Player Matchup

Anhur
Anhur
Enlightless
Anhur
Level 108
God Stats
7W - 11L
1,421 SR
Queue Stats
265W - 281L
1,459 Elo+
Party 1
Athena
Athena
Itsfineimfine
Athena
Level 68
God Stats
49W - 41L
1,436 SR
Queue Stats
273W - 317L
1,400 Elo+
Party 1
King Arthur
King Arthur
SeiZe Drizzy
King Arthur
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 102L
1,359 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Urdanni
Tsukuyomi
Level 69
God Stats
2W - 3L
1,399 SR
Queue Stats
61W - 63L
1,412 Elo+
Party 1
Raijin
Raijin
xxBENCHWARM3Rxx
Raijin
Level 89
God Stats
2W - 2L
1,363 SR
Queue Stats
23W - 19L
1,183 Elo+
Party 3
Team Averages
Level 79
1,424 SR
1,363 Elo+

VS

Team Averages
Level 93
1,558 SR
1,412 Elo+
Ao Kuang
Ao Kuang
CjErizo
Ao Kuang
Level 85
God Stats
19W - 22L
1,516 SR
Queue Stats
396W - 417L
1,384 Elo+
Solo
Chiron
Chiron
Nunes_Bruno88
Chiron
Level 104
God Stats
90W - 64L
1,496 SR
Queue Stats
234W - 226L
1,365 Elo+
Solo
Thoth
Thoth
ODINBOSS2006
Thoth
Level 94
God Stats
1W - 1L
1,740 SR
Queue Stats
180W - 156L
1,424 Elo+
Solo
Cthulhu
Cthulhu
SevenZins
Cthulhu
Level 87
God Stats
5W - 1L
1,537 SR
Queue Stats
149W - 143L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
TheKiddoLogan
Sun Wukong
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 114L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 6
11,906
541
10,281
18,998
8,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 7
9,726
442
4,751
14,941
12,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

King Arthur
SeiZe Drizzy
King Arthur
15
3 / 5 / 2
9,986
454
9,797
16,442
11,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Urdanni
Tsukuyomi
18
6 / 4 / 6
11,508
523
11,824
14,397
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
6 / 3 / 5
11,550
525
14,390
12,826
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CjErizo
Ao Kuang
17
6 / 5 / 1
10,488
477
9,093
23,419
8,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

1
0 / 0 / 0
4,337
197
0
0
0
18
2 / 7 / 5
11,542
525
13,637
14,467
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SevenZins
Cthulhu
17
1 / 1 / 7
11,046
502
11,373
10,447
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
TheKiddoLogan
Sun Wukong
17
5 / 4 / 0
10,951
498
13,544
20,608
22,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
17
Kills
14
15
Deaths
17
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
CjErizo
Ao Kuang
6
5
1
1.3
W
1
2
6
2
W
1
1
7
4.5
L
0
0
0
0
L
2
7
5
0.64
W
King Arthur
SeiZe Drizzy
King Arthur
3
5
2
0.8
L
Cthulhu
SevenZins
Cthulhu
1
1
7
4.5
L
Sun Wukong
TheKiddoLogan
Sun Wukong
5
4
0
1.25
W
Tsukuyomi
Urdanni
Tsukuyomi
6
4
6
2.25
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,043
Damage
47,647
77,604
Taken
68,941
42,409
Mitigated
44,499
24,299
Healing
19,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
CjErizo
Ao Kuang
9,093
2,271
267
9,352
23,419
8,478
528
3,692
19,633
55,029
0
W
10,281
4,435
0
10,286
18,998
8,055
940
8,937
10,061
0
109,436
W
4,751
1,125
0
3,448
14,941
12,195
539
6,696
8,245
21,167
0
L
0
0
0
0
0
0
0
0
0
0
0
L
13,637
200
0
2,140
14,467
5,093
0
7,103
6,851
87,214
0
W
King Arthur
SeiZe Drizzy
King Arthur
9,797
1,095
0
772
16,442
11,025
0
5,767
10,675
0
49,456
L
Cthulhu
SevenZins
Cthulhu
11,373
558
64
2,981
10,447
8,519
0
1,793
8,610
61,539
0
L
Sun Wukong
TheKiddoLogan
Sun Wukong
13,544
1,948
0
4,402
20,608
22,409
61
5,646
14,706
0
70,608
W
Tsukuyomi
Urdanni
Tsukuyomi
11,824
2,414
0
5,236
14,397
6,347
392
6,140
8,257
0
59,319
W
14,390
500
164
4,393
12,826
4,787
1,018
6,563
6,263
71,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,676
Gold Earned
48,364
521
Minions Killed
474
0
Camps Cleared
0
2,126,116
Distance Traveled
1,636,367
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,488
477
75
3
0
416,199
5
W
Anhur
11,906
541
167
8
0
371,626
4
W
Athena
9,726
442
48
2
0
472,679
4
L
Chiron
4,337
197
0
0
0
0
0
L
Thoth
11,542
525
155
7
0
384,166
4
W
King Arthur
9,986
454
89
4
0
437,863
0
L
Cthulhu
11,046
502
115
5
0
442,181
2
L
Sun Wukong
10,951
498
129
6
0
393,821
3
W
Tsukuyomi
11,508
523
90
4
0
454,725
6
W
Raijin
11,550
525
127
6
0
389,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role