Player Matchup

Ymir
Ymir
TheSamLane
Ymir
Level 41
God Stats
33W - 31L
1,509 SR
Queue Stats
177W - 161L
1,492 Elo+
Party 1
Anhur
Anhur
WuhanBat7318
Anhur
Level 25
God Stats
52W - 49L
1,489 SR
Queue Stats
150W - 142L
1,469 Elo+
Party 1
Zeus
Zeus
Yung Yanzo
Zeus
Level 29
God Stats
39W - 20L
1,595 SR
Queue Stats
187W - 170L
1,488 Elo+
Party 1
Team Averages
Level 32
1,531 SR
1,483 Elo+

VS

Team Averages
Level 20
1,500 SR
1,692 Elo+
Izanami
Izanami
JuiciestOrange
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,692 Elo+
Party 2
Nu Wa
Nu Wa
PlaguePlague
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,692 Elo+
Party 2
Mercury
Mercury
zubazthe3rd
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 13
9,727
748
6,238
13,084
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 0 / 6
8,262
636
1,860
4,333
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
13 / 1 / 4
10,510
808
18,013
7,360
2,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
7,279
560
5,690
9,354
4,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
2 / 7 / 0
7,948
611
6,072
10,865
3,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Mercury
zubazthe3rd
Mercury
10
1 / 6 / 2
7,621
586
5,152
10,494
3,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
18
Kills
3
3
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
2
7
0
0.29
W
3
2
13
4.75
W
2
0
6
5
W
13
1
4
15
L
Mercury
zubazthe3rd
Mercury
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
16,914
24,777
Taken
30,713
13,180
Mitigated
11,157
11,347
Healing
1,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,690
3,569
0
370
9,354
4,056
0
8,017
1,337
0
21,845
L
6,072
3,728
0
865
10,865
3,613
0
9,215
1,650
16,070
0
W
6,238
1,378
0
4,264
13,084
9,653
437
3,726
8,952
20,348
0
W
1,860
971
600
1,845
4,333
1,220
914
562
3,595
0
19,636
W
18,013
1,549
617
4,021
7,360
2,307
1,020
1,840
5,520
61,355
0
L
Mercury
zubazthe3rd
Mercury
5,152
2,711
0
240
10,494
3,488
0
7,103
3,391
0
21,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,499
Gold Earned
22,848
150
Minions Killed
78
0
Camps Cleared
0
604,858
Distance Traveled
605,037
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,279
560
36
3
0
194,707
1
L
Nu Wa
7,948
611
15
1
0
186,778
1
W
Ymir
9,727
748
18
1
0
220,759
7
W
Anhur
8,262
636
49
4
0
198,318
3
W
Zeus
10,510
808
83
6
0
185,781
0
L
Mercury
7,621
586
27
2
0
223,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role