Player Matchup

Odin
Odin
Newby547
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,414 Elo+
Party 4
Apollo
Apollo
TTV Hanzoo3D
Apollo
Level 16
God Stats
1W - 1L
1,722 SR
Queue Stats
77W - 93L
1,296 Elo+
Party 4
Freya
Freya
babusto11
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
gonzomamadisimo
Sun Wukong
Level 30
God Stats
5W - 10L
1,448 SR
Queue Stats
283W - 297L
1,375 Elo+
Solo
Ares
Ares
zx_Guijoa14
Ares
Level 11
God Stats
1W - 5L
1,313 SR
Queue Stats
3W - 10L
1,214 Elo+
Party 3
Team Averages
Level 17
1,497 SR
1,360 Elo+

VS

Team Averages
Level 24
1,421 SR
1,311 Elo+
Tiamat
Tiamat
Wack_in_da_box_
Tiamat
Level 14
God Stats
11W - 5L
1,329 SR
Queue Stats
14W - 11L
1,163 Elo+
Party 2
Set
Set
WeAreDeadYT
Set
Level 33
God Stats
4W - 2L
1,406 SR
Queue Stats
42W - 44L
1,445 Elo+
Party 2
Cupid
Cupid
WiryTomasprox
Cupid
Level 29
God Stats
9W - 13L
1,354 SR
Queue Stats
90W - 128L
1,308 Elo+
Party 1
Cabrakan
Cabrakan
elgreenis
Cabrakan
Level 16
God Stats
3W - 1L
1,575 SR
Queue Stats
21W - 21L
1,335 Elo+
Solo
Vamana
Vamana
marco1717marco
Vamana
Level 28
God Stats
28W - 32L
1,443 SR
Queue Stats
182W - 260L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 5 / 2
6,841
428
6,106
12,453
9,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
7
0 / 7 / 1
5,625
352
4,682
9,193
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Freya
babusto11
Freya
7
0 / 11 / 0
5,313
332
2,030
10,797
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
gonzomamadisimo
Sun Wukong
12
3 / 4 / 1
7,810
488
6,862
14,488
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 1
6,575
411
1,899
11,722
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,715
545
6,392
6,205
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
12 / 0 / 7
9,612
601
11,425
7,705
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
7 / 1 / 9
8,130
508
9,014
7,213
2,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
elgreenis
Cabrakan
11
3 / 2 / 12
8,055
503
5,464
8,732
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 1 / 4
9,851
616
9,081
10,731
6,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
31
33
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Odin
2
5
2
0.6
L
Apollo
0
7
1
0.07
W
5
2
4
3.5
W
12
0
7
15.5
W
7
1
9
11.5
L
Freya
babusto11
Freya
0
11
0
0
W
Cabrakan
elgreenis
Cabrakan
3
2
12
4.5
L
Sun Wukong
gonzomamadisimo
Sun Wukong
3
4
1
0.88
W
4
1
4
6
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,579
Damage
41,376
58,653
Taken
40,586
30,325
Mitigated
25,698
9,897
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
6,106
1,801
0
3,191
12,453
9,449
0
1,714
10,617
0
23,880
L
Apollo
4,682
2,838
0
1,166
9,193
2,748
0
1,277
7,910
0
24,193
W
6,392
1,282
0
1,612
6,205
3,765
2,036
600
5,541
34,094
0
W
11,425
4,030
0
1,932
7,705
4,348
0
732
6,873
0
47,177
W
9,014
5,489
189
2,083
7,213
2,500
736
973
6,191
0
40,914
L
Freya
babusto11
Freya
2,030
736
0
1,017
10,797
3,568
0
3,172
7,329
11,629
3,324
W
Cabrakan
elgreenis
Cabrakan
5,464
688
0
2,443
8,732
8,945
0
1,119
7,565
21,310
0
L
Sun Wukong
gonzomamadisimo
Sun Wukong
6,862
1,595
0
3,104
14,488
6,075
0
3,049
11,219
0
38,621
W
9,081
3,506
0
3,564
10,731
6,140
2,190
326
10,155
0
66,917
L
1,899
368
244
1,175
11,722
8,485
0
2,000
9,722
22,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,164
Gold Earned
44,363
213
Minions Killed
378
0
Camps Cleared
0
1,383,174
Distance Traveled
1,412,808
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,841
428
39
2
0
272,778
4
L
Apollo
5,625
352
36
2
0
226,033
0
W
Tiamat
8,715
545
63
4
0
248,177
1
W
Set
9,612
601
87
5
0
328,822
0
W
Cupid
8,130
508
62
4
0
281,935
0
L
Freya
5,313
332
23
1
0
290,235
2
W
Cabrakan
8,055
503
27
2
0
272,788
2
L
Sun Wukong
7,810
488
78
5
0
314,980
1
W
Vamana
9,851
616
139
9
0
281,086
2
L
Ares
6,575
411
37
2
0
279,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role