Player Matchup

Vamana
Vamana
CRIMINAL710
Vamana
Level 88
God Stats
1W - 2L
1,854 SR
Queue Stats
149W - 183L
1,347 Elo+
Party 1
Fenrir
Fenrir
Crimsonhunts
Fenrir
Level 44
God Stats
86W - 88L
1,362 SR
Queue Stats
426W - 558L
1,304 Elo+
Party 1
Sol
Sol
Thick_Nyk
Sol
Level 100
God Stats
119W - 113L
1,468 SR
Queue Stats
138W - 155L
1,428 Elo+
Solo
Team Averages
Level 77
1,562 SR
1,360 Elo+

VS

Team Averages
Level 62
1,688 SR
1,362 Elo+
Persephone
Persephone
FBGM Wave
Persephone
Level 70
God Stats
4W - 2L
1,763 SR
Queue Stats
204W - 284L
1,305 Elo+
Solo
Chiron
Chiron
Joey442
Chiron
Level 54
God Stats
13W - 6L
1,801 SR
Queue Stats
149W - 118L
1,399 Elo+
Party 2
Yemoja
Yemoja
NotZeroedin
Yemoja
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 128L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
1 / 3 / 1
6,581
658
5,022
9,578
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
10
2 / 3 / 1
6,629
663
2,602
5,652
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 3
6,377
638
3,922
5,408
1,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FBGM Wave
Persephone
10
1 / 1 / 5
6,613
661
6,208
4,886
1,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Joey442
Chiron
11
6 / 0 / 2
7,764
776
3,889
3,827
1,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
9
1 / 2 / 7
7,131
713
3,340
5,366
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
8
8
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
3
1
0.5
L
Fenrir
2
3
1
0.83
W
Persephone
FBGM Wave
Persephone
1
1
5
3.5
W
Chiron
Joey442
Chiron
6
0
2
7
W
Yemoja
1
2
7
2.25
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,546
Damage
13,437
20,638
Taken
14,079
7,671
Mitigated
6,212
5,005
Healing
4,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,022
2,727
0
2,998
9,578
4,328
28
4,847
4,731
0
17,422
L
Fenrir
2,602
393
0
309
5,652
1,826
0
2,400
3,252
0
11,020
W
Persephone
FBGM Wave
Persephone
6,208
373
0
686
4,886
1,332
126
1,070
3,815
21,836
0
W
Chiron
Joey442
Chiron
3,889
1,961
827
842
3,827
1,166
1,144
1,589
2,238
0
15,076
W
Yemoja
3,340
1,242
1,238
753
5,366
3,714
31
1,331
4,035
12,137
0
L
3,922
650
135
1,563
5,408
1,517
45
2,365
3,043
27,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,587
Gold Earned
21,508
99
Minions Killed
85
0
Camps Cleared
0
531,419
Distance Traveled
488,888
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,581
658
16
2
0
186,475
2
L
Fenrir
6,629
663
29
3
0
164,162
0
W
Persephone
6,613
661
26
3
0
185,497
1
W
Chiron
7,764
776
33
3
0
154,298
2
W
Yemoja
7,131
713
26
3
0
149,093
1
L
Sol
6,377
638
54
5
0
180,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role