Player Matchup

Athena
Athena
Gold I
Bows
Athena
Gold I
Level 146
God Stats
0W - 3L
1,299 SR
Queue Stats
172W - 173L
1,732 MMR
Solo
Fenrir
Fenrir
Platinum V
LuckToxic
Fenrir
Platinum V
Level 124
God Stats
1W - 2L
1,705 SR
Queue Stats
89W - 86L
1,739 MMR
Party 3
Anhur
Anhur
Gold I
llamabuns
Anhur
Gold I
Level 122
God Stats
5W - 8L
1,345 SR
Queue Stats
90W - 88L
1,694 MMR
Party 3
Janus
Janus
Gold II
thesuhpreme
Janus
Gold II
Level 141
God Stats
3W - 5L
1,472 SR
Queue Stats
49W - 42L
1,820 MMR
Party 1
King Arthur
King Arthur
Platinum V
Τachi
King Arthur
Platinum V
Level 148
God Stats
3W - 5L
1,300 SR
Queue Stats
130W - 122L
1,758 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,424 SR
1,749 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,541 SR
1,694 MMR
Ne Zha
Ne Zha
Platinum V
BuffBabby
Ne Zha
Platinum V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,741 MMR
Party 2
Sobek
Sobek
Gold I
RankedJoustMain
Sobek
Gold I
Level 60
God Stats
8W - 2L
1,978 SR
Queue Stats
149W - 147L
1,739 MMR
Solo
Scylla
Scylla
Platinum V
ShaftCheeseVegan
Scylla
Platinum V
Level 147
God Stats
1W - 0L
1,329 SR
Queue Stats
72W - 59L
1,780 MMR
Party 2
Apollo
Apollo
Platinum V
icoltus
Apollo
Platinum V
Level 156
God Stats
8W - 8L
1,398 SR
Queue Stats
98W - 107L
1,708 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
kevucm
Sun Wukong
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bows
Athena
15
3 / 6 / 9
10,463
476
6,455
20,534
18,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
LuckToxic
Fenrir
16
4 / 4 / 5
10,561
480
7,936
17,485
9,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
llamabuns
Anhur
17
7 / 7 / 3
11,545
525
13,884
20,635
7,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 3 / 7
11,850
539
16,514
11,669
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Τachi
King Arthur
16
1 / 7 / 6
10,681
486
14,735
23,072
18,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
TsukuyomiSetCthulhuGuan YuThanatos

VS

Bans
TiamatLokiBellonaTyrNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BuffBabby
Ne Zha
19
4 / 3 / 14
12,407
564
14,547
15,460
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
7 / 4 / 15
13,271
603
9,906
24,931
27,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 3 / 12
12,381
563
10,695
9,007
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
icoltus
Apollo
20
9 / 6 / 7
14,588
663
16,759
21,582
8,140
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
kevucm
Sun Wukong
19
4 / 6 / 10
13,003
591
15,629
24,081
19,844
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
85
22
Kills
27
27
Deaths
22
30
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Athena
Bows
Athena
3
6
9
1.25
W
Ne Zha
BuffBabby
Ne Zha
4
3
14
3.67
L
Fenrir
LuckToxic
Fenrir
4
4
5
1.63
W
7
4
15
3.63
W
3
3
12
3
W
Apollo
icoltus
Apollo
9
6
7
2.08
W
Sun Wukong
kevucm
Sun Wukong
4
6
10
1.5
L
Anhur
llamabuns
Anhur
7
7
3
1.21
L
7
3
7
3.5
L
King Arthur
Τachi
King Arthur
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,524
Damage
67,536
93,395
Taken
95,061
58,717
Mitigated
66,470
19,472
Healing
36,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bows
Athena
6,455
1,577
0
1,604
20,534
18,313
133
7,248
13,084
33,975
0
W
Ne Zha
BuffBabby
Ne Zha
14,547
3,358
0
7,919
15,460
7,474
2,183
4,870
10,426
0
92,037
L
Fenrir
LuckToxic
Fenrir
7,936
2,374
0
4,815
17,485
9,697
0
4,333
13,080
0
61,775
W
9,906
347
0
9,539
24,931
27,935
850
8,657
15,938
31,454
0
W
10,695
1,801
0
3,310
9,007
3,077
2,099
5,019
3,842
79,660
0
W
Apollo
icoltus
Apollo
16,759
12,306
0
8,895
21,582
8,140
5,288
3,998
17,498
0
106,474
W
Sun Wukong
kevucm
Sun Wukong
15,629
4,528
0
7,213
24,081
19,844
887
3,046
20,979
541
85,184
L
Anhur
llamabuns
Anhur
13,884
7,659
0
5,512
20,635
7,881
488
3,743
16,852
0
70,183
L
16,514
1,531
344
2,555
11,669
4,775
340
2,352
9,285
92,537
0
L
King Arthur
Τachi
King Arthur
14,735
2,762
0
4,642
23,072
18,051
0
4,441
18,455
292
68,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,100
Gold Earned
65,650
562
Minions Killed
619
0
Camps Cleared
0
2,128,372
Distance Traveled
2,154,013
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,463
476
47
2
0
455,566
2
W
Ne Zha
12,407
564
136
6
0
483,023
0
L
Fenrir
10,561
480
109
5
0
456,626
5
W
Sobek
13,271
603
34
2
0
472,940
4
W
Scylla
12,381
563
140
6
0
430,456
4
W
Apollo
14,588
663
155
7
0
366,146
5
W
Sun Wukong
13,003
591
154
7
0
401,448
8
L
Anhur
11,545
525
101
5
0
342,574
5
L
Janus
11,850
539
174
8
0
439,924
2
L
King Arthur
10,681
486
131
6
0
433,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role