Player Matchup

Hel
Hel
AxiosP88
Hel
Level 28
God Stats
4W - 5L
1,169 SR
Queue Stats
96W - 98L
1,400 Elo+
Party 1
Neith
Neith
SantiAbyss
Neith
Level 23
God Stats
2W - 6L
1,287 SR
Queue Stats
90W - 101L
1,311 Elo+
Party 1
Ymir
Ymir
franzxzxzx
Ymir
Level 16
God Stats
10W - 22L
1,260 SR
Queue Stats
49W - 82L
1,290 Elo+
Party 1
Thanatos
Thanatos
galaxy-salvaje
Thanatos
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 147L
1,238 Elo+
Party 1
Gilgamesh
Gilgamesh
sahumpe
Gilgamesh
Level 17
God Stats
5W - 6L
1,714 SR
Queue Stats
189W - 228L
1,370 Elo+
Solo
Team Averages
Level 24
1,386 SR
1,322 Elo+

VS

Team Averages
Level 13
1,527 SR
1,324 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigBaigot
Ah Muzen Cab
Level 7
God Stats
4W - 2L
1,579 SR
Queue Stats
112W - 87L
1,283 Elo+
Party 3
Hades
Hades
GTR_M1GUEL
Hades
Level 18
God Stats
5W - 2L
1,818 SR
Queue Stats
27W - 35L
1,433 Elo+
Party 2
Ymir
Ymir
K3LV4R
Ymir
Level 5
God Stats
14W - 14L
1,161 SR
Queue Stats
19W - 22L
1,034 Elo+
Party 3
Fenrir
Fenrir
Tzl_xTHEM4X1x
Fenrir
Level 27
God Stats
1W - 2L
1,246 SR
Queue Stats
95W - 108L
1,368 Elo+
Party 2
Odin
Odin
Vichosaurio69
Odin
Level 8
God Stats
1W - 0L
1,832 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 9 / 4
11,825
493
16,115
17,675
12,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
16
1 / 5 / 9
9,969
415
13,110
13,801
7,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 10 / 6
9,582
399
8,398
18,911
8,126
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
16
2 / 15 / 4
9,992
416
7,917
19,893
7,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
sahumpe
Gilgamesh
18
5 / 8 / 2
11,374
474
7,908
21,835
11,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigBaigot
Ah Muzen Cab
20
17 / 2 / 10
13,124
547
23,813
15,758
7,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
17
5 / 5 / 11
11,192
466
13,919
16,314
8,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
K3LV4R
Ymir
18
3 / 2 / 13
11,040
460
6,069
15,102
13,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 4 / 8
11,475
478
10,421
19,820
9,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
13 / 4 / 12
13,019
542
19,718
15,021
21,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
99
16
Kills
45
47
Deaths
17
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
6
9
4
0.89
W
Ah Muzen Cab
BigBaigot
Ah Muzen Cab
17
2
10
11
W
Hades
5
5
11
2.1
W
Ymir
K3LV4R
Ymir
3
2
13
4.75
L
Neith
1
5
9
1.1
W
7
4
8
2.75
W
13
4
12
4.75
L
2
10
6
0.5
L
Thanatos
2
15
4
0.27
L
Gilgamesh
sahumpe
Gilgamesh
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,448
Damage
73,940
92,115
Taken
82,015
47,528
Mitigated
59,922
23,292
Healing
19,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,115
1,754
7,521
5,445
17,675
12,701
822
4,941
12,709
63,050
0
W
Ah Muzen Cab
BigBaigot
Ah Muzen Cab
23,813
11,953
0
8,036
15,758
7,066
2,259
5,258
10,305
0
104,485
W
Hades
13,919
731
443
3,473
16,314
8,577
2,298
6,830
8,991
54,839
0
W
Ymir
K3LV4R
Ymir
6,069
1,900
0
824
15,102
13,497
241
6,369
8,562
39,583
0
L
Neith
13,110
4,792
0
1,570
13,801
7,395
618
4,247
9,508
0
46,282
W
10,421
1,824
0
6,384
19,820
9,529
577
2,122
17,626
0
84,781
W
19,718
6,214
0
545
15,021
21,253
1,567
2,877
12,018
0
53,634
L
8,398
1,031
0
276
18,911
8,126
378
4,721
14,140
18,072
0
L
Thanatos
7,917
4,297
0
5,529
19,893
7,609
1,292
3,623
16,145
0
43,382
L
Gilgamesh
sahumpe
Gilgamesh
7,908
1,879
0
2,951
21,835
11,697
1,137
2,456
18,954
0
46,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,742
Gold Earned
59,850
344
Minions Killed
546
0
Camps Cleared
0
1,808,964
Distance Traveled
2,155,360
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,825
493
93
4
0
323,940
1
W
Ah Muzen Cab
13,124
547
146
6
0
437,255
0
W
Hades
11,192
466
102
4
0
370,404
2
W
Ymir
11,040
460
78
3
0
449,324
0
L
Neith
9,969
415
77
3
0
374,680
1
W
Fenrir
11,475
478
127
5
0
452,427
0
W
Odin
13,019
542
93
4
0
445,950
2
L
Ymir
9,582
399
26
1
0
355,249
0
L
Thanatos
9,992
416
69
3
0
354,412
0
L
Gilgamesh
11,374
474
79
3
0
400,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role