Player Matchup

Rama
Rama
MidsToEasy
Rama
Level 160
God Stats
3W - 3L
1,588 SR
Queue Stats
449W - 267L
1,713 Elo+
Party 1
Arachne
Arachne
PowerHaven
Arachne
Level 79
God Stats
10W - 8L
1,559 SR
Queue Stats
159W - 200L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
Rosavolo
Gilgamesh
Level 109
God Stats
35W - 40L
1,353 SR
Queue Stats
184W - 214L
1,274 Elo+
Solo
Khepri
Khepri
ShortBarsFroMars
Khepri
Level 129
God Stats
14W - 8L
1,344 SR
Queue Stats
174W - 163L
1,486 Elo+
Party 1
Olorun
Olorun
SmurfOfELOstreet
Olorun
Level 70
God Stats
1W - 0L
1,649 SR
Queue Stats
143W - 72L
1,648 Elo+
Party 1
Team Averages
Level 109
1,499 SR
1,511 Elo+

VS

Team Averages
Level 72
1,568 SR
1,403 Elo+
Izanami
Izanami
DJxmal
Izanami
Level 113
God Stats
3W - 4L
1,500 SR
Queue Stats
50W - 58L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
Erekishgal
Gilgamesh
Level 47
God Stats
1W - 5L
1,711 SR
Queue Stats
297W - 331L
1,410 Elo+
Solo
Ah Puch
Ah Puch
Pr0m3th3u5_9727
Ah Puch
Level 67
God Stats
7W - 4L
1,500 SR
Queue Stats
99W - 89L
1,408 Elo+
Solo
Danzaburou
Danzaburou
zoro_rikiki
Danzaburou
Level 49
God Stats
11W - 14L
1,468 SR
Queue Stats
466W - 489L
1,337 Elo+
Solo
Khepri
Khepri
ŽanpierPolnaref
Khepri
Level 83
God Stats
11W - 8L
1,660 SR
Queue Stats
85W - 84L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,443
630
9,554
8,952
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PowerHaven
Arachne
13
2 / 0 / 3
7,841
523
5,007
9,445
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Rosavolo
Gilgamesh
15
8 / 0 / 2
9,082
605
8,888
10,083
6,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 0 / 8
7,571
505
2,539
5,823
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 2 / 5
9,538
636
10,993
9,908
4,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DJxmal
Izanami
9
0 / 4 / 0
5,933
396
5,469
7,430
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Erekishgal
Gilgamesh
11
1 / 3 / 1
7,076
472
4,430
10,645
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

13
1 / 5 / 1
7,328
489
5,541
6,818
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
zoro_rikiki
Danzaburou
12
0 / 9 / 0
7,100
473
5,181
11,988
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 4 / 1
6,408
427
3,272
11,269
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
25
Kills
2
2
Deaths
25
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
DJxmal
Izanami
0
4
0
0
L
Gilgamesh
Erekishgal
Gilgamesh
1
3
1
0.5
W
7
0
4
9
W
Arachne
PowerHaven
Arachne
2
0
3
3.5
L
1
5
1
0.3
W
Gilgamesh
Rosavolo
Gilgamesh
8
0
2
9
W
0
0
8
4
W
8
2
5
5.25
L
Danzaburou
zoro_rikiki
Danzaburou
0
9
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,981
Damage
23,893
44,211
Taken
48,150
21,937
Mitigated
18,675
17,205
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DJxmal
Izanami
5,469
4,011
0
766
7,430
2,041
222
775
6,655
0
32,418
L
Gilgamesh
Erekishgal
Gilgamesh
4,430
2,034
0
765
10,645
4,017
0
3,220
7,425
0
35,156
W
9,554
7,100
0
5,652
8,952
3,088
1,746
646
8,306
0
67,847
W
Arachne
PowerHaven
Arachne
5,007
3,798
0
3,769
9,445
4,297
0
432
9,013
0
48,035
L
5,541
76
0
796
6,818
2,444
0
4,026
2,792
42,999
0
W
Gilgamesh
Rosavolo
Gilgamesh
8,888
2,269
0
2,667
10,083
6,409
964
1,397
8,686
4,360
37,399
W
2,539
35
0
1,428
5,823
3,810
353
2,023
3,800
14,637
0
W
10,993
6,268
0
3,689
9,908
4,333
1,585
4,315
5,593
74,113
0
L
Danzaburou
zoro_rikiki
Danzaburou
5,181
2,199
0
914
11,988
5,478
408
1,191
10,797
0
44,120
L
3,272
193
0
3,191
11,269
4,695
0
5,054
6,215
24,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,475
Gold Earned
33,845
445
Minions Killed
335
0
Camps Cleared
0
1,378,000
Distance Traveled
1,213,103
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,933
396
67
4
0
213,191
2
L
Gilgamesh
7,076
472
68
5
0
234,248
2
W
Rama
9,443
630
122
8
0
240,077
0
W
Arachne
7,841
523
90
6
0
291,867
2
L
Ah Puch
7,328
489
83
6
0
262,412
4
W
Gilgamesh
9,082
605
84
6
0
300,045
0
W
Khepri
7,571
505
17
1
0
280,099
4
W
Olorun
9,538
636
132
9
0
265,912
3
L
Danzaburou
7,100
473
88
6
0
237,336
0
L
Khepri
6,408
427
29
2
0
265,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role