Player Matchup

Medusa
Medusa
Brent161
Medusa
Level 16
God Stats
6W - 2L
1,565 SR
Queue Stats
6W - 2L
1,554 Elo+
Party 1
Scylla
Scylla
JamesBonj
Scylla
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
258W - 321L
1,363 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LuckyKingMO
Tsukuyomi
Level 119
God Stats
26W - 33L
1,548 SR
Queue Stats
1,218W - 1,157L
1,551 Elo+
Solo
King Arthur
King Arthur
RegularIndianMan
King Arthur
Level 48
God Stats
2W - 5L
1,292 SR
Queue Stats
90W - 105L
1,402 Elo+
Party 2
Cerberus
Cerberus
Trickshot180
Cerberus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 177L
1,480 Elo+
Party 1
Team Averages
Level 56
1,481 SR
1,470 Elo+

VS

Team Averages
Level 78
1,585 SR
1,438 Elo+
Agni
Agni
LiteraryMove
Agni
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,386 Elo+
Party 3
Ymir
Ymir
MasterOGC
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,434 Elo+
Party 3
Vamana
Vamana
SB_juanpa2108-01
Vamana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,386 Elo+
Party 3
Ravana
Ravana
Thanerebus
Ravana
Level 129
God Stats
1W - 2L
1,618 SR
Queue Stats
111W - 100L
1,551 Elo+
Solo
Anhur
Anhur
anfevera
Anhur
Level 86
God Stats
0W - 2L
1,808 SR
Queue Stats
89W - 111L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Brent161
Medusa
17
2 / 5 / 3
11,614
465
7,893
13,873
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
JamesBonj
Scylla
20
10 / 6 / 9
13,197
528
17,100
16,479
6,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
LuckyKingMO
Tsukuyomi
20
12 / 3 / 10
14,734
589
28,511
24,142
20,676
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
RegularIndianMan
King Arthur
20
7 / 0 / 8
12,905
516
12,454
16,167
14,030
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Trickshot180
Cerberus
20
7 / 4 / 15
13,756
550
17,503
22,614
24,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 1
10,457
418
8,670
20,128
7,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
0 / 10 / 4
9,307
372
6,990
24,155
18,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
0 / 8 / 4
11,283
451
14,081
30,244
29,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ravana
Thanerebus
Ravana
20
10 / 5 / 2
13,110
524
15,259
18,562
10,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
anfevera
Anhur
18
5 / 4 / 2
11,571
463
13,626
17,741
6,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
38
Kills
17
18
Deaths
38
45
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Brent161
Medusa
2
5
3
0.7
W
Scylla
JamesBonj
Scylla
10
6
9
2.42
L
2
11
1
0.23
W
Tsukuyomi
LuckyKingMO
Tsukuyomi
12
3
10
5.67
L
Ymir
0
10
4
0.2
W
King Arthur
RegularIndianMan
King Arthur
7
0
8
11
L
0
8
4
0.25
L
Ravana
Thanerebus
Ravana
10
5
2
2.2
W
Cerberus
Trickshot180
Cerberus
7
4
15
3.63
L
Anhur
anfevera
Anhur
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,461
Damage
58,626
93,275
Taken
110,830
69,678
Mitigated
72,268
13,451
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Brent161
Medusa
7,893
3,591
0
0
13,873
3,953
5,818
2,171
11,702
0
63,906
W
Scylla
JamesBonj
Scylla
17,100
2,162
330
4,113
16,479
6,144
834
2,893
13,586
85,755
0
L
8,670
896
0
5,248
20,128
7,308
444
6,416
13,418
67,633
0
W
Tsukuyomi
LuckyKingMO
Tsukuyomi
28,511
9,038
0
5,217
24,142
20,676
410
3,237
20,905
0
103,151
L
Ymir
6,990
2,024
0
1,632
24,155
18,870
124
12,117
11,787
41,537
0
W
King Arthur
RegularIndianMan
King Arthur
12,454
2,181
0
0
16,167
14,030
498
1,879
14,288
0
92,129
L
14,081
6,940
0
9,517
30,244
29,341
794
5,856
23,999
313
82,509
L
Ravana
Thanerebus
Ravana
15,259
3,047
0
2,931
18,562
10,047
1,456
5,362
13,006
0
96,350
W
Cerberus
Trickshot180
Cerberus
17,503
1,686
0
3,791
22,614
24,875
873
6,043
16,571
71,172
0
L
Anhur
anfevera
Anhur
13,626
4,977
0
2,465
17,741
6,702
1,346
4,290
13,081
300
77,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,206
Gold Earned
55,728
634
Minions Killed
569
0
Camps Cleared
0
2,363,858
Distance Traveled
2,117,350
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,614
465
108
4
0
392,101
0
W
Scylla
13,197
528
124
5
0
450,590
2
L
Agni
10,457
418
125
5
0
373,432
2
W
Tsukuyomi
14,734
589
163
7
0
494,730
1
L
Ymir
9,307
372
60
2
0
406,327
3
W
King Arthur
12,905
516
139
6
0
528,489
1
L
Vamana
11,283
451
129
5
0
451,723
0
L
Ravana
13,110
524
128
5
0
456,951
0
W
Cerberus
13,756
550
100
4
0
497,948
0
L
Anhur
11,571
463
127
5
0
428,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role