Player Matchup

Vamana
Vamana
DepressedCuum
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Ullr
Ullr
DireHope
Ullr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
PapaFranku6969
Guan Yu
Level 101
God Stats
3W - 3L
1,189 SR
Queue Stats
10W - 9L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
PlCKETRAMAN
Sylvanus
Level 67
God Stats
5W - 2L
1,915 SR
Queue Stats
7W - 7L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
Shark13ait
Jormungandr
Level 18
God Stats
0W - 1L
1,855 SR
Queue Stats
3W - 5L
1,517 Elo+
Party 2
Team Averages
Level 57
1,592 SR
1,488 Elo+

VS

Team Averages
Level 102
1,620 SR
1,403 Elo+
Fenrir
Fenrir
Cpt RamenNoodle
Fenrir
Level 65
God Stats
1W - 0L
1,918 SR
Queue Stats
191W - 220L
1,330 Elo+
Party 1
Gilgamesh
Gilgamesh
Dizeto
Gilgamesh
Level 158
God Stats
15W - 21L
1,681 SR
Queue Stats
255W - 260L
1,472 Elo+
Party 1
Ullr
Ullr
RhineRock
Ullr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 245L
1,402 Elo+
Party 1
Scylla
Scylla
WidowMaker7878
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 198L
1,367 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
batmanswag100
Ah Muzen Cab
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 138L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 8
12,181
530
15,370
17,606
19,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
17
3 / 7 / 5
10,994
478
12,204
21,034
8,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
13 / 5 / 4
12,696
552
28,526
27,647
34,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
PlCKETRAMAN
Sylvanus
18
5 / 4 / 9
12,174
529
12,582
15,108
9,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Shark13ait
Jormungandr
17
5 / 8 / 8
10,988
478
10,546
20,142
19,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 8
10,394
452
6,564
16,607
8,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Dizeto
Gilgamesh
17
1 / 10 / 12
11,188
486
18,066
36,762
16,987
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
20
6 / 4 / 8
12,741
554
14,376
20,239
9,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 7 / 3
13,309
579
13,360
16,129
5,031
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
batmanswag100
Ah Muzen Cab
17
10 / 7 / 10
12,331
536
21,825
21,568
7,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
67
34
Kills
26
26
Deaths
36
34
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
8
8
1
L
8
2
8
6
L
Ullr
3
7
5
0.79
W
Gilgamesh
Dizeto
Gilgamesh
1
10
12
0.7
L
13
5
4
3
L
Sylvanus
PlCKETRAMAN
Sylvanus
5
4
9
2.38
W
Ullr
6
4
8
2.5
L
Jormungandr
Shark13ait
Jormungandr
5
8
8
1.13
W
5
7
3
0.93
W
Ah Muzen Cab
batmanswag100
Ah Muzen Cab
10
7
10
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,228
Damage
74,191
101,537
Taken
111,305
91,843
Mitigated
47,707
28,251
Healing
23,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,564
2,400
0
1,561
16,607
8,846
1,233
4,760
11,722
0
23,573
L
15,370
5,735
0
5,272
17,606
19,757
441
2,910
14,696
10,064
52,759
L
Ullr
12,204
5,669
0
2,689
21,034
8,933
3,121
0
21,034
0
90,326
W
Gilgamesh
Dizeto
Gilgamesh
18,066
5,516
0
7,213
36,762
16,987
328
4,679
31,233
0
71,615
L
28,526
9,706
1,388
9,375
27,647
34,570
801
3,347
24,300
0
75,965
L
Sylvanus
PlCKETRAMAN
Sylvanus
12,582
2,197
2,133
4,687
15,108
9,432
665
3,726
11,382
67,480
5,021
W
Ullr
14,376
9,838
0
387
20,239
9,121
3,420
3,761
16,278
0
92,675
L
Jormungandr
Shark13ait
Jormungandr
10,546
2,428
0
2,707
20,142
19,151
0
3,377
16,765
42,144
0
W
13,360
1,260
607
3,963
16,129
5,031
701
7,518
8,461
58,440
0
W
Ah Muzen Cab
batmanswag100
Ah Muzen Cab
21,825
10,502
0
10,224
21,568
7,722
2,537
5,806
15,612
0
76,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,033
Gold Earned
59,963
570
Minions Killed
486
0
Camps Cleared
0
1,976,143
Distance Traveled
1,918,737
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,394
452
31
1
0
403,188
4
L
Vamana
12,181
530
108
5
0
439,333
1
L
Ullr
10,994
478
141
6
0
351,522
2
W
Gilgamesh
11,188
486
109
5
0
342,170
4
L
Guan Yu
12,696
552
125
5
0
437,343
3
L
Sylvanus
12,174
529
138
6
0
378,743
0
W
Ullr
12,741
554
147
6
0
412,392
0
L
Jormungandr
10,988
478
58
3
0
369,202
1
W
Scylla
13,309
579
88
4
0
365,109
3
W
Ah Muzen Cab
12,331
536
111
5
0
395,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role