Player Matchup

Bakasura
Bakasura
AGabbei
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,423 Elo+
Party 1
Neith
Neith
High_Infected
Neith
Level 25
God Stats
8W - 10L
1,389 SR
Queue Stats
94W - 81L
1,439 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jaenga
Cu Chulainn
Level 29
God Stats
2W - 6L
1,223 SR
Queue Stats
362W - 332L
1,530 Elo+
Party 1
Anubis
Anubis
Judwish2021
Anubis
Level 7
God Stats
16W - 20L
1,711 SR
Queue Stats
55W - 78L
1,349 Elo+
Solo
Ares
Ares
Leopleurodon
Ares
Level 40
God Stats
12W - 8L
1,655 SR
Queue Stats
434W - 395L
1,481 Elo+
Party 1
Team Averages
Level 24
1,496 SR
1,444 Elo+

VS

Team Averages
Level 37
1,600 SR
1,527 Elo+
Nemesis
Nemesis
ItsShorty
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,794 Elo+
Party 2
Bellona
Bellona
NotMaster
Bellona
Level 6
God Stats
7W - 18L
1,484 SR
Queue Stats
133W - 189L
1,376 Elo+
Solo
Izanami
Izanami
ShortyJoJo
Izanami
Level 129
God Stats
19W - 15L
1,682 SR
Queue Stats
182W - 194L
1,529 Elo+
Party 2
Ymir
Ymir
TrapMick
Ymir
Level 12
God Stats
1W - 1L
1,682 SR
Queue Stats
31W - 33L
1,498 Elo+
Solo
Fenrir
Fenrir
myjay927224
Fenrir
Level 28
God Stats
51W - 56L
1,653 SR
Queue Stats
82W - 92L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AGabbei
Bakasura
12
1 / 4 / 1
7,714
482
1,701
9,231
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 4 / 3
7,433
465
3,713
9,547
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Jaenga
Cu Chulainn
17
8 / 3 / 3
10,396
650
17,523
14,772
9,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
13
1 / 5 / 3
8,020
501
3,423
8,038
3,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 6
8,578
536
8,714
11,678
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsShorty
Nemesis
13
5 / 1 / 3
8,250
516
7,605
11,984
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
NotMaster
Bellona
12
1 / 7 / 4
7,107
444
2,366
11,491
7,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
ShortyJoJo
Izanami
14
5 / 4 / 3
8,387
524
12,170
13,080
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
13
6 / 2 / 2
8,409
526
5,931
11,325
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
13
0 / 3 / 1
7,401
463
2,887
11,621
4,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
17
Kills
17
18
Deaths
17
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AGabbei
Bakasura
1
4
1
0.38
W
1
4
3
0.63
L
Nemesis
ItsShorty
Nemesis
5
1
3
6.5
W
Cu Chulainn
Jaenga
Cu Chulainn
8
3
3
3.17
W
Anubis
1
5
3
0.5
W
6
2
6
4.5
L
Bellona
NotMaster
Bellona
1
7
4
0.43
L
Izanami
ShortyJoJo
Izanami
5
4
3
1.63
L
Ymir
6
2
2
3.5
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,074
Damage
30,959
53,266
Taken
59,501
27,521
Mitigated
29,368
9,830
Healing
15,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AGabbei
Bakasura
1,701
1,123
0
1,557
9,231
4,253
84
809
8,422
0
35,679
W
3,713
676
0
2,564
9,547
2,565
864
310
9,237
0
39,087
L
Nemesis
ItsShorty
Nemesis
7,605
2,758
0
4,438
11,984
4,471
347
2,094
9,890
0
36,287
W
Cu Chulainn
Jaenga
Cu Chulainn
17,523
5,404
0
3,290
14,772
9,589
64
754
14,018
7,428
70,030
W
Anubis
3,423
612
0
1,013
8,038
3,431
2,015
3,153
4,885
31,940
0
W
8,714
805
0
1,406
11,678
7,683
55
905
10,773
20,443
0
L
Bellona
NotMaster
Bellona
2,366
687
0
512
11,491
7,402
0
3,764
7,727
0
30,141
L
Izanami
ShortyJoJo
Izanami
12,170
9,038
0
4,456
13,080
4,892
1,147
3,910
9,170
0
63,054
L
Ymir
5,931
955
330
1,681
11,325
8,252
232
3,275
8,050
40,431
0
L
Fenrir
2,887
1,083
0
4,095
11,621
4,351
248
566
11,055
0
32,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,141
Gold Earned
39,554
408
Minions Killed
362
0
Camps Cleared
0
1,480,485
Distance Traveled
1,495,469
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,714
482
93
6
0
314,316
0
W
Neith
7,433
465
70
4
0
286,032
1
L
Nemesis
8,250
516
61
4
0
355,764
4
W
Cu Chulainn
10,396
650
161
10
0
310,496
5
W
Anubis
8,020
501
69
4
0
230,706
0
W
Ares
8,578
536
15
1
0
338,935
4
L
Bellona
7,107
444
46
3
0
311,379
0
L
Izanami
8,387
524
109
7
0
279,528
9
L
Ymir
8,409
526
71
4
0
243,657
0
L
Fenrir
7,401
463
75
5
0
305,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role