Player Matchup

Yemoja
Yemoja
Arkaith
Yemoja
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 40L
1,521 Elo+
Solo
Sylvanus
Sylvanus
JustPlayingTyr
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,481 Elo+
Party 2
Eset
Eset
MíssDangerField
Eset
Level 18
God Stats
2W - 0L
1,716 SR
Queue Stats
30W - 17L
1,571 Elo+
Solo
Da Ji
Da Ji
SoyGodVosZzz
Da Ji
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,565 Elo+
Party 2
Izanami
Izanami
edmilson-pitbull
Izanami
Level 11
God Stats
4W - 1L
1,500 SR
Queue Stats
51W - 45L
1,508 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,529 Elo+

VS

Team Averages
Level 22
1,549 SR
1,588 Elo+
Izanami
Izanami
Leoncio22
Izanami
Level 25
God Stats
1W - 5L
1,693 SR
Queue Stats
49W - 56L
1,423 Elo+
Solo
Nemesis
Nemesis
PHAbdalla
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 21L
1,700 Elo+
Party 1
Merlin
Merlin
Tielz
Merlin
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 24L
1,700 Elo+
Party 1
Aphrodite
Aphrodite
Zabruna
Aphrodite
Level 8
God Stats
21W - 9L
1,600 SR
Queue Stats
36W - 26L
1,700 Elo+
Party 1
Loki
Loki
vmschema
Loki
Level 21
God Stats
11W - 19L
1,453 SR
Queue Stats
30W - 41L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Arkaith
Yemoja
15
1 / 0 / 11
9,262
515
5,014
10,308
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
17
6 / 3 / 7
10,640
591
8,697
15,358
9,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 3 / 11
10,500
583
12,446
16,302
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
15 / 1 / 9
11,521
640
17,295
13,391
7,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
6 / 0 / 3
10,543
586
6,740
8,848
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Leoncio22
Izanami
11
0 / 6 / 1
6,749
375
4,526
10,518
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PHAbdalla
Nemesis
14
5 / 5 / 1
8,723
485
14,345
15,165
4,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
Tielz
Merlin
13
0 / 7 / 2
7,691
427
12,268
12,861
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Zabruna
Aphrodite
10
0 / 6 / 0
6,804
378
3,376
9,535
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
13
2 / 9 / 3
8,382
466
6,482
14,020
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
33
Kills
7
7
Deaths
33
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Arkaith
Yemoja
1
0
11
6.5
W
Sylvanus
6
3
7
3.17
L
Izanami
Leoncio22
Izanami
0
6
1
0.08
W
5
3
11
3.5
L
Nemesis
PHAbdalla
Nemesis
5
5
1
1.1
W
15
1
9
19.5
L
Merlin
Tielz
Merlin
0
7
2
0.14
L
Aphrodite
Zabruna
Aphrodite
0
6
0
0
W
6
0
3
7.5
L
Loki
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,192
Damage
40,997
64,207
Taken
62,099
37,142
Mitigated
19,296
21,010
Healing
16,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Arkaith
Yemoja
5,014
1,005
2,155
1,674
10,308
9,002
884
3,122
7,036
23,544
0
W
Sylvanus
8,697
2,433
2,790
5,955
15,358
9,606
575
2,401
12,863
51,843
6,369
L
Izanami
Leoncio22
Izanami
4,526
2,766
0
995
10,518
3,252
129
2,782
7,690
0
35,851
W
12,446
447
1,446
4,139
16,302
7,225
1,682
5,035
10,727
62,381
0
L
Nemesis
PHAbdalla
Nemesis
14,345
6,041
0
4,269
15,165
4,756
0
7,507
7,532
0
41,058
W
17,295
4,859
0
509
13,391
7,409
1,047
2,600
10,685
0
66,748
L
Merlin
Tielz
Merlin
12,268
164
0
2,071
12,861
3,768
0
5,145
7,388
53,303
0
L
Aphrodite
Zabruna
Aphrodite
3,376
593
2,918
2,884
9,535
3,580
189
3,823
5,605
15,312
0
W
6,740
4,086
0
2,342
8,848
3,900
5,987
1,568
7,252
0
90,805
L
Loki
6,482
1,656
0
3,132
14,020
3,940
0
5,753
8,155
0
39,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,466
Gold Earned
38,349
559
Minions Killed
356
0
Camps Cleared
0
1,638,627
Distance Traveled
1,595,346
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,262
515
31
2
0
354,078
5
W
Sylvanus
10,640
591
134
7
0
310,001
4
L
Izanami
6,749
375
75
4
0
292,129
7
W
Eset
10,500
583
127
7
0
305,573
3
L
Nemesis
8,723
485
75
4
0
355,334
0
W
Da Ji
11,521
640
94
5
0
373,036
1
L
Merlin
7,691
427
107
6
0
315,545
0
L
Aphrodite
6,804
378
30
2
0
308,176
2
W
Izanami
10,543
586
173
10
0
295,939
4
L
Loki
8,382
466
69
4
0
324,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role