Player Matchup

Fafnir
Fafnir
Cartreck12
Fafnir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 170L
1,513 Elo+
Party 1
Sol
Sol
DARK ANGEL 811D
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
DysphoriaDumplin
Danzaburou
Level 59
God Stats
4W - 7L
1,604 SR
Queue Stats
177W - 175L
1,563 Elo+
Party 1
Team Averages
Level 95
1,535 SR
1,549 Elo+

VS

Team Averages
Level 88
1,669 SR
1,476 Elo+
Gilgamesh
Gilgamesh
Chris Cash456
Gilgamesh
Level 61
God Stats
18W - 16L
1,465 SR
Queue Stats
52W - 69L
1,412 Elo+
Solo
Ra
Ra
TyDaGreat24
Ra
Level 118
God Stats
3W - 0L
1,963 SR
Queue Stats
71W - 69L
1,508 Elo+
Party 2
Chaac
Chaac
UnTamdBeast
Chaac
Level 84
God Stats
58W - 50L
1,578 SR
Queue Stats
150W - 167L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cartreck12
Fafnir
12
0 / 5 / 0
9,761
651
4,991
13,763
10,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 2 / 0
9,432
629
7,570
10,305
3,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
DysphoriaDumplin
Danzaburou
12
0 / 4 / 0
10,093
673
11,200
12,627
4,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chris Cash456
Gilgamesh
15
7 / 0 / 4
10,999
733
13,267
17,439
10,756
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 0 / 7
9,909
661
7,436
5,813
2,396
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 9
9,341
623
8,812
10,514
5,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Cartreck12
Fafnir
0
5
0
0
W
Gilgamesh
Chris Cash456
Gilgamesh
7
0
4
9
L
0
2
0
0
L
Danzaburou
DysphoriaDumplin
Danzaburou
0
4
0
0
W
3
0
7
6.5
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
29,515
36,695
Taken
33,766
18,827
Mitigated
18,272
4,335
Healing
19,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Cartreck12
Fafnir
4,991
1,661
0
1,950
13,763
10,755
0
2,494
11,269
25,466
0
W
Gilgamesh
Chris Cash456
Gilgamesh
13,267
3,757
983
5,540
17,439
10,756
0
5,916
11,523
0
47,987
L
7,570
981
0
1,249
10,305
3,200
0
1,762
8,543
28,502
0
L
Danzaburou
DysphoriaDumplin
Danzaburou
11,200
3,600
0
1,136
12,627
4,872
0
3,311
9,316
0
55,713
W
7,436
538
4,430
3,250
5,813
2,396
1,424
2,691
3,122
49,406
0
W
8,812
1,198
870
4,796
10,514
5,120
850
4,048
6,466
0
20,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,286
Gold Earned
30,249
159
Minions Killed
166
0
Camps Cleared
0
779,415
Distance Traveled
829,615
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,761
651
37
2
0
254,120
1
W
Gilgamesh
10,999
733
58
4
0
273,812
0
L
Sol
9,432
629
35
2
0
263,346
0
L
Danzaburou
10,093
673
87
6
0
261,949
1
W
Ra
9,909
661
86
6
0
252,845
1
W
Chaac
9,341
623
22
1
0
302,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role