Player Matchup

Tiamat
Tiamat
I AM A1PHAKING
Tiamat
Level 25
God Stats
15W - 17L
1,573 SR
Queue Stats
88W - 81L
1,505 Elo+
Party 2
Medusa
Medusa
Max LaGee 22
Medusa
Level 60
God Stats
4W - 1L
1,602 SR
Queue Stats
17W - 14L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
SnowyShark0
Cthulhu
Level 15
God Stats
16W - 4L
1,807 SR
Queue Stats
22W - 18L
1,483 Elo+
Party 1
Set
Set
framily38
Set
Level 100
God Stats
1W - 1L
1,752 SR
Queue Stats
203W - 176L
1,513 Elo+
Party 1
Chronos
Chronos
ikeelu4cash
Chronos
Level 120
God Stats
22W - 14L
1,597 SR
Queue Stats
528W - 473L
1,515 Elo+
Party 1
Team Averages
Level 64
1,666 SR
1,507 Elo+

VS

Team Averages
Level 40
1,603 SR
1,454 Elo+
Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Dyfrent
Gilgamesh
Level 67
God Stats
3W - 1L
1,938 SR
Queue Stats
54W - 54L
1,466 Elo+
Party 3
Yemoja
Yemoja
da man 173
Yemoja
Level 45
God Stats
1W - 2L
1,714 SR
Queue Stats
35W - 45L
1,392 Elo+
Party 3
Rama
Rama
lukemaster64339
Rama
Level 37
God Stats
1W - 3L
1,518 SR
Queue Stats
34W - 37L
1,468 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xK1NGxReplayzZx
Tsukuyomi
Level 24
God Stats
1W - 5L
1,345 SR
Queue Stats
10W - 11L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 7
11,351
516
14,210
14,279
8,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
16
7 / 1 / 5
10,762
489
9,295
11,218
4,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SnowyShark0
Cthulhu
16
2 / 1 / 13
11,138
506
12,636
13,390
12,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 2 / 6
12,531
570
9,967
13,850
13,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
ikeelu4cash
Chronos
20
14 / 1 / 5
13,412
610
20,665
12,397
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 6 / 1
9,570
435
10,409
12,147
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Dyfrent
Gilgamesh
16
5 / 6 / 4
10,542
479
18,473
23,180
17,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
da man 173
Yemoja
12
2 / 5 / 2
7,992
363
5,156
15,972
6,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 7 / 1
8,222
374
3,324
15,892
5,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
xK1NGxReplayzZx
Tsukuyomi
11
1 / 9 / 2
7,573
344
3,942
18,545
6,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
33
Kills
10
10
Deaths
33
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
1
0.42
L
Gilgamesh
Dyfrent
Gilgamesh
5
6
4
1.17
W
4
5
7
1.5
W
Medusa
7
1
5
9.5
W
Cthulhu
SnowyShark0
Cthulhu
2
1
13
8.5
L
Yemoja
da man 173
Yemoja
2
5
2
0.6
W
6
2
6
4.5
W
Chronos
ikeelu4cash
Chronos
14
1
5
16.5
L
0
7
1
0.07
L
Tsukuyomi
xK1NGxReplayzZx
Tsukuyomi
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,773
Damage
41,304
65,134
Taken
85,736
43,931
Mitigated
40,412
21,100
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,409
706
122
2,399
12,147
4,407
0
6,952
5,145
61,841
0
L
Gilgamesh
Dyfrent
Gilgamesh
18,473
5,526
0
3,961
23,180
17,701
768
10,270
12,510
406
75,383
W
14,210
856
128
3,907
14,279
8,659
1,763
3,648
10,456
74,441
0
W
Medusa
9,295
3,522
0
3,045
11,218
4,184
3,923
2,863
8,246
0
53,654
W
Cthulhu
SnowyShark0
Cthulhu
12,636
952
119
2,985
13,390
12,187
828
3,876
9,410
53,723
0
L
Yemoja
da man 173
Yemoja
5,156
1,056
1,712
994
15,972
6,429
0
11,595
4,377
23,543
0
W
9,967
4,801
0
5,147
13,850
13,717
2,512
1,951
11,851
0
84,430
W
Chronos
ikeelu4cash
Chronos
20,665
4,724
0
5,769
12,397
5,184
2,414
3,075
9,224
101,734
0
L
3,324
2,323
306
4,746
15,892
5,204
1,311
7,005
8,887
0
42,497
L
Tsukuyomi
xK1NGxReplayzZx
Tsukuyomi
3,942
1,258
0
1,388
18,545
6,671
0
11,689
6,813
0
29,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,194
Gold Earned
43,899
608
Minions Killed
428
0
Camps Cleared
0
2,023,805
Distance Traveled
1,743,791
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,570
435
124
6
0
323,446
5
L
Gilgamesh
10,542
479
125
6
0
379,587
2
W
Tiamat
11,351
516
112
5
0
370,455
2
W
Medusa
10,762
489
76
3
0
446,571
0
W
Cthulhu
11,138
506
87
4
0
457,815
1
L
Yemoja
7,992
363
39
2
0
350,430
0
W
Set
12,531
570
144
7
0
330,219
1
W
Chronos
13,412
610
189
9
0
418,745
5
L
Rama
8,222
374
86
4
0
333,294
0
L
Tsukuyomi
7,573
344
54
2
0
357,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role