Player Matchup

Cu Chulainn
Cu Chulainn
ChrissyJ
Cu Chulainn
Level 97
God Stats
0W - 1L
1,256 SR
Queue Stats
55W - 39L
1,660 Elo+
Party 1
Cerberus
Cerberus
HingleMcCringle
Cerberus
Level 29
God Stats
12W - 11L
1,607 SR
Queue Stats
51W - 37L
1,605 Elo+
Party 1
Sun Wukong
Sun Wukong
RedDawg1
Sun Wukong
Level 50
God Stats
7W - 6L
1,782 SR
Queue Stats
41W - 30L
1,607 Elo+
Party 1
Eset
Eset
Skitzafrenic
Eset
Level 101
God Stats
10W - 11L
1,532 SR
Queue Stats
53W - 44L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
crabmasterjohn7
Heimdallr
Level 88
God Stats
13W - 15L
1,640 SR
Queue Stats
56W - 48L
1,594 Elo+
Party 1
Team Averages
Level 73
1,563 SR
1,611 Elo+

VS

Team Averages
Level 62
1,796 SR
1,634 Elo+
Cu Chulainn
Cu Chulainn
ChrisSmileyFace
Cu Chulainn
Level 68
God Stats
13W - 4L
1,864 SR
Queue Stats
190W - 139L
1,643 Elo+
Party 2
Discordia
Discordia
JustBriarRose
Discordia
Level 32
God Stats
32W - 26L
1,855 SR
Queue Stats
142W - 106L
1,671 Elo+
Party 2
Ullr
Ullr
Khoala09
Ullr
Level 84
God Stats
13W - 11L
1,845 SR
Queue Stats
218W - 170L
1,640 Elo+
Party 2
Khepri
Khepri
Terrabite871
Khepri
Level 58
God Stats
7W - 4L
1,654 SR
Queue Stats
101W - 102L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
UnholyFaceXD
Gilgamesh
Level 69
God Stats
33W - 22L
1,759 SR
Queue Stats
179W - 156L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChrissyJ
Cu Chulainn
13
2 / 6 / 1
8,131
428
4,760
16,109
6,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
11
0 / 3 / 3
7,419
390
3,000
12,355
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
RedDawg1
Sun Wukong
13
2 / 5 / 0
7,995
421
9,121
18,794
14,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 5 / 0
9,114
480
5,244
11,748
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
crabmasterjohn7
Heimdallr
15
0 / 4 / 0
9,089
478
3,872
11,013
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChrisSmileyFace
Cu Chulainn
17
5 / 1 / 5
11,056
582
8,548
11,681
6,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
JustBriarRose
Discordia
16
2 / 3 / 2
10,604
558
6,718
4,653
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
20
8 / 0 / 1
12,753
671
14,438
8,736
3,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Khepri
12
0 / 2 / 3
8,415
443
2,746
12,383
8,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
UnholyFaceXD
Gilgamesh
19
8 / 1 / 1
12,157
640
19,507
16,728
8,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
7
Kills
23
23
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ChrisSmileyFace
Cu Chulainn
5
1
5
7.5
L
Cu Chulainn
ChrissyJ
Cu Chulainn
2
6
1
0.42
L
Cerberus
0
3
3
0.5
W
Discordia
JustBriarRose
Discordia
2
3
2
1
W
Ullr
8
0
1
8.5
L
Sun Wukong
RedDawg1
Sun Wukong
2
5
0
0.4
L
3
5
0
0.6
W
Khepri
0
2
3
0.75
W
Gilgamesh
UnholyFaceXD
Gilgamesh
8
1
1
8.5
L
Heimdallr
crabmasterjohn7
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
51,957
70,019
Taken
54,181
36,244
Mitigated
28,899
17,636
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ChrisSmileyFace
Cu Chulainn
8,548
1,503
0
1,963
11,681
6,512
1,718
2,397
9,150
0
84,605
L
Cu Chulainn
ChrissyJ
Cu Chulainn
4,760
1,835
0
4,026
16,109
6,046
0
2,204
13,693
0
44,524
L
Cerberus
3,000
226
0
2,239
12,355
7,962
0
1,537
10,492
21,741
0
W
Discordia
JustBriarRose
Discordia
6,718
200
0
1,236
4,653
1,680
1,412
1,783
2,678
62,036
0
W
Ullr
14,438
8,044
0
4,439
8,736
3,623
4,271
1,310
7,386
0
107,005
L
Sun Wukong
RedDawg1
Sun Wukong
9,121
2,145
0
4,094
18,794
14,844
495
934
17,860
0
47,888
L
5,244
455
447
3,000
11,748
3,772
511
3,649
7,486
60,430
0
W
Khepri
2,746
119
0
1,563
12,383
8,423
582
2,071
10,254
20,772
0
W
Gilgamesh
UnholyFaceXD
Gilgamesh
19,507
6,747
0
6,656
16,728
8,661
710
259
16,469
0
88,910
L
Heimdallr
crabmasterjohn7
Heimdallr
3,872
2,444
0
3,830
11,013
3,620
0
389
10,624
0
65,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,748
Gold Earned
54,985
500
Minions Killed
644
0
Camps Cleared
0
1,812,537
Distance Traveled
1,933,297
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,056
582
125
7
0
442,015
0
L
Cu Chulainn
8,131
428
93
5
0
384,074
7
L
Cerberus
7,419
390
44
2
0
408,752
4
W
Discordia
10,604
558
137
7
0
346,434
4
W
Ullr
12,753
671
199
10
0
375,588
2
L
Sun Wukong
7,995
421
102
5
0
334,976
3
L
Eset
9,114
480
130
7
0
374,110
4
W
Khepri
8,415
443
35
2
0
393,556
0
W
Gilgamesh
12,157
640
148
8
0
375,704
4
L
Heimdallr
9,089
478
131
7
0
310,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role