Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NinjaSkillz140
Tsukuyomi
Level 8
God Stats
5W - 4L
1,644 SR
Queue Stats
10W - 4L
1,560 Elo+
Party 2
Tiamat
Tiamat
ThatAfricanSeun
Tiamat
Level 117
God Stats
5W - 8L
1,244 SR
Queue Stats
446W - 456L
1,602 Elo+
Party 2
Chiron
Chiron
Zechbell22
Chiron
Level 147
God Stats
25W - 19L
1,778 SR
Queue Stats
600W - 583L
1,595 Elo+
Party 2
Khepri
Khepri
whiteshadow_1000
Khepri
Level 123
God Stats
79W - 74L
1,642 SR
Queue Stats
847W - 800L
1,598 Elo+
Party 2
Team Averages
Level 93
1,562 SR
1,571 Elo+

VS

Team Averages
Level 78
1,453 SR
1,544 Elo+
Merlin
Merlin
COLLINxBINE
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 126L
1,602 Elo+
Party 1
Anhur
Anhur
ReznedReborn
Anhur
Level 99
God Stats
9W - 7L
1,234 SR
Queue Stats
113W - 97L
1,526 Elo+
Party 1
Ares
Ares
Yeetyeetskrr
Ares
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Bellona
Bellona
YoungStallion59
Bellona
Level 26
God Stats
4W - 7L
1,483 SR
Queue Stats
22W - 21L
1,529 Elo+
Party 1
Scylla
Scylla
vx ENERGY xv
Scylla
Level 119
God Stats
20W - 20L
1,550 SR
Queue Stats
227W - 234L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 2 / 1
6,986
699
4,832
7,366
3,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
NinjaSkillz140
Tsukuyomi
10
6 / 0 / 1
6,245
625
4,642
5,400
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 4
6,066
607
4,350
3,522
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Zechbell22
Chiron
10
5 / 0 / 1
5,853
585
6,486
2,495
747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

10
1 / 0 / 4
5,265
527
2,778
4,461
2,048
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 4 / 1
5,145
515
1,832
5,267
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 2 / 0
4,111
411
1,236
5,843
1,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 5 / 0
4,052
405
1,177
6,904
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 5 / 0
4,281
428
1,841
6,019
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
10
2 / 2 / 0
5,742
574
2,795
5,178
1,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
18
Kills
3
3
Deaths
18
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
2
1
2.25
L
Merlin
1
4
1
0.38
W
Tsukuyomi
NinjaSkillz140
Tsukuyomi
6
0
1
6.5
L
0
2
0
0
W
2
1
4
4
L
0
5
0
0
L
0
5
0
0
W
Chiron
Zechbell22
Chiron
5
0
1
5.5
L
Scylla
2
2
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,088
Damage
8,881
23,244
Taken
29,211
10,600
Mitigated
11,353
7,732
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,832
1,405
0
1,715
7,366
3,497
275
1,429
5,919
0
30,951
L
Merlin
1,832
0
0
486
5,267
1,610
0
2,522
2,531
17,991
0
W
Tsukuyomi
NinjaSkillz140
Tsukuyomi
4,642
690
0
1,902
5,400
1,650
16
1,326
4,047
0
27,298
L
1,236
981
0
1,333
5,843
1,240
0
1,612
4,231
0
12,650
W
4,350
518
0
1,609
3,522
2,658
218
1,980
1,379
26,246
0
L
1,177
183
0
353
6,904
3,076
0
1,834
5,018
6,975
0
L
1,841
773
0
724
6,019
4,188
0
0
6,019
0
12,929
W
Chiron
Zechbell22
Chiron
6,486
2,873
925
712
2,495
747
1,682
519
1,976
0
29,718
L
Scylla
2,795
446
0
1,041
5,178
1,239
0
780
4,284
27,499
0
W
2,778
52
190
679
4,461
2,048
362
342
4,119
12,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
23,331
256
Minions Killed
164
0
Camps Cleared
0
923,720
Distance Traveled
847,793
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,986
699
70
7
0
202,275
1
L
Merlin
5,145
515
45
5
0
162,332
1
W
Tsukuyomi
6,245
625
53
5
0
233,833
1
L
Anhur
4,111
411
26
3
0
155,740
3
W
Tiamat
6,066
607
62
6
0
198,077
1
L
Ares
4,052
405
10
1
0
191,497
0
L
Bellona
4,281
428
26
3
0
137,182
1
W
Chiron
5,853
585
51
5
0
136,907
2
L
Scylla
5,742
574
57
6
0
201,042
1
W
Khepri
5,265
527
20
2
0
152,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role