Player Matchup

Horus
Horus
AdamWes
Horus
Level 158
God Stats
8W - 6L
1,510 SR
Queue Stats
72W - 86L
1,712 Elo+
Party 1
Ra
Ra
DestinyElement
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 112L
1,695 Elo+
Party 1
Serqet
Serqet
DoorlessBathroom
Serqet
Level 160
God Stats
2W - 3L
1,221 SR
Queue Stats
108W - 88L
1,680 Elo+
Party 1
Heimdallr
Heimdallr
InSic
Heimdallr
Level 157
God Stats
9W - 5L
1,766 SR
Queue Stats
127W - 100L
1,648 Elo+
Party 1
Gilgamesh
Gilgamesh
JagmeetSingh
Gilgamesh
Level 158
God Stats
26W - 9L
1,700 SR
Queue Stats
192W - 170L
1,619 Elo+
Party 1
Team Averages
Level 136
1,539 SR
1,671 Elo+

VS

Team Averages
Level 46
1,604 SR
1,613 Elo+
Set
Set
DIL3M
Set
Level 74
God Stats
1W - 1L
1,752 SR
Queue Stats
6W - 10L
1,517 Elo+
Party 3
Persephone
Persephone
JarK0h
Persephone
Level 25
God Stats
1W - 2L
1,865 SR
Queue Stats
4W - 4L
1,735 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MissaChow
Cu Chulainn
Level 29
God Stats
1W - 8L
1,475 SR
Queue Stats
83W - 83L
1,517 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TwomoreCanssir
Tsukuyomi
Level 87
God Stats
0W - 1L
1,175 SR
Queue Stats
24W - 26L
1,541 Elo+
Party 2
Ganesha
Ganesha
hotcosbys3
Ganesha
Level 16
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 1L
1,757 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AdamWes
Horus
16
0 / 1 / 11
11,114
483
4,766
18,626
20,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
6 / 4 / 10
12,962
564
13,029
17,183
8,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
14 / 2 / 5
13,912
605
25,842
18,468
9,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
InSic
Heimdallr
20
3 / 1 / 3
14,135
615
12,481
15,995
10,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
JagmeetSingh
Gilgamesh
20
14 / 5 / 5
14,582
634
23,792
26,952
31,547
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DIL3M
Set
20
7 / 2 / 1
13,559
590
12,809
19,587
12,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Persephone
JarK0h
Persephone
15
2 / 12 / 4
9,911
431
8,569
16,539
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
MissaChow
Cu Chulainn
15
1 / 9 / 5
9,476
412
11,702
27,067
14,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
TwomoreCanssir
Tsukuyomi
16
2 / 10 / 4
10,263
446
12,727
20,286
15,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
hotcosbys3
Ganesha
15
0 / 4 / 8
9,572
416
3,738
16,039
14,358
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
37
Kills
12
13
Deaths
37
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Horus
AdamWes
Horus
0
1
11
5.5
L
Set
DIL3M
Set
7
2
1
3.75
W
6
4
10
2.75
W
14
2
5
8.25
W
Heimdallr
InSic
Heimdallr
3
1
3
4.5
W
Gilgamesh
JagmeetSingh
Gilgamesh
14
5
5
3.3
L
Persephone
JarK0h
Persephone
2
12
4
0.33
L
Cu Chulainn
MissaChow
Cu Chulainn
1
9
5
0.39
L
Tsukuyomi
TwomoreCanssir
Tsukuyomi
2
10
4
0.4
L
Ganesha
hotcosbys3
Ganesha
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,910
Damage
49,545
97,224
Taken
99,518
79,941
Mitigated
62,329
46,329
Healing
20,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AdamWes
Horus
4,766
3,181
1,775
5,603
18,626
20,637
435
4,139
14,321
0
32,449
L
Set
DIL3M
Set
12,809
5,205
0
6,728
19,587
12,951
0
1,887
15,944
0
94,225
W
13,029
2,298
3,057
7,444
17,183
8,082
1,121
6,902
9,968
90,033
0
W
25,842
5,323
0
8,051
18,468
9,419
1,081
1,314
17,076
0
99,938
W
Heimdallr
InSic
Heimdallr
12,481
8,881
0
9,663
15,995
10,256
5,438
1,403
14,463
0
133,440
W
Gilgamesh
JagmeetSingh
Gilgamesh
23,792
9,307
0
10,736
26,952
31,547
1,463
1,698
24,960
0
105,169
L
Persephone
JarK0h
Persephone
8,569
1,463
0
1,466
16,539
4,845
826
2,219
13,806
47,109
0
L
Cu Chulainn
MissaChow
Cu Chulainn
11,702
2,490
0
5,692
27,067
14,786
345
1,982
24,941
577
43,819
L
Tsukuyomi
TwomoreCanssir
Tsukuyomi
12,727
2,544
0
3,844
20,286
15,389
0
1,248
17,780
0
60,446
L
Ganesha
hotcosbys3
Ganesha
3,738
104
507
1,944
16,039
14,358
0
4,951
10,778
28,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,705
Gold Earned
52,781
699
Minions Killed
479
0
Camps Cleared
0
2,206,669
Distance Traveled
1,988,107
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,114
483
36
2
0
484,155
7
L
Set
13,559
590
192
8
0
481,507
3
W
Ra
12,962
564
159
7
0
419,537
5
W
Serqet
13,912
605
137
6
0
522,842
3
W
Heimdallr
14,135
615
201
9
0
380,007
5
W
Gilgamesh
14,582
634
166
7
0
400,128
3
L
Persephone
9,911
431
97
4
0
354,673
4
L
Cu Chulainn
9,476
412
62
3
0
335,850
1
L
Tsukuyomi
10,263
446
117
5
0
395,548
4
L
Ganesha
9,572
416
11
0
0
420,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role