Player Matchup

Gilgamesh
Gilgamesh
BoreHarD
Gilgamesh
Level 157
God Stats
15W - 21L
1,530 SR
Queue Stats
207W - 239L
1,421 Elo+
Party 1
Thoth
Thoth
ColonelKiefChief
Thoth
Level 64
God Stats
68W - 89L
1,390 SR
Queue Stats
593W - 692L
1,385 Elo+
Party 2
Artemis
Artemis
DASHV5
Artemis
Level 25
God Stats
17W - 16L
1,630 SR
Queue Stats
283W - 301L
1,495 Elo+
Party 1
Tiamat
Tiamat
Zagbok1
Tiamat
Level 36
God Stats
98W - 97L
1,578 SR
Queue Stats
214W - 173L
1,635 Elo+
Solo
Neith
Neith
yesdomina13
Neith
Level 29
God Stats
643W - 708L
1,429 SR
Queue Stats
698W - 798L
1,401 Elo+
Party 2
Team Averages
Level 62
1,511 SR
1,468 Elo+

VS

Team Averages
Level 36
1,492 SR
1,505 Elo+
Thoth
Thoth
Ezlfo
Thoth
Level 42
God Stats
164W - 138L
1,629 SR
Queue Stats
465W - 478L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Oathbreaker365
Cthulhu
Level 17
God Stats
4W - 5L
1,378 SR
Queue Stats
91W - 145L
1,423 Elo+
Party 3
Chaac
Chaac
Slybarrel
Chaac
Level 47
God Stats
5W - 5L
1,500 SR
Queue Stats
37W - 69L
1,518 Elo+
Party 3
Ne Zha
Ne Zha
gayestagenda
Ne Zha
Level 33
God Stats
23W - 20L
1,455 SR
Queue Stats
266W - 218L
1,564 Elo+
Solo
Ares
Ares
zestyfire924
Ares
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 149L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoreHarD
Gilgamesh
20
7 / 2 / 18
13,157
1,096
14,902
15,279
7,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 1 / 16
13,771
1,148
26,603
10,041
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
DASHV5
Artemis
19
7 / 3 / 12
13,097
1,091
12,681
12,092
5,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Zagbok1
Tiamat
20
6 / 0 / 21
14,177
1,181
30,704
15,173
14,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
6 / 1 / 21
12,365
1,030
12,756
5,730
2,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

227

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ezlfo
Thoth
16
0 / 2 / 2
10,273
856
16,579
11,548
3,457
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 8 / 4
10,975
915
11,093
27,985
20,831
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Slybarrel
Chaac
17
1 / 5 / 5
11,283
940
14,834
19,032
18,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
18
5 / 8 / 2
12,778
1,065
10,157
17,575
6,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 16 / 2
10,198
850
1,694
28,550
20,623
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
22
39
Kills
7
7
Deaths
39
88
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BoreHarD
Gilgamesh
7
2
18
8
W
13
1
16
21
W
Artemis
DASHV5
Artemis
7
3
12
4.33
L
Thoth
Ezlfo
Thoth
0
2
2
0.5
L
1
8
4
0.38
L
Chaac
Slybarrel
Chaac
1
5
5
0.7
W
Tiamat
Zagbok1
Tiamat
6
0
21
16.5
L
Ne Zha
5
8
2
0.75
W
6
1
21
16.5
L
0
16
2
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,646
Damage
54,357
58,315
Taken
104,690
34,011
Mitigated
70,035
8,324
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BoreHarD
Gilgamesh
14,902
6,538
0
44
15,279
7,707
0
7,254
7,713
1,627
27,329
W
26,603
1,397
0
0
10,041
4,040
0
5,119
4,922
37,230
0
W
Artemis
DASHV5
Artemis
12,681
9,294
0
0
12,092
5,293
0
5,055
7,037
0
31,895
L
Thoth
Ezlfo
Thoth
16,579
425
0
2,707
11,548
3,457
0
8,260
3,098
34,366
0
L
11,093
671
420
967
27,985
20,831
0
17,584
10,091
32,090
0
L
Chaac
Slybarrel
Chaac
14,834
2,967
0
4,331
19,032
18,352
0
11,390
7,396
0
29,759
W
Tiamat
Zagbok1
Tiamat
30,704
4,589
268
6,866
15,173
14,398
0
8,465
6,708
63,481
0
L
Ne Zha
10,157
2,522
0
1,258
17,575
6,772
0
8,658
8,675
0
29,809
W
12,756
6,592
0
1,146
5,730
2,573
0
3,473
2,257
0
28,698
L
1,694
687
0
0
28,550
20,623
0
11,528
16,642
14,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,567
Gold Earned
55,507
228
Minions Killed
238
13
Camps Cleared
3
1,176,629
Distance Traveled
1,057,952
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,157
1,096
24
2
5
250,177
1
W
Thoth
13,771
1,148
32
3
4
246,951
2
W
Artemis
13,097
1,091
39
3
3
175,531
0
L
Thoth
10,273
856
56
5
0
265,718
0
L
Cthulhu
10,975
915
75
6
1
199,208
0
L
Chaac
11,283
940
30
3
1
203,245
0
W
Tiamat
14,177
1,181
92
8
1
252,556
1
L
Ne Zha
12,778
1,065
56
5
1
230,718
0
W
Neith
12,365
1,030
41
3
0
251,414
1
L
Ares
10,198
850
21
2
0
159,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role