Player Matchup

Arachne
Arachne
Silver IV
Janold_Jeagen
Arachne
Silver IV
Level 88
God Stats
4W - 0L
1,847 SR
Queue Stats
18W - 24L
1,033 MMR
Party 3
Bellona
Bellona
Silver IV
MeezyThaGr8
Bellona
Silver IV
Level 123
God Stats
11W - 13L
1,431 SR
Queue Stats
192W - 239L
819 MMR
Party 4
Sylvanus
Sylvanus
Bronze I
coolaidman_420
Sylvanus
Bronze I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
941 MMR
Party 3
Tiamat
Tiamat
Silver II
heyhellbound
Tiamat
Silver II
Level 104
God Stats
3W - 2L
1,513 SR
Queue Stats
92W - 99L
962 MMR
Solo
Medusa
Medusa
Bronze I
slaynrane
Medusa
Bronze I
Level 76
God Stats
1W - 3L
1,272 SR
Queue Stats
14W - 25L
1,071 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,513 SR
965 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 78
1,494 SR
971 MMR
Cu Chulainn
Cu Chulainn
Bronze III
ARcanKiKe89x
Cu Chulainn
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 55L
806 MMR
Party 2
Kukulkan
Kukulkan
Silver V
COZTiLliTAs8
Kukulkan
Silver V
Level 68
God Stats
1W - 1L
1,551 SR
Queue Stats
16W - 21L
1,211 MMR
Party 2
Hachiman
Hachiman
Silver II
J-Goatly
Hachiman
Silver II
Level 104
God Stats
17W - 18L
1,524 SR
Queue Stats
343W - 343L
1,020 MMR
Party 1
Hun Batz
Hun Batz
Silver V
LivingPegasus25
Hun Batz
Silver V
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
959 MMR
Solo
Athena
Athena
Silver III
PulsepatriotYT
Athena
Silver III
Level 95
God Stats
9W - 13L
1,393 SR
Queue Stats
562W - 558L
860 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
17 / 6 / 9
17,021
587
23,619
31,318
16,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
MeezyThaGr8
Bellona
20
12 / 2 / 8
16,822
580
30,552
30,523
30,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
19
3 / 1 / 15
14,633
505
10,549
24,213
26,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
20
4 / 3 / 8
16,127
556
28,447
21,802
15,352
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
slaynrane
Medusa
18
2 / 5 / 7
12,569
433
10,468
20,093
7,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CthulhuTyrChang'eZeusGuan Yu

VS

Bans
DanzaburouOsirisHerculesKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ARcanKiKe89x
Cu Chulainn
16
1 / 8 / 2
10,886
375
9,779
31,935
22,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
COZTiLliTAs8
Kukulkan
19
5 / 8 / 5
12,930
446
26,218
17,365
8,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
J-Goatly
Hachiman
20
4 / 8 / 2
13,509
466
14,148
22,585
9,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
20
4 / 8 / 9
13,578
468
18,871
29,112
14,604
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
3 / 6 / 11
13,439
463
14,721
29,817
40,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
46
38
Kills
17
17
Deaths
38
47
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ARcanKiKe89x
Cu Chulainn
1
8
2
0.25
L
Kukulkan
COZTiLliTAs8
Kukulkan
5
8
5
0.94
L
Hachiman
J-Goatly
Hachiman
4
8
2
0.63
W
Arachne
17
6
9
3.58
L
Hun Batz
4
8
9
1.06
W
Bellona
MeezyThaGr8
Bellona
12
2
8
8
L
3
6
11
1.42
W
Sylvanus
3
1
15
10.5
W
Tiamat
4
3
8
2.67
W
Medusa
slaynrane
Medusa
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,635
Damage
83,737
127,949
Taken
130,814
96,043
Mitigated
95,520
54,964
Healing
25,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ARcanKiKe89x
Cu Chulainn
9,779
949
0
8,483
31,935
22,502
161
8,407
23,337
9,278
52,772
L
Kukulkan
COZTiLliTAs8
Kukulkan
26,218
1,436
0
1,480
17,365
8,065
423
5,159
11,982
97,203
0
L
Hachiman
J-Goatly
Hachiman
14,148
8,686
0
6,513
22,585
9,749
320
5,816
16,639
0
105,078
W
Arachne
23,619
18,055
0
15,069
31,318
16,302
2,253
9,463
21,855
0
116,701
L
Hun Batz
18,871
4,910
0
7,516
29,112
14,604
763
9,873
18,825
0
117,631
W
Bellona
MeezyThaGr8
Bellona
30,552
17,488
0
7,304
30,523
30,111
3,355
9,179
21,344
0
117,881
L
14,721
2,271
0
1,644
29,817
40,600
0
8,528
21,035
49,383
0
W
Sylvanus
10,549
2,422
9,165
10,365
24,213
26,385
1,045
10,877
13,336
28,454
0
W
Tiamat
28,447
2,883
486
10,278
21,802
15,352
198
7,161
14,641
139,741
0
W
Medusa
slaynrane
Medusa
10,468
4,450
0
2,297
20,093
7,893
2,249
7,735
12,358
0
64,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,172
Gold Earned
64,342
635
Minions Killed
719
0
Camps Cleared
0
2,857,104
Distance Traveled
2,575,063
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,886
375
125
4
0
511,857
0
L
Kukulkan
12,930
446
161
6
0
493,749
3
L
Hachiman
13,509
466
177
6
0
447,178
5
W
Arachne
17,021
587
133
5
0
640,301
2
L
Hun Batz
13,578
468
181
6
0
564,115
4
W
Bellona
16,822
580
172
6
0
592,686
6
L
Athena
13,439
463
75
3
0
558,164
6
W
Sylvanus
14,633
505
33
1
0
527,804
0
W
Tiamat
16,127
556
213
7
0
543,456
12
W
Medusa
12,569
433
84
3
0
552,857
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role