Player Matchup

Ra
Ra
JglOrMehh
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tyr
Tyr
SoloDiffALot
Tyr
Level 24
God Stats
38W - 17L
1,623 SR
Queue Stats
110W - 97L
1,580 Elo+
Party 4
Ullr
Ullr
SorianoTMB
Ullr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 55L
1,503 Elo+
Party 4
Terra
Terra
nordstamwarden
Terra
Level 49
God Stats
12W - 8L
1,657 SR
Queue Stats
21W - 15L
1,574 Elo+
Party 1
Skadi
Skadi
syoskiii
Skadi
Level 102
God Stats
8W - 3L
1,668 SR
Queue Stats
22W - 12L
1,617 Elo+
Party 1
Team Averages
Level 66
1,590 SR
1,555 Elo+

VS

Team Averages
Level 35
1,544 SR
1,496 Elo+
Ra
Ra
Fearce
Ra
Level 20
God Stats
2W - 1L
1,758 SR
Queue Stats
15W - 13L
1,608 Elo+
Party 3
Ullr
Ullr
Monstrosityy
Ullr
Level 28
God Stats
22W - 30L
1,420 SR
Queue Stats
116W - 120L
1,432 Elo+
Party 2
Pele
Pele
Morganananana
Pele
Level 34
God Stats
7W - 3L
1,674 SR
Queue Stats
138W - 145L
1,442 Elo+
Solo
Tyr
Tyr
Tostic
Tyr
Level 47
God Stats
2W - 1L
1,675 SR
Queue Stats
15W - 13L
1,608 Elo+
Party 3
Kuzenbo
Kuzenbo
ZipZoppity
Kuzenbo
Level 46
God Stats
3W - 6L
1,191 SR
Queue Stats
93W - 111L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 4
10,902
606
9,003
7,283
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 3
10,519
584
10,264
10,584
9,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 3 / 4
9,205
511
3,144
13,527
4,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 3
9,305
517
3,915
10,841
10,223
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
syoskiii
Skadi
16
3 / 1 / 2
9,867
548
6,197
8,663
2,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
1 / 3 / 3
8,904
495
4,747
8,093
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 1
8,531
474
7,966
8,175
2,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
5 / 6 / 2
9,596
533
8,480
16,296
7,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tyr
Tostic
Tyr
14
0 / 2 / 1
8,217
457
5,014
12,527
13,334
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
ZipZoppity
Kuzenbo
10
0 / 0 / 2
7,090
394
3,510
8,047
6,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
12
Kills
8
8
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
1
3
3
0.83
W
4
2
4
3
L
2
1
1
2.5
L
5
6
2
1
W
3
1
3
4.5
W
0
3
4
0.67
L
Tyr
Tostic
Tyr
0
2
1
0.25
L
Kuzenbo
ZipZoppity
Kuzenbo
0
0
2
1
W
2
1
3
3.5
W
Skadi
syoskiii
Skadi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,523
Damage
29,717
50,898
Taken
53,138
30,789
Mitigated
33,056
23,239
Healing
14,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
4,747
582
576
2,553
8,093
3,408
0
1,502
6,469
51,605
0
W
9,003
1,099
2,046
2,258
7,283
3,468
270
1,092
6,131
86,426
0
L
7,966
3,757
0
207
8,175
2,786
885
2,753
5,298
0
53,071
L
8,480
2,064
0
5,042
16,296
7,348
0
3,799
12,373
0
68,427
W
10,264
1,134
0
3,539
10,584
9,344
648
1,036
9,436
0
60,828
W
3,144
905
0
4,953
13,527
4,826
1,260
1,109
12,318
0
61,003
L
Tyr
Tostic
Tyr
5,014
833
0
5,180
12,527
13,334
648
1,581
10,902
0
39,971
L
Kuzenbo
ZipZoppity
Kuzenbo
3,510
1,590
0
830
8,047
6,180
281
2,749
5,178
13,187
0
W
3,915
857
1,818
5,403
10,841
10,223
228
2,991
7,779
16,312
0
W
Skadi
syoskiii
Skadi
6,197
3,264
0
3,222
8,663
2,928
996
1,646
6,977
0
67,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,798
Gold Earned
42,338
546
Minions Killed
443
0
Camps Cleared
0
1,727,398
Distance Traveled
1,625,247
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,904
495
120
7
0
346,104
3
W
Ra
10,902
606
171
10
0
339,044
2
L
Ullr
8,531
474
113
6
0
325,272
2
L
Pele
9,596
533
112
6
0
324,096
6
W
Tyr
10,519
584
115
6
0
399,430
8
W
Ullr
9,205
511
110
6
0
332,648
3
L
Tyr
8,217
457
89
5
0
294,930
3
L
Kuzenbo
7,090
394
9
1
0
334,845
3
W
Terra
9,305
517
28
2
0
350,629
2
W
Skadi
9,867
548
122
7
0
305,647
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role