Player Matchup

Sun Wukong
Sun Wukong
Eebsibderbob
Sun Wukong
Level 117
God Stats
2W - 5L
1,561 SR
Queue Stats
79W - 79L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
FARC0RRUPT3D
Cthulhu
Level 126
God Stats
56W - 56L
1,504 SR
Queue Stats
303W - 402L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
JDM301
Heimdallr
Level 99
God Stats
27W - 21L
1,527 SR
Queue Stats
34W - 37L
1,411 Elo+
Solo
Team Averages
Level 114
1,531 SR
1,488 Elo+

VS

Team Averages
Level 81
1,398 SR
1,422 Elo+
Thoth
Thoth
CurlyMags
Thoth
Level 88
God Stats
8W - 6L
1,261 SR
Queue Stats
53W - 60L
1,456 Elo+
Party 2
Danzaburou
Danzaburou
MediocreTeammate
Danzaburou
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
x4XSTONEXRx
Cthulhu
Level 89
God Stats
11W - 13L
1,432 SR
Queue Stats
105W - 160L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eebsibderbob
Sun Wukong
15
5 / 6 / 6
11,799
656
12,038
23,920
22,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
FARC0RRUPT3D
Cthulhu
15
3 / 4 / 4
11,759
653
12,793
19,572
20,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
JDM301
Heimdallr
14
5 / 5 / 5
12,240
680
13,000
16,129
6,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CurlyMags
Thoth
17
8 / 3 / 5
12,614
701
13,106
10,669
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MediocreTeammate
Danzaburou
13
1 / 5 / 11
11,082
616
8,309
12,775
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
x4XSTONEXRx
Cthulhu
17
6 / 5 / 8
12,728
707
22,254
18,323
16,090
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
13
Kills
15
15
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thoth
CurlyMags
Thoth
8
3
5
3.5
L
Sun Wukong
Eebsibderbob
Sun Wukong
5
6
6
1.33
L
Cthulhu
FARC0RRUPT3D
Cthulhu
3
4
4
1.25
L
Heimdallr
JDM301
Heimdallr
5
5
5
1.5
W
Danzaburou
MediocreTeammate
Danzaburou
1
5
11
1.3
W
Cthulhu
x4XSTONEXRx
Cthulhu
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
43,669
59,621
Taken
41,767
49,515
Mitigated
23,603
19,267
Healing
6,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
CurlyMags
Thoth
13,106
806
0
1,408
10,669
3,223
148
3,358
7,159
54,242
0
L
Sun Wukong
Eebsibderbob
Sun Wukong
12,038
2,660
1,137
10,460
23,920
22,546
151
14,720
8,658
0
36,096
L
Cthulhu
FARC0RRUPT3D
Cthulhu
12,793
43
339
4,116
19,572
20,575
0
10,295
8,861
45,890
0
L
Heimdallr
JDM301
Heimdallr
13,000
6,238
453
2,762
16,129
6,394
906
9,161
6,678
0
65,813
W
Danzaburou
MediocreTeammate
Danzaburou
8,309
3,753
0
3,020
12,775
4,290
378
2,775
9,725
0
28,602
W
Cthulhu
x4XSTONEXRx
Cthulhu
22,254
226
718
1,122
18,323
16,090
0
6,741
11,207
67,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
36,424
202
Minions Killed
201
0
Camps Cleared
0
915,703
Distance Traveled
1,067,041
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,614
701
93
5
0
353,425
1
L
Sun Wukong
11,799
656
53
3
0
327,181
1
L
Cthulhu
11,759
653
55
3
0
333,094
1
L
Heimdallr
12,240
680
94
5
0
255,428
3
W
Danzaburou
11,082
616
38
2
0
300,469
4
W
Cthulhu
12,728
707
70
4
0
413,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role