Player Matchup

Zeus
Zeus
Asian_Magic11
Zeus
Level 24
God Stats
1W - 0L
1,310 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
JunkieShadow
Neith
Level 8
God Stats
2W - 1L
1,613 SR
Queue Stats
2W - 1L
1,404 Elo+
Party 2
Nemesis
Nemesis
Nemphonia
Nemesis
Level 5
God Stats
2W - 1L
1,482 SR
Queue Stats
2W - 1L
1,404 Elo+
Party 2
Gilgamesh
Gilgamesh
byTrend
Gilgamesh
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
natty-term9
Sylvanus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,404 Elo+
Party 2
Team Averages
Level 14
1,481 SR
1,442 Elo+

VS

Team Averages
Level 27
1,596 SR
1,514 Elo+
Ra
Ra
Moutian 469
Ra
Level 28
God Stats
7W - 11L
1,809 SR
Queue Stats
7W - 12L
1,731 Elo+
Solo
Ullr
Ullr
MrFudge116
Ullr
Level 29
God Stats
1W - 3L
1,446 SR
Queue Stats
89W - 98L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
SirRadish001
Gilgamesh
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 67L
1,434 Elo+
Party 1
Kukulkan
Kukulkan
jhdioses
Kukulkan
Level 29
God Stats
3W - 3L
1,727 SR
Queue Stats
35W - 49L
1,521 Elo+
Solo
Arachne
Arachne
vish111
Arachne
Level 27
God Stats
14W - 19L
1,500 SR
Queue Stats
81W - 96L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
9,844
492
6,169
3,922
1,133
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 3 / 8
8,748
437
5,240
10,380
3,554
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Nemphonia
Nemesis
15
6 / 1 / 0
8,364
418
5,799
8,610
3,570
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
byTrend
Gilgamesh
15
6 / 7 / 7
9,634
482
11,228
12,375
7,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
natty-term9
Sylvanus
14
0 / 3 / 12
8,095
405
5,137
11,180
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
8,579
429
7,074
6,115
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 4
9,375
469
5,437
12,888
4,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
SirRadish001
Gilgamesh
13
3 / 6 / 1
9,022
451
3,637
13,060
7,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
jhdioses
Kukulkan
16
2 / 2 / 2
10,639
532
10,643
9,112
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
vish111
Arachne
15
3 / 4 / 2
9,812
491
4,728
13,129
6,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
21
Kills
14
15
Deaths
21
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
3
3
8
2.33
L
4
4
2
1.25
L
2
5
4
0.8
W
Nemesis
Nemphonia
Nemesis
6
1
0
6
L
Gilgamesh
SirRadish001
Gilgamesh
3
6
1
0.58
W
Gilgamesh
byTrend
Gilgamesh
6
7
7
1.36
L
Kukulkan
jhdioses
Kukulkan
2
2
2
1.5
W
Sylvanus
natty-term9
Sylvanus
0
3
12
2
L
Arachne
vish111
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,573
Damage
31,519
46,467
Taken
54,304
23,167
Mitigated
24,395
8,884
Healing
13,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,169
476
0
0
3,922
1,133
578
546
3,376
42,031
0
W
5,240
2,973
438
4,320
10,380
3,554
1,228
3,897
6,277
0
41,573
L
7,074
1,236
502
539
6,115
2,015
168
1,619
4,496
33,220
0
L
5,437
1,697
0
3,247
12,888
4,684
1,009
2,914
9,974
0
49,345
W
Nemesis
Nemphonia
Nemesis
5,799
2,161
0
1,205
8,610
3,570
0
5,114
3,448
0
16,359
L
Gilgamesh
SirRadish001
Gilgamesh
3,637
917
0
2,185
13,060
7,406
695
3,972
9,088
0
28,412
W
Gilgamesh
byTrend
Gilgamesh
11,228
2,823
0
814
12,375
7,189
144
2,423
9,816
0
47,138
L
Kukulkan
jhdioses
Kukulkan
10,643
262
0
2,131
9,112
3,761
631
1,611
7,501
71,265
0
W
Sylvanus
natty-term9
Sylvanus
5,137
832
772
1,335
11,180
7,721
266
5,201
5,833
20,255
2,759
L
Arachne
vish111
Arachne
4,728
3,234
0
4,410
13,129
6,529
2,265
1,009
12,120
0
73,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,685
Gold Earned
47,427
290
Minions Killed
462
0
Camps Cleared
0
1,790,448
Distance Traveled
1,716,874
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,844
492
86
4
0
301,614
5
W
Neith
8,748
437
74
4
0
327,060
5
L
Ra
8,579
429
50
3
0
309,146
0
L
Ullr
9,375
469
87
4
0
336,852
0
W
Nemesis
8,364
418
23
1
0
373,381
0
L
Gilgamesh
9,022
451
61
3
0
345,615
0
W
Gilgamesh
9,634
482
72
4
0
402,594
1
L
Kukulkan
10,639
532
138
7
0
378,812
2
W
Sylvanus
8,095
405
35
2
0
385,799
1
L
Arachne
9,812
491
126
6
0
346,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role