Player Matchup

Raijin
Raijin
Aut1smBoi
Raijin
Level 39
God Stats
21W - 21L
1,320 SR
Queue Stats
632W - 580L
1,400 Elo+
Party 3
Arachne
Arachne
Brachiwjvd
Arachne
Level 21
God Stats
8W - 5L
1,715 SR
Queue Stats
90W - 75L
1,383 Elo+
Solo
Anhur
Anhur
CanyonCarver
Anhur
Level 69
God Stats
18W - 10L
1,552 SR
Queue Stats
160W - 170L
1,387 Elo+
Party 2
Athena
Athena
RingMaster303
Athena
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 4L
1,386 Elo+
Party 2
Set
Set
SSleeepyy
Set
Level 8
God Stats
4W - 7L
1,500 SR
Queue Stats
25W - 37L
1,262 Elo+
Party 3
Team Averages
Level 29
1,517 SR
1,364 Elo+

VS

Team Averages
Level 7
1,441 SR
1,251 Elo+
Izanami
Izanami
D3M0N3871
Izanami
Level 11
God Stats
3W - 4L
1,515 SR
Queue Stats
13W - 13L
1,305 Elo+
Solo
Ymir
Ymir
ImmortalHoage
Ymir
Level 13
God Stats
36W - 27L
1,395 SR
Queue Stats
86W - 92L
1,147 Elo+
Party 1
Kukulkan
Kukulkan
amagatsugamingYT
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,155 Elo+
Solo
Bellona
Bellona
morgantheviking
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
rdferd11
Thor
Level 6
God Stats
3W - 5L
1,295 SR
Queue Stats
20W - 21L
1,147 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Aut1smBoi
Raijin
17
10 / 0 / 10
10,745
566
10,910
8,439
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Brachiwjvd
Arachne
18
19 / 0 / 6
11,595
610
16,069
11,743
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 8
10,159
535
7,672
11,212
3,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 10
8,371
441
3,617
7,301
4,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 4 / 6
9,589
505
6,120
10,654
7,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D3M0N3871
Izanami
16
1 / 4 / 0
9,438
497
7,873
9,863
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 1
7,290
384
4,244
11,993
8,919
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 8 / 0
6,469
340
3,771
9,252
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 14 / 0
7,103
374
5,458
17,836
11,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
12
2 / 9 / 0
7,706
406
6,274
13,514
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
5
40
Kills
4
5
Deaths
41
40
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
Aut1smBoi
Raijin
10
0
10
15
W
Arachne
Brachiwjvd
Arachne
19
0
6
22
W
4
0
8
8
L
Izanami
D3M0N3871
Izanami
1
4
0
0.25
L
1
6
1
0.25
W
1
1
10
6
W
6
4
6
2.25
L
0
8
0
0
L
0
14
0
0
L
Thor
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,388
Damage
27,620
49,349
Taken
62,458
23,778
Mitigated
31,918
15,040
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Aut1smBoi
Raijin
10,910
1,020
0
2,279
8,439
3,350
2,227
2,325
5,914
61,292
0
W
Arachne
Brachiwjvd
Arachne
16,069
11,749
0
3,499
11,743
5,516
1,073
1,359
10,330
0
69,754
W
7,672
4,113
0
5,932
11,212
3,658
2,937
329
10,883
0
73,528
L
Izanami
D3M0N3871
Izanami
7,873
4,731
0
2,198
9,863
3,500
1,158
738
9,125
0
80,780
L
4,244
687
0
1,176
11,993
8,919
36
3,816
8,032
23,191
0
W
3,617
782
0
2,232
7,301
4,034
295
1,414
5,847
12,066
0
W
6,120
3,669
0
1,098
10,654
7,220
1,930
2,254
8,360
0
29,851
L
3,771
612
0
1,304
9,252
2,902
225
2,813
6,196
25,305
0
L
5,458
777
0
389
17,836
11,955
70
3,632
13,902
0
35,133
L
Thor
6,274
1,836
0
682
13,514
4,642
400
2,671
10,676
0
30,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,459
Gold Earned
38,006
412
Minions Killed
385
0
Camps Cleared
0
1,767,944
Distance Traveled
1,603,836
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,745
566
115
6
0
308,455
0
W
Arachne
11,595
610
99
5
0
406,782
0
W
Anhur
10,159
535
124
7
0
305,637
7
L
Izanami
9,438
497
162
9
0
328,119
7
L
Ymir
7,290
384
46
2
0
360,997
1
W
Athena
8,371
441
13
1
0
397,856
4
W
Set
9,589
505
61
3
0
349,214
0
L
Kukulkan
6,469
340
50
3
0
292,581
0
L
Bellona
7,103
374
70
4
0
325,803
3
L
Thor
7,706
406
57
3
0
296,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role