Player Matchup

Cerberus
Cerberus
BushManIsWatchin
Cerberus
Level 24
God Stats
87W - 30L
1,797 SR
Queue Stats
288W - 141L
1,829 Elo+
Party 2
Izanami
Izanami
DrZaiusAmadeus
Izanami
Level 27
God Stats
12W - 7L
1,683 SR
Queue Stats
530W - 276L
1,755 Elo+
Party 2
Geb
Geb
PendragonX9
Geb
Level 27
God Stats
55W - 23L
1,816 SR
Queue Stats
240W - 165L
1,704 Elo+
Party 2
Ra
Ra
ShinkuWolf
Ra
Level 6
God Stats
3W - 1L
1,652 SR
Queue Stats
14W - 5L
1,727 Elo+
Solo
Mulan
Mulan
jad333
Mulan
Level 29
God Stats
69W - 55L
1,573 SR
Queue Stats
189W - 192L
1,544 Elo+
Solo
Team Averages
Level 23
1,704 SR
1,712 Elo+

VS

Team Averages
Level 34
1,643 SR
1,629 Elo+
Chaac
Chaac
ASAPJLuc13
Chaac
Level 33
God Stats
69W - 53L
1,634 SR
Queue Stats
123W - 112L
1,623 Elo+
Party 1
Neith
Neith
Automatic Dank
Neith
Level 4
God Stats
13W - 11L
1,732 SR
Queue Stats
14W - 11L
1,689 Elo+
Party 1
Hera
Hera
LiftedStagge
Hera
Level 117
God Stats
7W - 2L
1,519 SR
Queue Stats
71W - 59L
1,569 Elo+
Party 1
Ymir
Ymir
TopoTarget
Ymir
Level 9
God Stats
21W - 16L
1,584 SR
Queue Stats
24W - 22L
1,535 Elo+
Party 1
Medusa
Medusa
Trevor Tunchi
Medusa
Level 5
God Stats
14W - 13L
1,745 SR
Queue Stats
16W - 14L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 18
10,403
1,040
12,188
11,306
9,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
18 / 0 / 10
12,815
1,282
28,870
6,219
2,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 0 / 21
9,401
940
4,300
6,185
5,109
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 2 / 15
9,826
983
5,409
6,691
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
jad333
Mulan
18
4 / 1 / 22
10,374
1,037
12,066
11,515
9,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

265

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
1 / 9 / 1
9,014
901
8,102
18,911
17,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 4 / 1
9,122
912
7,104
8,455
3,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 2
9,405
941
11,186
8,408
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 0
9,029
903
3,910
14,285
11,759
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 10 / 2
8,458
846
7,071
15,219
5,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
9
30
Kills
3
3
Deaths
30
86
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
9
1
0.17
L
1
4
1
0.38
W
5
0
18
14
W
18
0
10
23
L
1
3
2
0.67
W
0
0
21
10.5
W
3
2
15
5.25
L
0
4
0
0
L
0
10
2
0.1
W
Mulan
jad333
Mulan
4
1
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,833
Damage
37,373
41,916
Taken
65,278
29,793
Mitigated
41,146
8,073
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,102
1,422
1,092
4,246
18,911
17,402
0
4,468
14,140
0
30,273
L
7,104
4,009
0
916
8,455
3,371
0
3,459
4,991
0
31,770
W
12,188
318
0
1,839
11,306
9,196
0
3,185
8,121
23,972
0
W
28,870
22,300
0
1,418
6,219
2,748
0
2,018
4,201
0
54,943
L
11,186
2,189
0
258
8,408
2,751
0
2,539
5,817
41,520
0
W
4,300
157
0
0
6,185
5,109
0
2,454
3,731
7,278
0
W
5,409
306
1,501
1,848
6,691
2,861
0
3,320
3,371
32,219
0
L
3,910
528
0
638
14,285
11,759
0
6,391
7,650
10,958
0
L
7,071
3,827
0
87
15,219
5,863
0
4,706
10,283
0
13,816
W
Mulan
jad333
Mulan
12,066
1,840
0
1,467
11,515
9,879
0
4,119
7,396
0
28,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,819
Gold Earned
45,028
203
Minions Killed
211
4
Camps Cleared
5
1,025,676
Distance Traveled
917,545
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,014
901
40
4
2
198,532
0
L
Neith
9,122
912
60
6
0
188,735
0
W
Cerberus
10,403
1,040
28
3
0
226,239
0
W
Izanami
12,815
1,282
71
7
0
202,135
0
L
Hera
9,405
941
72
7
3
199,119
0
W
Geb
9,401
940
4
0
2
190,704
0
W
Ra
9,826
983
79
8
2
160,854
3
L
Ymir
9,029
903
21
2
0
161,385
0
L
Medusa
8,458
846
18
2
0
169,774
0
W
Mulan
10,374
1,037
21
2
0
245,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role