Player Matchup

Sylvanus
Sylvanus
Nightmowl
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
Top Canada One
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
iTzz Freddy
Cupid
Level 46
God Stats
0W - 1L
1,143 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
iTzz Guym
Mercury
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
iTzz NOT Freddy
Bellona
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 32
1,429 SR
1,500 Elo+

VS

Team Averages
Level 69
1,495 SR
1,541 Elo+
Gilgamesh
Gilgamesh
Aomenite
Gilgamesh
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 33L
1,552 Elo+
Party 1
Izanami
Izanami
DankeusMemeus
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
InstaLockBellona
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
RelaxRandy
Merlin
Level 48
God Stats
34W - 20L
1,679 SR
Queue Stats
392W - 309L
1,686 Elo+
Party 1
Artio
Artio
StoleYoBitxh666
Artio
Level 32
God Stats
3W - 2L
1,294 SR
Queue Stats
104W - 115L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Nightmowl
Sylvanus
5
0 / 4 / 0
3,833
383
1,885
4,991
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 6 / 0
4,309
431
1,430
6,972
2,020
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 0 / 0
4,421
442
2,003
2,743
737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
iTzz Guym
Mercury
6
0 / 6 / 0
4,358
436
840
6,184
1,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 3 / 0
3,912
391
652
5,549
3,328
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aomenite
Gilgamesh
9
2 / 0 / 3
5,825
583
2,458
3,527
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
10 / 0 / 1
8,019
802
7,978
4,538
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 0 / 1
6,103
610
2,403
5,438
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Merlin
RelaxRandy
Merlin
10
2 / 0 / 2
6,063
606
2,619
2,603
946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 4
5,748
575
2,228
4,737
2,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
19
19
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aomenite
Gilgamesh
2
0
3
3.5
W
Izanami
10
0
1
10.5
W
4
0
1
4.5
L
Sylvanus
Nightmowl
Sylvanus
0
4
0
0
W
Merlin
RelaxRandy
Merlin
2
0
2
3
W
1
0
4
3
L
0
6
0
0
L
0
0
0
0
L
Mercury
iTzz Guym
Mercury
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,810
Damage
17,686
26,439
Taken
20,843
9,008
Mitigated
9,621
3,789
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aomenite
Gilgamesh
2,458
804
0
344
3,527
1,727
0
107
3,420
0
25,291
W
Izanami
7,978
4,948
0
2,607
4,538
1,844
609
1,783
2,755
0
58,805
W
2,403
756
0
2,256
5,438
2,874
176
671
4,767
0
32,426
L
Sylvanus
Nightmowl
Sylvanus
1,885
827
69
720
4,991
1,538
0
1,474
3,517
6,417
899
W
Merlin
RelaxRandy
Merlin
2,619
363
0
573
2,603
946
1,070
123
2,480
31,847
0
W
2,228
115
159
2,431
4,737
2,230
0
431
4,306
13,642
0
L
1,430
419
0
633
6,972
2,020
54
0
6,972
11,582
0
L
2,003
857
219
867
2,743
737
0
860
1,883
0
18,623
L
Mercury
iTzz Guym
Mercury
840
294
0
1,044
6,184
1,385
0
577
5,607
0
16,955
L
652
94
0
237
5,549
3,328
0
1,936
3,613
0
6,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,833
Gold Earned
31,758
126
Minions Killed
350
0
Camps Cleared
0
902,486
Distance Traveled
1,017,702
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,825
583
62
6
0
233,748
1
W
Izanami
8,019
802
122
12
0
189,848
1
W
Bellona
6,103
610
77
8
0
205,260
3
L
Sylvanus
3,833
383
11
1
0
186,697
3
W
Merlin
6,063
606
68
7
0
189,570
2
W
Artio
5,748
575
21
2
0
199,276
2
L
Hades
4,309
431
23
2
0
152,954
1
L
Cupid
4,421
442
40
4
0
193,880
1
L
Mercury
4,358
436
41
4
0
191,665
3
L
Bellona
3,912
391
11
1
0
177,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role