255
662
7,966
13,612
6,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Dwarfrent
Bacchus
15
4 / 1 / 12
12,050
709
9,593
15,334
20,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
17
17
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
2
2
1
1.25
W
6
2
11
5.75
W
Gilgamesh
DoggyDayzz
Gilgamesh
7
3
6
3.33
W
Bacchus
Dwarfrent
Bacchus
4
1
12
10
L
2
6
4
0.67
L
Sun Wukong
RNG_Oscar01224
Sun Wukong
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,564
Damage
34,723
41,149
Taken
42,344
35,030
Mitigated
32,315
4,356
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,210
4,102
0
1,081
8,255
3,597
102
1,467
6,788
0
23,949
W
17,164
14,341
0
5,546
13,398
5,148
2,456
2,462
10,936
0
67,136
W
Gilgamesh
DoggyDayzz
Gilgamesh
7,966
2,252
1,226
3,856
13,612
6,408
484
1,713
11,899
0
34,747
W
Bacchus
Dwarfrent
Bacchus
9,593
1,138
0
4,275
15,334
20,759
149
2,501
12,833
31,904
0
L
5,921
907
0
945
17,469
19,755
0
3,946
13,523
22,658
0
L
Sun Wukong
RNG_Oscar01224
Sun Wukong
10,433
614
0
2,330
15,425
11,678
0
4,384
11,041
0
34,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,133
Gold Earned
34,932
113
Minions Killed
152
0
Camps Cleared
0
760,685
Distance Traveled
911,204
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,406
553
41
2
0
281,085
4
W
Apollo
11,627
684
74
4
0
270,965
2
W
Gilgamesh
11,255
662
45
3
0
307,590
0
W
Bacchus
12,050
709
33
2
0
332,649
0
L
Ymir
11,034
649
28
2
0
213,150
1
L
Sun Wukong
9,693
570
44
3
0
266,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role