Player Matchup

Anhur
Anhur
Benedictionary
Anhur
Level 20
God Stats
6W - 4L
1,662 SR
Queue Stats
87W - 53L
1,679 Elo+
Party 1
Apollo
Apollo
Dookie6560
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Madnite
Cerberus
Level 12
God Stats
9W - 3L
1,797 SR
Queue Stats
10W - 7L
1,655 Elo+
Party 2
Kukulkan
Kukulkan
Sθul
Kukulkan
Level 44
God Stats
5W - 4L
1,486 SR
Queue Stats
87W - 66L
1,576 Elo+
Party 1
Nemesis
Nemesis
Xx420X69X420xX
Nemesis
Level 18
God Stats
7W - 2L
1,742 SR
Queue Stats
83W - 60L
1,686 Elo+
Party 1
Team Averages
Level 43
1,637 SR
1,619 Elo+

VS

Team Averages
Level 16
1,613 SR
1,699 Elo+
Ymir
Ymir
IStoleHisPenta
Ymir
Level 8
God Stats
3W - 2L
1,642 SR
Queue Stats
22W - 8L
1,835 Elo+
Party 3
Aphrodite
Aphrodite
JackxDon
Aphrodite
Level 26
God Stats
2W - 8L
1,245 SR
Queue Stats
220W - 239L
1,557 Elo+
Solo
Achilles
Achilles
OkAlex
Achilles
Level 26
God Stats
3W - 4L
1,580 SR
Queue Stats
102W - 81L
1,639 Elo+
Solo
Serqet
Serqet
PentaSmenta
Serqet
Level 3
God Stats
1W - 1L
1,899 SR
Queue Stats
3W - 3L
1,848 Elo+
Party 3
Danzaburou
Danzaburou
TH3ALLFATH3R
Danzaburou
Level 17
God Stats
1W - 1L
1,696 SR
Queue Stats
65W - 50L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 2
8,013
728
6,649
5,826
1,591
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
Dookie6560
Apollo
13
4 / 1 / 1
7,363
669
5,834
7,823
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Madnite
Cerberus
9
1 / 1 / 9
6,314
574
2,939
5,320
2,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Sθul
Kukulkan
10
1 / 2 / 2
6,092
554
3,819
4,374
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 4
6,814
619
5,712
6,760
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,913
538
3,817
8,788
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
JackxDon
Aphrodite
9
0 / 2 / 2
5,346
486
2,715
6,677
2,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
OkAlex
Achilles
8
0 / 2 / 1
5,109
464
3,700
8,515
2,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
9
3 / 3 / 1
5,852
532
2,581
7,674
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
TH3ALLFATH3R
Danzaburou
10
2 / 5 / 0
5,604
509
3,402
7,004
1,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
5
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
2
9
W
Apollo
Dookie6560
Apollo
4
1
1
4.5
L
0
5
1
0.1
L
Aphrodite
JackxDon
Aphrodite
0
2
2
0.5
W
Cerberus
Madnite
Cerberus
1
1
9
5.5
L
Achilles
OkAlex
Achilles
0
2
1
0.25
L
Serqet
3
3
1
1.17
W
Kukulkan
Sθul
Kukulkan
1
2
2
1
L
Danzaburou
TH3ALLFATH3R
Danzaburou
2
5
0
0.4
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,953
Damage
16,215
30,103
Taken
38,658
10,527
Mitigated
12,790
12,751
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,649
2,971
0
2,224
5,826
1,591
992
228
5,598
0
50,040
W
Apollo
Dookie6560
Apollo
5,834
3,866
0
5,092
7,823
2,644
363
3,200
4,467
0
45,884
L
3,817
1,346
0
2,420
8,788
4,841
0
558
8,198
30,025
1,776
L
Aphrodite
JackxDon
Aphrodite
2,715
229
413
3,364
6,677
2,150
0
1,633
4,844
31,725
0
W
Cerberus
Madnite
Cerberus
2,939
176
0
2,123
5,320
2,453
33
187
5,133
15,896
0
L
Achilles
OkAlex
Achilles
3,700
1,144
0
2,833
8,515
2,304
0
1,464
7,029
0
19,603
L
Serqet
2,581
766
0
2,652
7,674
2,028
0
1,439
6,121
0
22,818
W
Kukulkan
Sθul
Kukulkan
3,819
755
0
0
4,374
1,359
0
1,084
3,012
26,429
0
L
Danzaburou
TH3ALLFATH3R
Danzaburou
3,402
1,142
0
1,507
7,004
1,467
0
1,296
5,708
0
25,993
W
5,712
2,252
0
3,312
6,760
2,480
0
1,670
5,090
0
34,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,596
Gold Earned
27,824
371
Minions Killed
250
0
Camps Cleared
0
1,102,900
Distance Traveled
1,050,230
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,013
728
105
10
0
215,267
4
W
Apollo
7,363
669
97
9
0
210,431
5
L
Ymir
5,913
538
73
7
0
203,049
1
L
Aphrodite
5,346
486
56
5
0
188,844
5
W
Cerberus
6,314
574
45
4
0
219,747
4
L
Achilles
5,109
464
27
2
0
225,099
0
L
Serqet
5,852
532
50
5
0
229,517
2
W
Kukulkan
6,092
554
57
5
0
194,450
3
L
Danzaburou
5,604
509
44
4
0
203,721
0
W
Nemesis
6,814
619
67
6
0
263,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role