Player Matchup

Gilgamesh
Gilgamesh
Jodruu
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Nytaru
Chronos
Level 66
God Stats
2W - 1L
1,658 SR
Queue Stats
13W - 12L
1,286 Elo+
Party 2
Medusa
Medusa
ZappyLOL
Medusa
Level 66
God Stats
6W - 2L
1,881 SR
Queue Stats
111W - 101L
1,567 Elo+
Party 2
Bakasura
Bakasura
attraxtiv
Bakasura
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 52L
1,619 Elo+
Party 2
Athena
Athena
rchl
Athena
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 96
1,608 SR
1,495 Elo+

VS

Team Averages
Level 66
1,482 SR
1,413 Elo+
Cerberus
Cerberus
Birds82
Cerberus
Level 46
God Stats
2W - 4L
1,617 SR
Queue Stats
38W - 40L
1,387 Elo+
Party 1
Zeus
Zeus
DOTADIW
Zeus
Level 67
God Stats
8W - 11L
1,451 SR
Queue Stats
192W - 210L
1,400 Elo+
Party 3
Bellona
Bellona
Demigod2301
Bellona
Level 85
God Stats
7W - 8L
1,272 SR
Queue Stats
246W - 271L
1,446 Elo+
Party 3
Hachiman
Hachiman
Kleatus13
Hachiman
Level 66
God Stats
2W - 5L
1,590 SR
Queue Stats
193W - 206L
1,459 Elo+
Party 1
Fenrir
Fenrir
TheWillMarsh
Fenrir
Level 64
God Stats
6W - 11L
1,478 SR
Queue Stats
19W - 36L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jodruu
Gilgamesh
9
4 / 0 / 7
6,130
557
4,808
7,597
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chronos
Nytaru
Chronos
8
0 / 4 / 6
5,186
471
1,894
4,965
1,364
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
ZappyLOL
Medusa
12
6 / 0 / 3
6,800
618
4,598
5,488
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
attraxtiv
Bakasura
13
9 / 0 / 4
7,591
690
8,017
6,792
2,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
rchl
Athena
11
2 / 2 / 4
6,075
552
4,346
7,475
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Birds82
Cerberus
7
0 / 5 / 1
4,915
447
2,224
9,130
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
DOTADIW
Zeus
9
3 / 6 / 0
5,484
499
4,504
6,641
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Demigod2301
Bellona
11
2 / 3 / 0
6,062
551
4,009
7,437
4,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
Kleatus13
Hachiman
8
0 / 4 / 0
5,066
461
2,908
6,043
1,490
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
8
1 / 3 / 2
5,290
481
3,184
7,440
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
21
Kills
6
6
Deaths
21
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Birds82
Cerberus
0
5
1
0.1
L
Zeus
DOTADIW
Zeus
3
6
0
0.5
L
Bellona
Demigod2301
Bellona
2
3
0
0.67
W
Gilgamesh
Jodruu
Gilgamesh
4
0
7
7.5
L
Hachiman
Kleatus13
Hachiman
0
4
0
0
W
Chronos
Nytaru
Chronos
0
4
6
0.75
L
Fenrir
1
3
2
0.67
W
Medusa
ZappyLOL
Medusa
6
0
3
7.5
W
Bakasura
attraxtiv
Bakasura
9
0
4
11
W
Athena
rchl
Athena
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,663
Damage
16,829
32,317
Taken
36,691
14,594
Mitigated
14,895
11,321
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Birds82
Cerberus
2,224
103
0
1,954
9,130
4,973
230
410
8,127
13,338
0
L
Zeus
DOTADIW
Zeus
4,504
831
0
491
6,641
1,617
0
797
5,523
20,947
0
L
Bellona
Demigod2301
Bellona
4,009
1,820
0
2,162
7,437
4,669
0
3,527
3,870
0
29,243
W
Gilgamesh
Jodruu
Gilgamesh
4,808
1,337
0
3,045
7,597
3,975
0
1,619
5,846
0
15,648
L
Hachiman
Kleatus13
Hachiman
2,908
1,384
0
1,938
6,043
1,490
256
390
5,478
0
23,870
W
Chronos
Nytaru
Chronos
1,894
672
0
1,056
4,965
1,364
41
2,330
2,449
16,620
0
L
Fenrir
3,184
913
0
1,166
7,440
2,146
0
916
6,193
0
25,645
W
Medusa
ZappyLOL
Medusa
4,598
1,798
0
2,869
5,488
1,593
34
543
4,911
0
35,721
W
Bakasura
attraxtiv
Bakasura
8,017
5,753
0
1,654
6,792
2,506
0
1,167
5,581
0
40,795
W
Athena
rchl
Athena
4,346
1,085
0
2,697
7,475
5,156
0
611
6,802
27,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
26,817
286
Minions Killed
241
0
Camps Cleared
0
1,047,111
Distance Traveled
916,200
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,915
447
30
3
0
182,345
1
L
Zeus
5,484
499
50
5
0
175,157
4
L
Bellona
6,062
551
66
6
0
171,752
1
W
Gilgamesh
6,130
557
20
2
0
231,281
2
L
Hachiman
5,066
461
50
5
0
172,722
2
W
Chronos
5,186
471
41
4
0
149,315
1
L
Fenrir
5,290
481
45
4
0
214,224
2
W
Medusa
6,800
618
67
6
0
185,992
3
W
Bakasura
7,591
690
93
8
0
259,818
0
W
Athena
6,075
552
65
6
0
220,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role