Player Matchup

Medusa
Medusa
Cinnasock
Medusa
Level 125
God Stats
2W - 1L
1,780 SR
Queue Stats
22W - 9L
1,665 Elo+
Party 2
Tyr
Tyr
Firemonkey77
Tyr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 8L
1,876 Elo+
Party 2
Hel
Hel
Warm Brisket
Hel
Level 105
God Stats
2W - 0L
1,739 SR
Queue Stats
25W - 16L
1,607 Elo+
Party 2
Team Averages
Level 116
1,673 SR
1,716 Elo+

VS

Team Averages
Level 55
1,559 SR
1,539 Elo+
Sobek
Sobek
Firerez1
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,455 Elo+
Party 1
Mercury
Mercury
StoneKnight2277
Mercury
Level 38
God Stats
2W - 1L
1,732 SR
Queue Stats
4W - 6L
1,697 Elo+
Party 1
Hel
Hel
VOrchidaceae
Hel
Level 60
God Stats
5W - 7L
1,444 SR
Queue Stats
53W - 43L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cinnasock
Medusa
12
8 / 0 / 5
8,923
892
10,989
6,261
2,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 8
7,652
765
6,835
8,343
5,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 2 / 8
7,737
774
5,463
5,509
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Firerez1
Sobek
8
0 / 4 / 2
6,736
674
3,943
12,351
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 7 / 0
6,139
614
3,223
8,893
3,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 3 / 1
6,639
664
2,992
6,254
2,771
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
14
Kills
2
2
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cinnasock
Medusa
8
0
5
10.5
W
3
0
8
7
L
Sobek
Firerez1
Sobek
0
4
2
0.25
L
1
7
0
0.14
L
1
3
1
0.5
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,287
Damage
10,158
20,113
Taken
27,498
9,714
Mitigated
17,028
11,164
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cinnasock
Medusa
10,989
5,467
0
3,584
6,261
2,208
907
1,453
4,808
0
47,604
W
6,835
1,313
0
2,324
8,343
5,540
333
2,936
5,407
0
19,110
L
Sobek
Firerez1
Sobek
3,943
354
556
2,271
12,351
11,239
0
3,166
8,686
9,018
0
L
3,223
1,099
0
352
8,893
3,018
0
929
7,822
0
17,648
L
2,992
482
1,357
1,494
6,254
2,771
0
874
5,129
21,713
0
W
5,463
605
2,261
2,995
5,509
1,966
708
2,574
2,935
22,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,312
Gold Earned
19,514
110
Minions Killed
65
0
Camps Cleared
0
590,924
Distance Traveled
538,026
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,923
892
63
6
0
172,272
2
W
Tyr
7,652
765
17
2
0
233,798
3
L
Sobek
6,736
674
10
1
0
187,009
0
L
Mercury
6,139
614
25
3
0
191,973
3
L
Hel
6,639
664
30
3
0
159,044
0
W
Hel
7,737
774
30
3
0
184,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role