Player Matchup

Vulcan
Vulcan
Bbunnny
Vulcan
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 113L
1,590 Elo+
Solo
Medusa
Medusa
CC_Th
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,726 Elo+
Party 1
Ymir
Ymir
Flastick
Ymir
Level 12
God Stats
6W - 3L
1,681 SR
Queue Stats
17W - 22L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
Ragoholic
Gilgamesh
Level 19
God Stats
30W - 20L
1,748 SR
Queue Stats
89W - 74L
1,648 Elo+
Solo
Achilles
Achilles
ajishawt
Achilles
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 23L
1,541 Elo+
Solo
Team Averages
Level 29
1,586 SR
1,604 Elo+

VS

Team Averages
Level 44
1,476 SR
1,630 Elo+
Fenrir
Fenrir
Deků
Fenrir
Level 157
God Stats
2W - 6L
1,244 SR
Queue Stats
311W - 265L
1,727 Elo+
Party 2
Ah Puch
Ah Puch
Hallowmen
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,547 Elo+
Solo
Bellona
Bellona
Subtrxnics
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,451 Elo+
Solo
Athena
Athena
codeWizardJ
Athena
Level 24
God Stats
9W - 1L
1,500 SR
Queue Stats
40W - 32L
1,482 Elo+
Solo
Apollo
Apollo
p0oggiw0oggi
Apollo
Level 6
God Stats
2W - 1L
1,636 SR
Queue Stats
19W - 6L
1,942 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bbunnny
Vulcan
17
1 / 9 / 3
10,835
433
10,796
15,508
5,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
CC_Th
Medusa
20
4 / 8 / 5
12,659
506
16,113
19,910
7,721
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
17
7 / 6 / 7
13,688
548
17,343
21,457
17,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Ragoholic
Gilgamesh
19
6 / 6 / 3
12,290
492
12,156
20,287
8,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
ajishawt
Achilles
20
7 / 5 / 3
13,532
541
15,343
22,704
19,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deků
Fenrir
20
14 / 2 / 9
15,503
620
25,544
21,591
13,484
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Hallowmen
Ah Puch
20
4 / 5 / 9
13,368
535
15,416
13,358
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
Subtrxnics
Bellona
19
3 / 9 / 3
12,976
519
5,928
20,133
15,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
18
3 / 4 / 15
12,841
514
12,762
20,459
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
20
9 / 6 / 5
14,575
583
15,285
25,441
10,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
25
Kills
33
34
Deaths
26
21
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Bbunnny
Vulcan
1
9
3
0.28
L
Medusa
CC_Th
Medusa
4
8
5
0.81
W
Fenrir
Deků
Fenrir
14
2
9
9.25
L
Ymir
7
6
7
1.75
W
Ah Puch
Hallowmen
Ah Puch
4
5
9
1.7
L
Gilgamesh
Ragoholic
Gilgamesh
6
6
3
1.25
W
Bellona
Subtrxnics
Bellona
3
9
3
0.5
L
Achilles
ajishawt
Achilles
7
5
3
1.7
W
Athena
3
4
15
2.63
W
Apollo
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,751
Damage
74,935
99,866
Taken
100,982
59,557
Mitigated
60,321
12,442
Healing
33,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Bbunnny
Vulcan
10,796
2,514
0
1,581
15,508
5,866
0
4,285
11,223
71,626
0
L
Medusa
CC_Th
Medusa
16,113
8,292
0
3,140
19,910
7,721
1,362
4,252
15,578
0
100,769
W
Fenrir
Deků
Fenrir
25,544
8,840
0
10,137
21,591
13,484
0
6,450
14,996
0
131,456
L
Ymir
17,343
3,723
0
838
21,457
17,539
107
8,042
13,261
51,228
0
W
Ah Puch
Hallowmen
Ah Puch
15,416
581
390
4,626
13,358
5,052
948
3,913
9,217
80,760
0
L
Gilgamesh
Ragoholic
Gilgamesh
12,156
4,660
0
2,039
20,287
8,630
65
5,325
14,882
0
103,122
W
Bellona
Subtrxnics
Bellona
5,928
1,835
0
541
20,133
15,290
966
1,573
18,516
0
68,931
L
Achilles
ajishawt
Achilles
15,343
3,482
0
4,844
22,704
19,801
508
6,446
16,258
0
81,013
W
Athena
12,762
2,123
0
6,270
20,459
16,402
299
9,937
10,402
38,302
0
W
Apollo
15,285
10,055
0
11,900
25,441
10,093
941
7,594
17,783
0
127,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,004
Gold Earned
69,263
691
Minions Killed
682
0
Camps Cleared
0
2,179,209
Distance Traveled
2,448,821
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,835
433
160
6
0
414,648
8
L
Medusa
12,659
506
168
7
0
416,432
4
W
Fenrir
15,503
620
162
6
0
547,221
6
L
Ymir
13,688
548
67
3
0
432,539
2
W
Ah Puch
13,368
535
150
6
0
432,462
0
L
Gilgamesh
12,290
492
138
6
0
465,467
6
W
Bellona
12,976
519
141
6
0
430,814
3
L
Achilles
13,532
541
158
6
0
450,123
4
W
Athena
12,841
514
47
2
0
555,250
5
W
Apollo
14,575
583
182
7
0
483,074
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role