Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold II
McFlapy
Nu Wa
Gold II
Level 49
God Stats
5W - 0L
1,724 SR
Queue Stats
57W - 53L
1,538 MMR
Party 1
Bellona
Bellona
Silver IV
Spartan Macaco
Bellona
Silver IV
Level 93
God Stats
1W - 1L
1,208 SR
Queue Stats
7W - 8L
1,416 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Theee MvP
Cernunnos
Bronze III
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,460 MMR
Party 2
Loki
Loki
Gold II
greekguy1218
Loki
Gold II
Level 158
God Stats
1W - 3L
1,456 SR
Queue Stats
67W - 59L
1,557 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,478 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,598 SR
1,490 MMR
Sobek
Sobek
Gold IV
BRDailyGingerBR
Sobek
Gold IV
Level 160
God Stats
2W - 2L
1,660 SR
Queue Stats
155W - 154L
1,392 MMR
Solo
Chang'e
Chang'e
Gold IV
Carranza1400
Chang'e
Gold IV
Level 121
God Stats
6W - 4L
1,673 SR
Queue Stats
86W - 90L
1,435 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
CosbysPillz
Erlang Shen
Platinum V
Level 43
God Stats
11W - 7L
1,613 SR
Queue Stats
411W - 400L
1,732 MMR
Party 3
Medusa
Medusa
Silver II
Fracryzio
Medusa
Silver II
Level 153
God Stats
4W - 7L
1,465 SR
Queue Stats
309W - 318L
1,463 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
OJsGloves
Baron Samedi
Gold IV
Level 125
God Stats
7W - 1L
1,579 SR
Queue Stats
512W - 501L
1,427 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 7
6,280
523
2,671
4,837
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
McFlapy
Nu Wa
12
3 / 0 / 3
6,810
568
5,367
3,337
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 0
7,290
608
4,065
6,598
4,169
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
Theee MvP
Cernunnos
12
3 / 2 / 5
6,840
570
8,987
11,189
3,185
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
3 / 0 / 7
7,176
598
4,964
5,269
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnSetScyllaAthenaTsukuyomi

VS

Bans
DanzaburouApolloCabrakanKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,739
478
2,748
10,428
4,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
Carranza1400
Chang'e
11
0 / 2 / 0
6,475
540
2,690
5,656
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
CosbysPillz
Erlang Shen
10
1 / 2 / 0
6,031
503
2,130
7,792
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Fracryzio
Medusa
11
1 / 3 / 1
6,309
526
7,648
7,887
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
OJsGloves
Baron Samedi
11
0 / 2 / 0
6,315
526
3,794
7,041
6,891
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
2
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
7
4.5
L
0
4
2
0.25
L
Chang'e
Carranza1400
Chang'e
0
2
0
0
L
Erlang Shen
CosbysPillz
Erlang Shen
1
2
0
0.5
L
Medusa
Fracryzio
Medusa
1
3
1
0.5
W
Nu Wa
McFlapy
Nu Wa
3
0
3
4.5
L
Baron Samedi
OJsGloves
Baron Samedi
0
2
0
0
W
3
0
0
3
W
Cernunnos
Theee MvP
Cernunnos
3
2
5
2.75
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
19,010
31,230
Taken
38,804
13,323
Mitigated
19,318
17,248
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,671
243
350
2,444
4,837
3,377
0
867
3,947
9,688
0
L
2,748
70
0
2,018
10,428
4,160
0
2,699
7,667
13,204
0
L
Chang'e
Carranza1400
Chang'e
2,690
240
668
2,457
5,656
1,774
0
2,182
3,290
43,344
0
L
Erlang Shen
CosbysPillz
Erlang Shen
2,130
1,107
0
2,896
7,792
4,331
0
825
6,842
0
39,272
L
Medusa
Fracryzio
Medusa
7,648
3,479
0
1,590
7,887
2,162
0
1,493
6,354
0
41,242
W
Nu Wa
McFlapy
Nu Wa
5,367
1,395
0
480
3,337
932
0
1,719
1,462
37,160
0
L
Baron Samedi
OJsGloves
Baron Samedi
3,794
319
75
2,767
7,041
6,891
0
366
6,613
38,148
0
W
4,065
1,247
0
3,023
6,598
4,169
898
3,609
2,989
0
42,770
W
Cernunnos
Theee MvP
Cernunnos
8,987
5,149
0
7,573
11,189
3,185
0
1,841
9,348
0
48,159
W
4,964
1,377
0
3,378
5,269
1,660
0
983
4,252
0
38,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
30,869
378
Minions Killed
334
0
Camps Cleared
0
1,129,811
Distance Traveled
1,124,975
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,280
523
12
1
0
230,356
7
L
Sobek
5,739
478
14
1
0
236,530
6
L
Chang'e
6,475
540
102
9
0
226,685
5
L
Erlang Shen
6,031
503
74
6
0
263,685
2
L
Medusa
6,309
526
74
6
0
216,433
3
W
Nu Wa
6,810
568
77
6
0
224,100
0
L
Baron Samedi
6,315
526
70
6
0
181,642
3
W
Bellona
7,290
608
108
9
0
236,674
0
W
Cernunnos
6,840
570
93
8
0
189,542
5
W
Loki
7,176
598
88
7
0
249,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role