Player Matchup

Gilgamesh
Gilgamesh
DiorTec
Gilgamesh
Level 108
God Stats
15W - 12L
1,662 SR
Queue Stats
150W - 158L
1,487 Elo+
Party 2
Achilles
Achilles
Eagle_of_Law
Achilles
Level 116
God Stats
30W - 28L
1,485 SR
Queue Stats
566W - 571L
1,501 Elo+
Party 1
Discordia
Discordia
JohnAllynMyth
Discordia
Level 125
God Stats
9W - 10L
1,496 SR
Queue Stats
1,189W - 1,142L
1,474 Elo+
Party 1
Medusa
Medusa
Nannoc32
Medusa
Level 147
God Stats
13W - 13L
1,514 SR
Queue Stats
880W - 844L
1,483 Elo+
Party 1
Hercules
Hercules
WoofumEcho
Hercules
Level 155
God Stats
1W - 3L
1,471 SR
Queue Stats
236W - 239L
1,444 Elo+
Party 2
Team Averages
Level 130
1,526 SR
1,478 Elo+

VS

Team Averages
Level 115
1,550 SR
1,495 Elo+
Ares
Ares
El_Koala_Feliz
Ares
Level 127
God Stats
5W - 3L
1,702 SR
Queue Stats
775W - 727L
1,502 Elo+
Solo
Hera
Hera
REVEL123
Hera
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 250L
1,529 Elo+
Solo
Horus
Horus
Reddmin
Horus
Level 66
God Stats
8W - 3L
1,629 SR
Queue Stats
439W - 406L
1,447 Elo+
Solo
Serqet
Serqet
barbiequilaa
Serqet
Level 103
God Stats
48W - 61L
1,419 SR
Queue Stats
1,280W - 1,300L
1,488 Elo+
Solo
Jing Wei
Jing Wei
xXGHOST_Xx23
Jing Wei
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 104L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiorTec
Gilgamesh
9
1 / 2 / 5
5,444
544
4,419
6,492
2,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Eagle_of_Law
Achilles
10
4 / 1 / 1
6,134
613
2,377
5,545
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Discordia
JohnAllynMyth
Discordia
10
1 / 0 / 1
5,607
561
2,283
4,015
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Nannoc32
Medusa
10
0 / 0 / 1
5,370
537
1,851
2,910
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
WoofumEcho
Hercules
9
5 / 1 / 1
5,605
561
2,769
5,501
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,371
537
2,829
6,152
3,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
8
0 / 2 / 1
5,189
519
1,144
2,878
915
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
Reddmin
Horus
8
1 / 3 / 2
5,142
514
3,234
6,967
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
7
2 / 3 / 0
4,783
478
1,708
5,129
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
xXGHOST_Xx23
Jing Wei
6
0 / 1 / 0
4,200
420
448
2,825
592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
4
4
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DiorTec
Gilgamesh
1
2
5
1.75
W
Achilles
Eagle_of_Law
Achilles
4
1
1
4.5
L
1
2
2
1
W
Discordia
JohnAllynMyth
Discordia
1
0
1
1.5
W
Medusa
Nannoc32
Medusa
0
0
1
0.5
L
Hera
0
2
1
0.25
L
Horus
Reddmin
Horus
1
3
2
0.67
W
Hercules
WoofumEcho
Hercules
5
1
1
5.5
L
Serqet
2
3
0
0.67
L
Jing Wei
xXGHOST_Xx23
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,699
Damage
9,363
24,463
Taken
23,951
8,384
Mitigated
10,997
6,801
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DiorTec
Gilgamesh
4,419
1,346
0
94
6,492
2,531
432
480
5,993
0
20,418
W
Achilles
Eagle_of_Law
Achilles
2,377
759
0
2,255
5,545
1,972
0
401
5,144
0
26,690
L
2,829
190
0
1,408
6,152
3,802
0
876
5,276
11,233
0
W
Discordia
JohnAllynMyth
Discordia
2,283
82
0
1,608
4,015
1,127
140
1,866
1,987
29,154
0
W
Medusa
Nannoc32
Medusa
1,851
278
0
1,373
2,910
854
612
249
2,661
0
32,008
L
Hera
1,144
284
0
250
2,878
915
0
1,015
1,863
24,875
0
L
Horus
Reddmin
Horus
3,234
1,784
188
2,826
6,967
4,235
0
0
6,967
0
17,348
W
Hercules
WoofumEcho
Hercules
2,769
1,040
0
1,471
5,501
1,900
465
977
4,524
0
22,528
L
Serqet
1,708
376
0
382
5,129
1,453
0
392
4,737
0
16,090
L
Jing Wei
xXGHOST_Xx23
Jing Wei
448
248
0
1,217
2,825
592
25
0
2,825
0
16,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,160
Gold Earned
24,685
273
Minions Killed
165
0
Camps Cleared
0
980,544
Distance Traveled
879,169
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,444
544
44
4
0
189,818
0
W
Achilles
6,134
613
62
6
0
222,122
3
L
Ares
5,371
537
15
2
0
195,914
0
W
Discordia
5,607
561
67
7
0
185,523
3
W
Medusa
5,370
537
59
6
0
169,234
2
L
Hera
5,189
519
61
6
0
152,254
2
L
Horus
5,142
514
28
3
0
179,422
3
W
Hercules
5,605
561
41
4
0
213,847
0
L
Serqet
4,783
478
38
4
0
189,529
0
L
Jing Wei
4,200
420
23
2
0
162,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role